Jump to content

Archived

This topic is now archived and is closed to further replies.

WebMaximus

Setting up realistic failure modeling

Recommended Posts

So far I haven't tried the failure modeling in the NGX but to bring the realism yet another step I'm thinking of introducing this to my simming.

 

With my goal making it as real as possible when it comes to type and frequency of failures are there any good advice how to set things up?

Share this post


Link to post
Share on other sites

With my goal making it as real as possible when it comes to type and frequency of failures are there any good advice how to set things up?

 

Just turn on the service based failures via the Options FMS menu. That will initiate failures at the realistic rate something breaks or catches fire.

Share this post


Link to post
Share on other sites

Since the beginning I am flying on "service based" mode but never got any emergencies.

Is there a log file where I can follow up how many flight hours a particular plane livery has clocked?

Can the airframe be artificially made "older" with tweaking of a file, so it starts developing problems?

Share this post


Link to post
Share on other sites

Thanks for the input guys, I have now activated service based failures and just took off from ESSA-EGGL almost holding my breath I won't get any bad surprises ;)

 

One thing...will performing service within the given intervals (250h) decrease the risk of facing failures?

Share this post


Link to post
Share on other sites

Since the beginning I am flying on "service based" mode but never got any emergencies.

Is there a log file where I can follow up how many flight hours a particular plane livery has clocked?

Can the airframe be artificially made "older" with tweaking of a file, so it starts developing problems?

 

Accumulated hours are stored in the livery's .ini file, I believe. I wouldn't recommend messing with the file, however. If you want to artificially hit yourself with a failure, use the other failures feature.

 

One thing...will performing service within the given intervals (250h) decrease the risk of facing failures?

 

Yes, at least in the direct sense of refilling fluids will prevent issues related to those fluids (like HYD issues).

Share this post


Link to post
Share on other sites

 

Accumulated hours are stored in the livery's .ini file, I believe. I wouldn't recommend messing with the file, however. If you want to artificially hit yourself with a failure, use the other failures feature.

 

 

 

Yes, at least in the direct sense of refilling fluids will prevent issues related to those fluids (like HYD issues).

 

Ok, got it - thanks!

Share this post


Link to post
Share on other sites

Hi Rich,

 

As a matter of interest, FS2 Crew will shortly release "Emergency NGX" which is an add-on to FS2 Crew NGX. Provided you are using the Voice Control version, you can set up many different types of failures within the NGX CDU Menu. Your FO will assist you (as in RW Op's) in determining a suitable course of action to remedy the issue (referring to QRH).

 

I've been beta testing it for some weeks now, and it promises to be one of the FS Software must-have's for NGX'ers for 2013 and beyond.

 

You may very well want to get this when it's available....your enjoyment and education of the NGX will most certainly move up several notches.

 

 

Share this post


Link to post
Share on other sites

more or less (not less) 0% in 10 hours.

Except for damages related to bad aircraft usage (like stress due to hard landings, engines over maximum values, levels not refilled and so on) the plane can give you no faults for a longer time, months, years. All depends on how you use it and on the kind of failure.

On aged airplanes is possible that units installed from the first days will fail in the same period (days, weeks), so you can find multiple issues in a short time, but, then you can have other weeks or months without problems.

Unless you're flying everyday for 6 to 8 hours per day, you will see failures only in case you are not gently with it, and you will expect a real failure after years of usage.

Share this post


Link to post
Share on other sites
Hi Rich,

 

As a matter of interest, FS2 Crew will shortly release "Emergency NGX" which is an add-on to FS2 Crew NGX. Provided you are using the Voice Control version, you can set up many different types of failures within the NGX CDU Menu. Your FO will assist you (as in RW Op's) in determining a suitable course of action to remedy the issue (referring to QRH).

 

I've been beta testing it for some weeks now, and it promises to be one of the FS Software must-have's for NGX'ers for 2013 and beyond.

 

You may very well want to get this when it's available....your enjoyment and education of the NGX will most certainly move up several notches.

 

Yes, I know Bryan has been working on this new product and it sounds very promising! I was actually asked to beta test this new product myself but looking at the amount of spare time I have I politely turned the offer down to be able to do more actual flying instead.

 

However I'm looking forward to the finished product and will likely get it. Will it work only for pre-set failures or will it also work with service based failures?

 

more or less (not less) 0% in 10 hours.

Except for damages related to bad aircraft usage (like stress due to hard landings, engines over maximum values, levels not refilled and so on) the plane can give you no faults for a longer time, months, years. All depends on how you use it and on the kind of failure.

