February 13, 201412 yr I did some further experiments with the cloud and their colors. In the following screenshots, the clouds have been subjected to the following tweaks: 1) increased cloud textures resolution; 2) increased cloud puffs plot radius: this produces denser clouds even at low cloud rendering settings; also, clouds are softer and a performance is a bit better; 3) closest circle of cloud puffs not drawn: this increases a bit performance and eliminates the ugly visual boundary between the two closest cloud puffs circles (a sort of a "cloud rings" effect, visible with default clouds in overcast conditions) 4) modified cloud colors: more vivid sunset glow and post-twilight blue hue; just quick-and-dirty modifications All of this are very preliminary experiments, made in a few hours and without even modifying default textures, but I think they demonstrate the potential of the default X-Plane cloud engine. If Laminar fixes a couple of limitations (performance, clouds not moving with wind, and a couple others), IMO this engine can provide visual stunning effects in the hand of the right artist. "We have now sunk to a depth at which the restatement of the obvious is the first duty of intelligent men." [George Orwell]
February 13, 201412 yr WOW ! Go! go! Tweak, Murmur!!! :lol: The first shot is absolutely perfect! pascal
February 13, 201412 yr Amazing job! Thanks for sharing Sent from my GT-I9500 using Tapatalk Alexander Colka
February 13, 201412 yr Wow! I'll say it again: it's amazing what potential X-Plane has under the hood! Nice work! AVSIM Blog: The Big Tour: A Ridiculously Ambitious Trip Around the World
February 13, 201412 yr Author Another couple shots: "We have now sunk to a depth at which the restatement of the obvious is the first duty of intelligent men." [George Orwell]
February 13, 201412 yr Bloody hell , makes me want get a new GPU Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
February 13, 201412 yr Author And you will need one...LOL :ph34r: Let's hope Laminar (or maybe someone from our community) will optimize performance in some way (tweaked shaders, etc.). At least, most of us hope so... :ph34r: There are, already now, a couple of tweaks that improve somewhat performance, but further optimizations would be welcomed. "We have now sunk to a depth at which the restatement of the obvious is the first duty of intelligent men." [George Orwell]
February 14, 201412 yr There are so many variables it boggles the mind to think what might be possible in the engine. There's a whole load of water settings as well which someone who knows what they're doing (i.e. not me) should take a look at... i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
February 14, 201412 yr Well done Murmur; thank you for sharing these true to life screenshots of XPX. Alan Twiggys AOPA Member "All Things Aviation"
February 14, 201412 yr Has anyone tested with ground shadows ? Ryzen 5 1600x - 16GB DDR4 - RTX 3050 8GB - MSI Gaming Plus
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