Sign in to follow this  
User72

Dovetail & Flight 1, Nothing To See Here, Move Along.

Recommended Posts

This doesn't amount to much in my opinion, as far as I can see this is just another revenue stream for Flight 1. Nothing new is being done that I can see from the following;
Flight 1 just released a press release announcing they are partnering with DoveTail on the new FSX....
July 2014 Following the recent announcement that Dovetail Games has acquired the rights to distribute the multi-award winning Microsoft Flight Simulator X: Gold Edition via Valve’s popular digital retail channel Steam, the company is pleased to announce that it will be working in partnership with Flight1 for the launch. A developer and publisher of flight simulation content, Flight1 is best known for its extensive range of add-ons for various editions of Microsoft Flight Simulator titles. As part of this agreement, Flight1 will be delivering a range of add-ons for the forthcoming Microsoft Flight Simulator X: Steam Edition.
In addition, this partnership will see Dovetail Games distributing a range of selected Flight1 titles via Steam on an ongoing basis.
Steve Bainbridge, COO at Dovetail Games said, “We are very pleased to be working in conjunction with Flight1. They are highly experienced in creating quality content that supports Microsoft’s Flight Simulator series and we are looking forward to working together to help Microsoft Flight Simulator X: Steam Edition realise its full potential.”
Mungo Leir, Managing Director of Flight1 Europe added, “I am delighted that Flight1 is working with Dovetail Games. Dovetail’s vision for Flight Simulator is good news for the flight sim community in all sorts of ways. We’re very excited.”

Share this post


Link to post
Help AVSIM continue to serve you!
Please donate today!

     I wonder if you buy FSX via Steam,if you will be locked into buying third party content via Flight1? Doesn't Steam have some sort of online verification gizmo to use their content. I don't use Steam, so just wondering.

Share this post


Link to post

No. Addons and DLC can be purchase from anywhere as long as it's legal. The only games that can't be modded are ones that are coded so they can't be modded.

 

Plus a lot of addons operate using SimConnect, and outside of FSX. Dovetail would have to pretty much AXE SimConnect to do prevent that.

Share this post


Link to post

In a way I'd be surprised if other devs don't follow suit. It stikes me as a win/win going that route to a fresh market whilst still maintaining their own established channels to market.

Share this post


Link to post

http://www.gamespot.com/articles/microsoft-flight-simulator-series-to-live-on-but-n/1100-6421000/


Update: Unfortunately, it doesn't sound as if the Steam Edition of Flight Simulator X will feature any improvements. Dovetail told GameSpot, "We have the license to re-release FSX on Steam and this does not extend to making product improvements. However, we will include all possible bug fixes we can. One area that will require some work is the use that FSX made use of GameSpy for multiplayer features. As you may know, GameSpy is no longer available and so we are looking for alternate ways of providing this functionality including using features in Steam."


Additionally, Dovetail says the new game it's working on won't actually be called Microsoft Flight Simulator; it will simply be using Microsoft's technology. As of yet, there is no title for the new game coming next year.


Share this post


Link to post

Right so basically FSX will be downloadable, and Flight 1 products will be easily integrated, and maybe a few bugs will be fixed.

 

FSX isn't downloadable now, and it's a fairly low cost product for what it does.

Share this post


Link to post

I find that in order to get the very best out of FSX, you really need to be down in the dirt with all the config files of every component piece and intimate with the structure of the simulation.  I haven't used Steam very much, but I found that managing 3rd party addons is hard enough as it is, the last thing I would ever want is to have a 4th party like Steam involved in the administration aspect of my installation.  Is it going to be like the few other Steam games that I've used where your "mods" get managed by Steam, and it tells you that you've used FSX for 85 hours in the last week? :lol:  FSX just doesn't seem like a good fit for Steam, but maybe that's just because I'm too old fashioned for, and haven't used Steam enough to really understand what's so great about it. 

Share this post


Link to post

This changes nothing for current owners of FSX. I hope that, at the very least, it brings new people into the sim community, and generates more profit for 3PDs.

 

Indeed, I will move along.

Share this post


Link to post

I find that in order to get the very best out of FSX, you really need to be down in the dirt with all the config files and intimate with the structure of the simulation.  I haven't used Steam very much, but I found that managing 3rd party addons is hard enough as it is, the last thing I would ever want is to have a 4th party like Steam involved in the administration aspect of my installation.  Is it going to be like the few other Steam games that I've used where your "mods" get managed by Steam, and it tells you that you've used FSX for 85 hours in the last week? :lol:  FSX just doesn't seem like a good fit for Steam, but maybe that's just because I'm too old fashioned for, and haven't used Steam enough to really understand what's so great about it.

 

Steam is the best thing going for PC Gaming and dare I say it is what has kept AAA titles being made/ported over to PCs.  Steams Workshop (MODs) is a godsend, you subscribe to a Mod and it keeps it updated with no user intervention. It's ability to combine forums/groups/screenshots/guides/mods/friends/stats/sales/exposure is nothing short of pure awesomeness. I can guarantee that 3PD will be monitoring the sales/stats once FSX does get released and I imagine a few more besides Flight1 will be partnered up. You can't beat the exposure of 4+ Million users on at one time and your product is front and center on the homepage. I've seen a lot of games developers that originally only sold their products from their homepage are now selling on Steam and most say that those products become their biggest sellers of all time and provide enough $$$ to push forward for future projects.

Share this post


Link to post

Steam might simultated the freeware market a bit more for FSX too. Sorry, but some mods out there should not cost $50+

Share this post


Link to post

This changes nothing for current owners of FSX. I hope that, at the very least, it brings new people into the sim community, and generates more profit for 3PDs.

