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Posted

I did some further experiments with the cloud and their colors. In the following screenshots, the clouds have been subjected to the following tweaks:

 

1) increased cloud textures resolution;

 

2) increased cloud puffs plot radius: this produces denser clouds even at low cloud rendering settings; also, clouds are softer and a performance is a bit better;

 

3) closest circle of cloud puffs not drawn: this increases a bit performance and eliminates the ugly visual boundary between the two closest cloud puffs circles (a sort of a "cloud rings" effect, visible with default clouds in overcast conditions)

 

4) modified cloud colors: more vivid sunset glow and post-twilight blue hue; just quick-and-dirty modifications

 

All of this are very preliminary experiments, made in a few hours and without even modifying default textures, but I think they demonstrate the potential of the default X-Plane cloud engine. If Laminar fixes a couple of limitations (performance, clouds not moving with wind, and a couple others), IMO this engine can provide visual stunning effects in the hand of the right artist.

 

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"Society has become so fake that the truth actually bothers people".

Posted

And you will need one...LOL  :ph34r:

 

Let's hope Laminar (or maybe someone from our community) will optimize performance in some way (tweaked shaders, etc.). At least, most of us hope so... :ph34r: There are, already now, a couple of tweaks that improve somewhat performance, but further optimizations would be welcomed.

"Society has become so fake that the truth actually bothers people".

Posted

There are so many variables it boggles the mind to think what might be possible in the engine. There's a whole load of water settings as well which someone who knows what they're doing (i.e. not me) should take a look at...

i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea

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