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quadraspleen

Honeywell SVS (Synthetic Vision System)

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Hi all,

 

Are there any addon planes that have SVS simulated? I think only certain Gulfstreams have it installed as standard in RL (I'm sure I'll be corrected on that very quickly  B)  )

 

It looks very cool and would be a great (if enormously time and CPU-cycle consuming to both create and run) addition to any glass cockpit. It would also make flying in places like SAK more interesting, being able to get into terrain in 3d. I'm a sucker for a gimmick, I know I have TAWS, but it looks better :P

 

If any gauge devs are feeling like they need something to get their teeth into; I'll buy it for sure!

 

Thanks

 

jake

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No, and it's highly unlikely we'll ever see SV in our lifetimes, particularly in FSX. It may at some very future point be something feasible in P3D vX.X, but I'm not going to hold my breath! :LMAO:

 

Yes, FSX and P3D do have a world wide mesh, but the way it is scattered (dis)organized, and given that it is not addressable by the gauge system means that another coherent mesh database would be required; one specifically tailored for the needs of an SVS. :Hypnotized:

 

FLIR is of course another case entirely. In fact I've even seen a FLIR working in FSX, but it is extremely complex and resource intensive.

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Yes, FSX and P3D do have a world wide mesh, but the way it is scattered (dis)organized, and given that it is not addressable by the gauge system means that another coherent mesh database would be required; one specifically tailored for the needs of an SVS. :Hypnotized:

 

 

And that is a problem in what way? Other then being a big, honking file. But it's more logical to read from a file, versus the many scattered around FSX and it's add-ons.

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Thanks, Bill. Straight from the "horses" mouth (no offence meant!)

 

I love it when I get a reply from Bill. You know it's a ) right and  b ) no nonsense.

 

I'll wait for P3d v 10.0 (or something)

 

thanks again and regards

 

jake

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No, and it's highly unlikely we'll ever see SV in our lifetimes, particularly in FSX. It may at some very future point be something feasible in P3D vX.X, but I'm not going to hold my breath! :LMAO:

 

Yes, FSX and P3D do have a world wide mesh, but the way it is scattered (dis)organized, and given that it is not addressable by the gauge system means that another coherent mesh database would be required; one specifically tailored for the needs of an SVS. :Hypnotized:

 

FLIR is of course another case entirely. In fact I've even seen a FLIR working in FSX, but it is extremely complex and resource intensive.

Im going to have to disagree with you here considering that I have found the trick necessary and am working on a proof of concept. Although I do agree that I would have to set something up to create an additional elevation database from the FSX one for the SVS gauge to chew on...

 

P.S. I mean no disrespect to Bill who I work with almost every day and who was one of the major mentors in my gauge programming journey...

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Jon... You talk FAR too much.  This stuff is supposed to be kept QUIET.  Sheesh.

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:lol:

 

Don't mind us. We won't tell anyone.

 

I'll shut up and wait.

 

:Whistle:

 

 

 

 

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Ok time for a thread revival to answer the OP's question. Since there are some other efforts out there its time to post the evolution this sideline project went through....Aint Honeywell (or Rockwell Collins or any specific display) yet but getting there. Special thanks to my good friend Federico for helping me access the terrain data. Now the true power of D3D11 gauge tech can be shown. Except for the first shot, most of the tests are being done at or near Riverside airfield in Deming, Washington state (ICAO 4WA8) with OrbX PNW. I should point out however that it doesn't matter what terrain addons you have installed. The elevation data is snapped in real time straight from FSX on the fly. Although the displayed resolution may be altered (3 arc second here or roughly 92.77 sq m per quad) the sample points will match up identically with what FSX is showing outside.

 

Early tests with wireframe although there were some positioning errors that had north/south flipped.

 

SVS_zps74b8d2f3.png

 

colors started to appear.

 

http://imgur.com/llmYdAd

llmYdAd.png

 

Draw distances extended

http://imgur.com/mCiOIvg

mCiOIvg.png

 

And runways starting to appear

http://imgur.com/PoHtV9j

PoHtV9j.png

 

Next steps are adding water bodies, airport markers, and HITS.

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Im going to have to disagree with you here considering that I have found the trick necessary and am working on a proof of concept. Although I do agree that I would have to set something up to create an additional elevation database from the FSX one for the SVS gauge to chew on...

