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Weather depiction not important to me

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  • Commercial Member

Try taxying in a circle or slewing heading. It doesn't matter how large your monitor is, the circular head movement is obvious. If you tilt your view 90 deg down to the seat you will notice the viewpoint moves in a circle. The nearer the equator the larger the effect.

 

 

Sent from my iPhone using Tapatalk

 

Yeah I understand Kevin, as mentioned not an issue for me.  I didn't even notice until this topic was brought up. I'm sure certain TrackIR or EZdok settings must mask the behavior for some.

Rob Prest

 

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Top Posters In This Topic

I suppose with TrackIR your own minute head position changes are mitigating it. Especially in turns I suppose you are looking around the corner to see where you are turning (meaning, while taxiing)

--Peter Fabian 
RTFM.jpg

I run my zoom at .60 on a 20" and there it is noticeable. Annoying in certain destinations. Thank You PMDG for the WX radar. Many people have asked for it since forever and you listened. 

Xander Koote

All round aviation geek

1st Officer Boeing 777

As someone who flies near the equator almost everyday in FSX, I've just learnt to deal with the problem by mapping my arrow keys to the eye shift control within EzDok. Even if you don't have EzDok you can do this with the default camera. 

Thoriq Kamaruszaman, Potato Flier :Cuppa:

READ THE MANUALS. 

  • Commercial Member

Whilst the depiction of weather in PMDG NGX and 777 are important to the eye candy brigade I would rather PMDG spent time investigating and resolving the nausea inducing eye point shifting when the aircraft in a turn using in the virtual cockpit.  

 

To me that would be immeasurably more of a winner than a coloured weather radar. 

 

Edit FSX.cfg and set all the eyepoint values to zero. Problem solved.

 

 

[DynamicHeadMovement]
LonAccelOnHeadLon=-0.000000
LonAccelOnHeadPitch=-0.000000
RollAccelOnHeadLat=0.000000
YawAccelOnHeadLat=-0.000000
RollAccelOnHeadRoll=0.000000
MaxHeadAngle=0.000000
MaxHeadOffset=0.000000
HeadMoveTimeConstant=0.000000

 

Best regards,

Robin.

  • Commercial Member

^ Robin, that doesn't work. Those settings only apply to user (ie cfg) created cameras, not the default "Virtual Cockpit" view. Trust me - we tried this. The motion is hardcoded into FSX and the only way to resolve it is going to be one of the camera addons exactly cancelling out the motions dynamically in real time as stated further up in the thread.

 

In response to the initial question - we don't make camera addons, it's something we have no experience with and furthermore it's my understanding that it involves hacking the FSX memory registers to obtain the eyepoint coordinates that the adjustments follow from - SimConnect doesn't have a variable for current eyepoint to my knowledge. We're going to stick to what we're good at - if the camera addons can figure out how to cancel it out the problem will be solved - I'd direct your requests at them.

Ryan Maziarz
devteam.jpg

For fastest support, please submit a ticket at http://support.precisionmanuals.com

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