September 27, 201312 yr I've been posting this note around to the various flight simulator forums - I call it copy/paste evangelism. I'm doing it because I feel that the castAR is literally THE most revolutionary device to appear in a long time. It's going to make DIY cockpits and flight training in general a whole new world. ============================================================= Here's a message I posted on the simpits-tech list:----------Well today I had my mind blown. Not just a little either. We're talkingfull skullcap separation here. I've been peripherially aware of an augmented reality project calledcastAR. I saw a still photo of it in action the other day and this causedme to reach out to the designer with some questions about it.Holeeee ######.The castAR in its most basic form is a pair of 720p pico projectorsattached to what amounts to eyeglass frames, coupled with some glue logicand a TrackIR style head tracker.The light output of the projectors is so low that you won't see the imagethey project on a normal surface. It requires what is called a "retroreflective surface" It's essentially the same thing as a theatre'sprojection screen.Now think about this - you're in a cockpit with all these things thatwon't reflect the light from the projectors, but "outside" is thismaterial. As you move your head around, you're going to see outsidevisuals where ever the castAR output hits the screen material. Because ofthe head tracking (accurate to .07mm apparently) you're always going tosee the right visual.You see why my head exploded?Now add to the outside visuals - instead of stuffing your cockpit withLCDs for the various avionics displays, stuff properly sized bits of thisreflective material where ever the instruments go. When you're looking atthem, you'll be seeing those glass displays where they belong.That's why the top of my head came off. This is the most disruptive technology I think I've ever seen. This couldsingle handedly revitalize the whole flight simulator genre. From whatI've read, adding support for castAR isn't that difficult of a programmingchallenge. I suspect that it won't take long for Eagle Dynamics and 1C toadd support for castAR once it hits the market.The company is called Technical Illusions and the hardware is designed byJeri Ellsworth. The website is http://www.technicalillusions.comThey're going to be opening a Kickstarter on October 15th - I would highlyrecommend that you folks check it out when it goes up. Come hell or highwater, I'm going to figure out how to get my hands on a pair of thesethings as early as I can.---------------------------------------------This morning, Technical Illusions posted a new demo video of the castAR in use with a flight simulator demo: I think you can see why I'm so insanely excited about this thing.Please sign up for the forum over there and cheer them on!g.
April 3, 201412 yr Only a few more months until we get our castar gene Soarbywire - Avionics Engineering
April 3, 201412 yr Hmm, while this is all really clever and exciting technology, I fail too see how it would be of interest for those of us who want to immerse ourselves in a proper simpit or cockpit with all relevent switches and hardware. HowardMSI Mag B650 Tomahawk MB, Ryzen7-7800X3D CPU@5ghz, Arctic AIO II 360 cooler, Nvidia RTX4090 GPU, 32gb DDR5@6000Mhz, SSD/2Tb+SSD/500Gb+OS, Corsair 1000W PSU, LG Ultragear 48"4K, MFG Crosswinds, TQ6 Throttle, Fulcrum One YokeMy FlightSim YouTube Channel: https://www.youtube.com/@skyhigh776
April 3, 201412 yr Commercial Member Because it would eliminate the need for any display screens. Just the movie theater cloth applied in the correct locations and then 'poof' all of your visuals would show only where those cloth surfaces exist. Your actual physical cockpit wouldn't show any projected image, none of the switches etc. Just the physical cloth surfaces you place in the correct positions in your cockpit. Ed Wilson Mindstar AviationMy Playland - I69
April 3, 201412 yr Hmmm 720p is not going to cut it with the nerd gaming crowd that be the ones most likely to buy this.
April 3, 201412 yr Commercial Member Hmmm 720p is not going to cut it with the nerd gaming crowd that be the ones most likely to buy this. Occulus Rift started at 640p if I recall correctly and it took off like mad. So... I wouldn't say that's true at all. Ed Wilson Mindstar AviationMy Playland - I69
April 3, 201412 yr Hmm, while this is all really clever and exciting technology, I fail too see how it would be of interest for those of us who want to immerse ourselves in a proper simpit or cockpit with all relevent switches and hardware. The projectors only project on the special reflective material (the 'curve' screen you should setup for your visuals), so this means you can have a hardware cockpit with throttles, yokes, PFD, ND, maps, charts and when you're looking at these instruments you don't get any projection. For example -- Hmmm 720p is not going to cut it with the nerd gaming crowd that be the ones most likely to buy this. Its 720p each projector I believe, which should be adequate for a 120 degree FOV. Soarbywire - Avionics Engineering
April 3, 201412 yr Occulus Rift started at 640p if I recall correctly and it took off like mad. So... I wouldn't say that's true at all. And what was one of the first things people complained about? Yup, low res. They are now going for 1080p screens and rightly so.
April 3, 201412 yr Commercial Member And what was one of the first things people complained about? Yup, low res. They are now going for 1080p screens and rightly so. Not a single complaint stopped it's progress... people signed up for the dev kits like crazy. That 640p didn't have an impact on development or adaptation of the system. In fact, the only thing that's actually affected the adaptation of Rift support is the purchase by Zuckerberg. Ed Wilson Mindstar AviationMy Playland - I69
April 3, 201412 yr I have to watch the videos to see for myself. I wonder how limited the field of view of this system is. Would I be able to glance down at my panel without moving my head to check instruments? The idea is pretty cool. I would probably prefer this to an Occulus Rift simply because I can still see the controls and my environment which is important to me for a flight sim application where I need to keep moving to different controls, use checklists or other tools. If I was playing a simple combat flight sim and could had a 100% HOTAS setup I would favor the Occulus Rift. If I was playing a FPS the Rift wins hands down. I have used it and it is very good in that role.
April 3, 201412 yr This is an older, but stunning, tech called "augmented reality" - improved and displayed in glasses. I like it. This could really put you "in" the cockpit. I agree with Rockliffe though - I like touching stuff. A blend of both maybe? The old tech with Bert and Ernie ^_^ - https://www.youtube.com/watch?v=U2jSzmvm_WA And a demo of the same older tech - https://www.youtube.com/watch?v=oH_LfXnklRw Worth keeping an eye on where all of this goes. Projecting 3D objects within your real-life FOV is an incredible concept. Interesting. This is as close as we will get to interactive holograms in the near future. If I had $1,000,000, I'd invest every penny in castAR porn developers :lol: Aaron Thacker
April 3, 201412 yr That does look pretty Boss! has a ton of potential for sim pit builders who have a lot of hardware. If this takes off I'd consider closing up my relatively open and generic home cockpit. Would love to get rid of six LCD's in favor of fabric screen if nothing more for efficiency and heat reduction. At any rate the market looks to be moving toward VR and there will probably only be room for a few standards when it's all said and done. RE Thomason Jr.
October 9, 201411 yr Looks like the developer version is shipping soon! http://venturebeat.com/2014/10/07/technical-illusions-shows-off-its-developer-version-of-its-castar-augmented-reality-glasses-interview/view-all/ Also very excited that Ellsworth mentions this -- GamesBeat: What applications seem like they’ll be the first ways people use this? Ellsworth: Games are going to be king for a while. The things I’m personally excited about are flight simulators, where you have the reflective material on a wall and you can turn your head side to side. Or very immersive first-person shooters, using it as a giant screen. A little semicircle would be ideal as a racing or flight simulator. Looking to one side, you’d be looking out the window. Soarbywire - Avionics Engineering
October 9, 201411 yr Oooo.....I like this very much!! I'd have a use for space sims too (X3 Terran Conflict, X Rebirth, Star Citizen etc).
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