 

P.S. I mean no disrespect to Bill who I work with almost every day and who was one of the major mentors in my gauge programming journey...

Never mind... I see you did indeed use a hack. LOL

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Hacking into the sim doesn't count in this discussion. The sim, as designed, doesn't support SVS. Period. To get SVS into the sim would require either one hack into the core sim (a truly bad idea for various reasons) or to use an external database and do one's own 3D rendering for the SVS display.

 

Im not going to get into a discussion on reading data from FSX memory while running.... The true leap forward here is in the power of the D3D11 (when tied into FSX textures) to render 3D scenes with little to no impact on performance on the primary game engine.

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Im not going to get into a discussion on reading data from FSX memory while running.... The true leap forward here is in the power of the D3D11 (when tied into FSX textures) to render 3D scenes with little to no impact on performance on the primary game engine.

I will. You can't do any of this without hacking. Period.

 

As one who has to deal with the consequences of said hacks... I really wish there was less of that. Especially in Prepar3D.

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Ed: the definition of hacking is when you CHANGE and or modify the code.  We are not, in any way, changing anything with this.  We are READING the code.  That is not hacking.

 

The implication that you're making here is that we're somehow stealing or breaking something such that it won't work.  That could not be farther from the case.  We are, in fact, trying to make the FSX and P3D experience better.

 

And finally, I cannot, for the life of me, see the consequences of "said hacks".  Especially for you...

 

Finally, we are not the only ones "reading" the code.  Many other devs (higher end ones) are doing the same thing.  Why?  Because it allows for greater control over what and what not our products can do.

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Really interesting to see.

 

Could be the basis of a new flight sim there :) .

 

Regarding the mesh it may be worth noting that PMDG use their own DEM to do their terrain mapping display in the 737. It can be found in your FSX/PMDG/DEM folder (1.44GB of data by the way).

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Ed: the definition of hacking is...

Uh... guess you have your own definition of things? Hacking means you find ways to get access to information/data in an application that is otherwise not legitimately available. It can also mean taking code completely apart and making changes to it to override base behavior.

 

As for how it affects me, I'll simply agree with you that you have no idea.

 

Anyway... this is a sidestory of the original topic and I'll leave the topic alone at this point.

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Jon, this looks like some amazing work.  Thanks for being one of those who pushes limits - the lone negative comment absolutely mystifies me.  Looking forward to seeing where you go with this.

 

Scott

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Thank you Ed.  Exactly what I wanted from the get go.

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Thank you Ed.  Exactly what I wanted from the get go.

LMAO

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Have you  seen the websimconnect version? Looks interesting too:

 

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Have you  seen the websimconnect version? Looks interesting too:

 

At 7:40 the video mentions the possibility of integrating Google 3D maps even with all its buildings of the available cities.

Exactly that is what I was talking about with my former flight instructor when I visited him in Alicante (LEAL) last week. The city and the mountainous area around it looked really great in Google 3D Maps "flight mode".

 

Amazing: Probably the invention of SVS for FSX/P3D open new doors for visualizations like ASN's new approach to WX generation (wx themes IIRC) made the integration of a WXR finally possible...

 

Big thanks to all people out there combining their skills and enthusiasm for such amazing innovations. :rolleyes:

 

BTW: in fact the examples of the SVS and WXR innovations are like the "inverse depiction of reality". What you see on the screen is what you will get in reality... B)

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so, this is the thread that brought me some traffic to my youtube channel ;) Thanks fshobby for putting my work in the context.

 

Nice work Jonathan !

 

interesting discussion about tricks and hacking, Good I have nothing to confess about as I used terrain database of the real world :)

 

As for the tricks Naruto is referring to (I used two major tricks, I guess they are very similar to Naruto's though using different technology), in fact it's not a rocket science, but as it's part of the mine and his know-how I will not say a word but it's far from any hacking so to say no matter what definition we take ...

 

 

At 7:40 the video mentions the possibility of integrating Google 3D maps even with all its buildings of the available cities.

 

Indeed, once google moved away from google earth plug-in and introduced webgl version of theirs maps it should not be that difficult, however as I am very busy with other "tricks" I have no time to do it, but as I am tempted to see the results I will do so in the near (I hope) future ....

 

Cheers,

 

Marcin

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