October 22, 201312 yr (LOL at the topic title). Reading the forums, I understand that A2A has gone great lenghts to assure that its new C172 has a flight model as accurate as possible, doing a lot of flight tests, doing accurate measurements of maneuverability and performance, etc. So the consensus seems to be that the A2A C172 flight model is the most accurate for FSX. Now, it's really interesting to note that the common early "complaints" about its flight model are _exactly_ the same complaints have historically been made about X-Plane flight models: .) "too twitchy", "flight controls too sensitive" (read this topic: http://a2asimulations.com/forum/viewtopic.php?f=107&t=36223&sid=bf7ea5d47014302795d20197852a1a50 ) .) some roll due to torque (recent Jcomm's posts in this forum on this issue) "Society has become so fake that the truth actually bothers people".
October 22, 201312 yr I think the A2A model is out of rig.... :smile: It must be. All of sudden, sim land is believing that these 172's are sensitive, and want to always slightly roll. In reality, they're about as easy to fly, as it gets. Unless it's out of rig of course. I've previously mentioned, the trip I took, to ferry a 172 back, that had a bird strike, and took out most of the front wind screen. It was repaired, but just flew out of wack. It was an older plane. My RV was sensitive, the Pitts was more sensitive. 172s are not sensative. None keep trying to roll, either.
October 22, 201312 yr Author I think the A2A model is out of rig.... :smile: It must be. All of sudden, sim land is believing that these 172's are sensitive, and want to always slightly roll. In reality, they're about as easy to fly, as it gets. Unless it's out of rig of course. I've previously mentioned, the trip I took, to ferry a 172 back, that had a bird strike, and took out most of the front wind screen. It was repaired, but just flew out of wack. It was an older plane. My RV was sensitive, the Pitts was more sensitive. 172s are not sensative. None keep trying to roll, either. Maybe on the lateral axis. I hardly think that an out of rig condition makes it more sensitive/twitchy, though. All of this tends to strenghten my belief that the A2A C172 has an accurate flight model (in terms of the "hard numbers"), but its apparent handling results far more twitchy than the real one due to various limitations in feedback between being in front of a screen with a spring loaded stick, and being in a real aircraft. But this issue has been brought many, many, many times in the past... Or maybe, the people at A2A have flunked all their flight test measurements... "Society has become so fake that the truth actually bothers people".
October 22, 201312 yr They actually did the test on two different C172s, not just one :-) Both exhibited exactly the same bahaviour :-) Meanwhile I talked to a great friend of mine, who flies this exact model, very well represented in one of the skins available for the A2A C172 and he confirmed exactly the same about the evident roll to the left at high power settings, during takeoff, initial climb or even at cruise when throttle is increased from normal cruise settings! As some pilots I have asked about this subject commented, he also added that most of the time pilots aren't even aware of the corrections they are doing to their controls while flying. They're flying the aircraft, not paying attention to what we simmers can sometimes spend time doing... When I am flying a glider, I just look at the instruments when entering the base leg... or for checking that thing called flight computer :-/ Also, the kind of forces associated with yoke / manche aileron inputs is usually a lot less than the force we have to apply on the rudder, so, it's easier to notice that one than probably the corrections we keep doing to the roll axis. Flying the Mu2 with that mod I suggested in the Art Stab can be very interesting if you observe the inputs that the Art Stab system does... looking a lot like what we see in most RL videos. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 22, 201312 yr Author Great post jcomm! Also, the kind of forces associated with yoke / manche aileron inputs is usually a lot less than the force we have to apply on the rudder, so, it's easier to notice that one than probably the correction we keep doing to the roll axis. This can be (partly) simulated even in X-Plane and even without a force feedback joystick: just use full non-linear (full right slider) for pitch and yaw axis, and use full linear (full left slider) for roll axis. This way, you'll need less stick deflection (and hence less spring force) for roll axis, compared to the other two. "Society has become so fake that the truth actually bothers people".
October 22, 201312 yr Honestly by now you know in more of an FSX fan but I don't like the FM in the a2a sky hawk. My primary gripe is with elevator control. And ya from my limited c172N time, in a stable trimmed config, the elevator is far too sensitive. Especially after AP disengagement - touch the yoke and wow what a reaction! | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
October 22, 201312 yr Author Honestly by now you know in more of an FSX fan but I don't like the FM in the a2a sky hawk. My primary gripe is with elevator control. And ya from my limited c172N time, in a stable trimmed config, the elevator is far too sensitive. Especially after AP disengagement - touch the yoke and wow what a reaction! There you have it, directly from A2A developers: "Society has become so fake that the truth actually bothers people".
