October 10, 201312 yr What cloud add on is that? By the way nice screenshots. Sent from my GT-I9500 using Tapatalk 4 Alexander Colka
October 10, 201312 yr I believe it's the default clouds in XP10 When not set throught METAR download, but rather manually, we get much better results :-) But of course, I can be wrong and those clouds not being the standard ones .... Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 10, 201312 yr Looks standard to me, too. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
October 10, 201312 yr Beautiful Shots and nice lighting. 100%75%50%d8a34be0e82d98b5a45ff4336cd0dddc Patrick
October 11, 201312 yr Looks standard to me, too. And I smell, that this is exactly what Murmur wanted to "say" B) Andras Fabian / Alpilotx Visit www.alpilotx.net, a site about X-plane scenery You can see some landscape and other photographs from me here: http://www.flickr.co...s/weathermaker/
October 11, 201312 yr Commercial Member Indeed, creating random weather yields MUCH better results than real weather. So not the default clouds themselves are the problem, but how X-Plane is processing and visualizing the METAR data. Mario Donick .:. vFlyteAir
October 11, 201312 yr Indeed, creating random weather yields MUCH better results than real weather. So not the default clouds themselves are the problem, but how X-Plane is processing and visualizing the METAR data. Exactly, and not only visually, but also on the way some fields are translated, although Austin accepted my suggestions a while ago and corrected the overdone turbulence due to the presence of wind variability, or when entering almost any cloud layer. It is a lot better now! A good weather injector is what we also need :-) Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 11, 201312 yr I have to say, Im not a X-plane guy but those shoots sure blows my mind. Looks great B) Most realistic sky I have ever seen in a sim...
October 11, 201312 yr Indeed, creating random weather yields MUCH better results than real weather. So not the default clouds themselves are the problem, but how X-Plane is processing and visualizing the METAR data. The X-PlaneX clouds are a great effort, but the problem for me is that they only "intermittently" appear cloud-like, and only from certain perspectives. More often they appear as a good attempt that fell a bit short. There has actually been a gradual downgrade from the original XPX clouds I believe, as you can see from videos from that time that the original clouds were much more "realistic" but gave a much larger frame-rate hit as a result. In later attempts to "optimize" them, they have become progressively less realistic seeming (to me) However, as they were "volumetric" it always seemed to me that the Sundog implementation (Also volumetric, very lightweight, and which could also use openGL) was a good possible replacement. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
October 11, 201312 yr Awesome shots Murmur ! :Applause: My add-on is called "24%" and I'm using real weather... :wink: Georges - OpenStreetMap - Ubuntu GNU/Linux -
October 11, 201312 yr Geroges, do you mean you have your "pufs" at 24%? I have mine at 45%. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 11, 201312 yr do you mean you have your "pufs" at 24%? I have mine at 45%. Yes. It's my setting since Ben said that Clouds need a good GPU: http://developer.x-plane.com/2011/12/tips-for-better-frame-rates-pt-1/ Georges - OpenStreetMap - Ubuntu GNU/Linux -
October 12, 201312 yr Good observation Georges! I had actually lowered mine from 80% to 45%, and now, after reading your post, to 30%, because I actually find the looks of the clouds even more random / realistic at that setting than at the higher Pufs! One thing I do not understand is how MdMAXX's new cloud add-on, if based on that Sundog platform will override X-Plane's own clouds. What about that possibility of rendering the Moon and other cekestial objects through Sundog? How will the native X-Plane elements be overriden? Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 12, 201312 yr Commercial Member One thing I do not understand is how MdMAXX's new cloud add-on, if based on that Sundog platform will override X-Plane's own clouds. The plugin essentially shuts off X-Plane's drawing of the clouds, but saves the actual weather pattern as set by X-Plane's preferences or real weather. So, instead of seeing X-Plane's clouds drawn, you see Sundog's. Founder of X-Aviation
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