On aged airplanes is possible that units installed from the first days will fail in the same period (days, weeks), so you can find multiple issues in a short time, but, then you can have other weeks or months without problems.

Unless you're flying everyday for 6 to 8 hours per day, you will see failures only in case you are not gently with it, and you will expect a real failure after years of usage.

 

A follow-up question on this, when some part of the aircraft eventually fail due to age/usage will clearing that specific failure once you (hopefully) get back down on the ground reset the time for that specific part until it will break next time making it 'as good as new'?

Share this post


Link to post
Share on other sites

Fail all the Hydraulics & see if you can land the planeBig%20Grin.gif it's hard but can be done.

 

As you cannot lower the gear with no hydraulics, and because manual gear extension isn't modeled (yet), it's actually quite hard to land it properly. Tested yesterday... belly landing ended up not so good ;-)

 

But it is really interesting to control the plane without hydraulics A&B (only STBY). It's really slow, and quite hard to control the pitch without extensive use of the stabilizer trim.

 

For the interest of the simulation, i've setup random failures at a rate of 1 or 2 per 10 hours. Makes flying more interesting, and you better have a printed QRH handy.

 

Thomas

Share this post


Link to post
Share on other sites

For the interest of the simulation, i've setup random failures at a rate of 1 or 2 per 10 hours. Makes flying more interesting, and you better have a printed QRH handy.

 

Thomas

 

Yeah I usually set 1 per 10 hours on top of the service failure model. Problem is if I do get a failure I will never be sure if it was a service failure or random, it's highly likely to be random failure but I never know.

Share this post


Link to post
Share on other sites

Yeah I usually set 1 per 10 hours on top of the service failure model. Problem is if I do get a failure I will never be sure if it was a service failure or random, it's highly likely to be random failure but I never know.

 

True, but after a given system has failed, you just have to go to the system's maintenance page and check the next maintenance schedule. :)

 

Thomas

Share this post


Link to post
Share on other sites

Had my first random failure on Monday while en-route to KORD. The immersion was great. I smiled a big smile.

 

However, it was very bad timing for a "BLEED TRIP OFF" master caution while descending through ice pellets on approach. :blink:

Share this post


Link to post
Share on other sites

...As you cannot lower the gear with no hydraulics, and because manual gear extension isn't modeled (yet), it's actually quite hard to land it properly...

Is that correct? I thought they had not modeled the animation of the opening floor panel and moving levers inside, but repeated clicking on the hotspot would lower the gear manually. I am not in a position to test it at the moment, so can anybody else comment?

Share this post


Link to post
Share on other sites

Is that correct? I thought they had not modeled the animation of the opening floor panel and moving levers inside, but repeated clicking on the hotspot would lower the gear manually. I am not in a position to test it at the moment, so can anybody else comment?

 

I didn't tried to click on the hatch. I've read some people report that there's no clickspot on it. I've also read a number of times that manual extension simply wasn't modeled (not only talking about the gear animation).

 

Let met check that tonight when I get home :)

 

Thomas

Share this post


Link to post
Share on other sites

There is no clickspot for it either, atleast there wasn't prior to SP1, I checked all this kind of stuff shortly after release.

Share this post


Link to post
Share on other sites

The team confirmed that it is a limit of the simulator. Probably a limit on how they simulated all the hyd things. No pressure, no gears.

Share this post


Link to post
Share on other sites

Turn off all 4 hyd pumps, let the pressure decrease to 0 and try ctrl+G, it doesn't work.

The only thing pmdg provided is the alternate extension with B system wich is not true but will help in case of a single hydraulic failure(more common than a complete manual reversion).

Share this post


Link to post
Share on other sites

hi, i have one question.

How is the usage time of a particular livery calculated? Is it reseted when you load a new flight (not a previously saved flight) and select the ngx from the aircraft selection window or does it continue countig the time regardless of how you load the plane?

Thank you!

Share this post


Link to post
Share on other sites

How is the usage time of a particular livery calculated? Is it reseted when you load a new flight (not a previously saved flight) and select the ngx from the aircraft selection window or does it continue countig the time regardless of how you load the plane?

 

As I mentioned earlier, it is stored in the particular livery's .ini file and the time accumulates over the total time you use that particular livery. So, you fly 2 hours today, and then 2 hours next week, you now have 4 hours stored in that file.

Share this post


Link to post
Share on other sites

×
×
  • Create New...