October 22, 201312 yr Another thing to consider is travel on a real yoke/stick is greater then most controls for the PC Sims, so movement is condensed, which can add to the twitchy/sensitivity feeling in XP/FSX Thanks Tom My Youtube Videos! http://www.youtube.com/user/tf51d
October 22, 201312 yr Another thing to consider is travel on a real yoke/stick is greater then most controls for the PC Sims, so movement is condensed, which can add to the twitchy/sensitivity feeling in XP/FSX Exactly.... talk about sensitivity? Every fsx or even xpx simmer should really try how sensible the controls are on the DCS P51d!!! I am using the "STICK_SENSITIVITY_MODE=0" entry in FSX,cfg to override FSX's internal smoothing / massaging of control inputs, and even FSUIPC for setting and calibrating the main axis, but even that way MSFS applies a "softening algorithm" to all inputs, and that's why it is very difficult to build a realistic aerobatic aircraft of high roll rate / stop rate :-) for it.... X-Plane does a better job in this area, but also has other shortcomings. I use control phase-out to fine tune control response, and so far am satisfied with the results. Flying gliders since 1980 Flightsimming since 1992 AMD Ryzen 5600x, 32GB RAM, GPU Nvidia RTX 3060 Ti 8 GB, 1 TB and 500 GB nvme2 SSD drives, HP 27" 60Hz LED monitor @ 1920x1080, T16000, Hotas from old X52 Pro, Saitek Combat Rudder Pro (2010 model)
October 22, 201312 yr There you have it, directly from A2A developers: Have you flown the A2A 172? Like Ryan, I've mostly shelved the plane for the time being, pending further development. It's got lots of promise and many, many good features, but any suggestion that it's the one true flight model are a bit premature. Ryan and myself are not the only ones with 172 time who've questioned a few things, side-by-side videos notwithstanding. Spend time on their support site and you'll see that there is considerable disagreement on many of the flight model's features amongst current and former 172 pilots. Some seem to like it, others not so much and some are in between. I'm in the second camp on a few things like the elevator touchiness and how easy it is to map into the average sim yoke's more limited travel and, yes, roll. Things like yoke "feel" are highly controller dependent as well as dependent on how the user perceives the illusion of the simulation, but I've not talked to anyone yet who hasn't felt the need to "tame" the elevator, for example. Please don't misunderstand - I like what A2A are working on and respect their desire to sweat the details, but still... I view the 172's flight model as a work in progress, not (at least not yet) the definitive work. Scott
October 23, 201312 yr A few years back, fifteen or so, I was doing some flight testing with a Cessna 172, to check roll response, and compare it aerobatic type aircraft. This was for beta testing purposes. Where the aerobatic airplane would just leave it's wing at the angle you deflected it to, for a bit of time.....the Cessna was much different. I'd swing the yoke fully to the left, and let go. The plane had an enormous amount of positive stability. I'd let go, while banked to the left. The plane would instantly roll back right, and actually past level. It would then roll slightly back left to level. It almost seems spring loaded, since it does it without hesitation. I'd call this stable. There is no aileron trim, in this plane. I find it hard to believe, that "torque" is trying to roll the plane to the left, when it wants to easily spring back to level. Also bare in mind, that Cessna takes all new aircraft for a test flight. They adjust any wing heaviness out, by adjusting cam bolts on the rear spar. I prefer the term "heavy wing", because the wing just drops lower. It's not trying to roll the plane around and around. My own plane had a heavy wing. It was the right wing, and flew right wing down, if I wasn't holding a bit of left stick. Stick ressure was very light, though.
October 23, 201312 yr There you have it, directly from A2A developers: I've already seen that... My flight sim version is far more touchier than that. I know exactly why too: it's because my joystick has FAR less travel than a real yoke. In their FM programming they should have accounted for users' with joysticks. Heck even most the hardware yokes are toys compared to the real thing. | My Liveries | FAA ZMP | PPL ASEL | | Windows 11 | MSI Z690 Tomahawk | 12700K 4.7GHz | MSI RTX 4080 | 64GB 6000 MHz DDR5 | 500GB Samsung 860 Evo SSD | 2x 2TB Samsung 970 Evo M.2 | EVGA 850W Gold | Corsair 5000X | HP G2 (VR) / LG 27" 1440p |
October 23, 201312 yr I am not as qualified as some to comment on the flight model of the a2a 172 ( only a few lessons RL) but I think it's a lot better for those of us that have yokes. No matter what I do not think any developer can truly get it perfect, you can FEEL a real plane, you can feel how much force you need to exert on the controls to get the plane to do what you want. Mike Avallone [email protected],Corsair H115i cooler,ASUS 2080TI,GSkill 32GB pc3600 ram, 2 WD black NVME ssd drives, ASUS maximus hero MB
October 23, 201312 yr Can you adjust the respose curve via fsuipc calibration to help? Sure, and that's exactly what I've done (yoke) and it does help. It's the most aggressive curve I've put on any aircraft to date. Others have fiddled with the elevator effectiveness parameter, which in my mind is a bit too sledgehammer of an approach and can cause other issues. As I mentioned, I don't mean to be overly critical on the plane as the flight model has gone through a number of changes with some minor releases from the site and I expect there'll be more. One of the challenges A2A faces is that they are presenting this product to a far larger group of users who've actually flown the plane IRL than anything else they've ever done. And we all have opinions, and not all of those opinions match. :-) Scott
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