 

Indeed, I will move along.

 

Yeah, we the old guard just keep shufflin' but this can only bring in new blood which is ultimately good for us all.

 

Steam might simultated the freeware market a bit more for FSX too. Sorry, but some mods out there should not cost $50+

 

I honestly think we've long passed the freeware scene. It's possible we lost a bit of common courtesy and civility between ourselves along the road but so it goes. We'll all need to support the new blood as they arrive which at very least will give us something to do other than ###### at each other. It's all good. :Peace: I do agree, the prices asked by some today are just ridiculous though. Devs have run away with themselves in some cases. I suppose they will charge what the market will bear though so perhaps we are our own worst enemies.

Share this post


Link to post

I bet ya Dovetail will only allowed Third Party onto FSX Steam Addition through Steam only, and likely change the directory system of FSX to lock it down. Reason being is they payed a lot for licencing FSX and would want a return on their investment. So Flight1 seems to go the first one to sign up so far. If others don't I will have to stick with buggy old FSX.

 

Also a new version of Flight Sim from them will certainly be Steam distribution kind of like Train Sim 2014 is. I like the way Train Sim 2014 works just find the price for add-on routes still a bit steep. Waiting for the price to come down before I start buying more of them.

 

If FSX add-ons averages $50 per item on Steam it will get really pricey as well, but I get a feeling it will be even higher then that.

Share this post


Link to post

More sales would mean lower prices. Xplane has its first DLC listed, an Airport. Flightsims taking over.

Share this post


Link to post
I bet ya Dovetail will only allowed Third Party onto FSX Steam Addition through Steam only, and likely change the directory system of FSX to lock it down. Reason being is they payed a lot for licencing FSX and would want a return on their investment.

 

 

Not sure if that's the right move, and it's possible that the license agreement doesn't allow them to lock it down.

Share this post


Link to post

This mightve been answered but, would one be allowed to install freeware into it? So the only DLC for XP right now is an airport. Would a new user be able to install freeware already available, or will they find a way to lock it so they can protect their profits?

Share this post


Link to post

This mightve been answered but, would one be allowed to install freeware into it? So the only DLC for XP right now is an airport. Would a new user be able to install freeware already available, or will they find a way to lock it so they can protect their profits?

 

Going to assume you mean Xplane, if so yes,  you can install freeware same as in the non-Steam version. The only difference I believe is the Steam Version won't receive the Betas.

Share this post


Link to post

In my experience with many, many other Steam games, a good percentage of them are very easily added to outside of anything Steam does.  For those games, Steam only acts initially as a purchase and delivery system, and then as a launcher after that point.  Programs can be 'locked down', so to speak, so that the file structure cannot be altered, but my understanding is that it has to be coded into the game itself, which is not something that I would believe Dovetail is going to do for distribution of FSX.

 

Time will tell, of course.

Share this post


Link to post

 

 


I find that in order to get the very best out of FSX, you really need to be down in the dirt with all the config files of every component piece and intimate with the structure of the simulation.

+1 And another thing that would be an annoyance, would be Steam Verification it performs when things stop working.

 

What that does is wipe the existing install and replace with default. So any user addons or DLC not purchased through steam will be wiped out. Of course the user could back all the up, but what about someone who is not FSX savvy ?

Share this post


Link to post

+1 And another thing that would be an annoyance, would be Steam Verification it performs when things stop working.

 

What that does is wipe the existing install and replace with default. So any user addons or DLC not purchased through steam will be wiped out. Of course the user could back all the up, but what about someone who is not FSX savvy ?

 

This is not necessarily true.

 

The user has to manually conduct a local files verification of any title on Steam, and only then, it will only replace the core FSX files. This would be akin to conducting a Repair from the DVD.

 

Steam also has the ability to backup program files, but will only backup the files that would be replaced with a file verification.

 

No need to scare anyone away from the Steam version, even if I'll never partake in it. ^_^

Share this post


Link to post

Going to assume you mean Xplane, if so yes, you can install freeware same as in the non-Steam version. The only difference I believe is the Steam Version won't receive the Betas.

Thanks. I guess it would be similar for either platform

Share this post


Link to post

Yes, Steam doesn't wipe the installation. It instead re-downloads all missing files. If the workshop (which would only be freeware) is added, those would be re-downloaded.

 

The only thing you would do is replace your .cfg with a backup. And whatever you bought through Steam by Flight1 would be re-downloaded, and any outside mods probably would be ok, depending on how back the files were messed up.

 

File validation is actually a godsend, so you don't have to re-download the whole thing again.

Share this post


Link to post

Yes, Steam doesn't wipe the installation. It instead re-downloads all missing files. If the workshop (which would only be freeware) is added, those would be re-downloaded.

 

The only thing you would do is replace your .cfg with a backup. And whatever you bought through Steam by Flight1 would be re-downloaded, and any outside mods probably would be ok, depending on how back the files were messed up.

 

File validation is actually a godsend, so you don't have to re-download the whole thing again.

 

+1

Share this post


Link to post

As many official and unofficial mods I have added to Steam have yet to have an issue.

Share this post


Link to post

This mightve been answered but, would one be allowed to install freeware into it? So the only DLC for XP right now is an airport. Would a new user be able to install freeware already available, or will they find a way to lock it so they can protect their profits?

I don't have any experience with it, but Steam has this thing called Steam workshop which allows you to distribute / install (free) mods via Steam. The game has to be set up to support it, but it could potentially offer a very easy way to share freeware. Go to Steam Workshop, pick out add-on you like, click 'install', done.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this