October 28, 201411 yr Author Commercial Member A potential but minor issue I've come accross: If we use the region boundaries from LWMviewer, some islands that are currently not in FS2004 will be left out.Also, with the coastlines of the Northern part of SAME, be aware that only the Dutch Antilles are part of SAME. Te leeward island such as St Lucia are part of NAME.Would you guys be interested in a shapefile with LOD5 cells as polygons for each region? It might be better to work based on those cells since it makes it harder to break FS2004 since its Terrain is built around LOD5 cells. Islands left out: OSM world "The Forgotten" ? we can have a scenery pack covering these leftovers... Santa Lucia is in NAME. Has to stay there! otherwise double coastlines! this is why i stick to default area coverage, so I can safely remove it in chunks before having a worldwide coverage! Santa Lucia will be released with NAME... FS just seems to split all up in clear boundaries... If we had done this with LOD 5, then we could have stuck to FS9 naming convention to over-write the originals... I never had the LWM or VTP stuff crash FS so far... even with high levels of corruption in a LWM file, it resulted in spikes and sinkholes everywhere but no crash... corruption as a result of too many point per polygon or bad geometry.... I do not think we should change the "algorythm" as of now...
October 28, 201411 yr Islands left out: OSM world "The Forgotten" ? we can have a scenery pack covering these leftovers... Santa Lucia is in NAME. Has to stay there! otherwise double coastlines! this is why i stick to default area coverage, so I can safely remove it in chunks before having a worldwide coverage! Santa Lucia will be released with NAME... FS just seems to split all up in clear boundaries... If we had done this with LOD 5, then we could have stuck to FS9 naming convention to over-write the originals... I never had the LWM or VTP stuff crash FS so far... even with high levels of corruption in a LWM file, it resulted in spikes and sinkholes everywhere but no crash... corruption as a result of too many point per polygon or bad geometry.... I do not think we should change the "algorythm" as of now... Thats what I am trying to say: Santa Lucia has to stay in SAME, doesn't make any sense to move it indeed. Just wanted to point out that if you draw a recangle around the area that is shown in LWMViewer, it will include those islands but they arent in the same region (NAME). I agree, lets stick to the established workflow! Andreas Paul
October 29, 201411 yr Yup, that one! in the source folder under South America! under just south america, you can drop the bgl files in the OSM World structure... OK, uploading 2 zip files: one with the Paraguayan shapefiles and another zip file that covers Venezuela, the Guyanas, Suriname, Trinidad & Tobago, Aruba, Bonaire and Curação. I hope to upload tomorrow the BGLs for the roads, if my wife lets me finish with Brazil... Best regards,Luis Hernández Main rig: self built, AMD Ryzen 7 5700X3D (with SMT off and CO -50 mV), 2x16 GB DDR4-3200 RAM, Nvidia RTX 5060Ti 16GB, 256 GB M.2 SSD (OS+apps) + 2x1 TB SATA III SSD (sims) + 1 TB 7200 rpm HDD (storage), ID-Cooling SE-224-XTS air cooler, Viewsonic VX2458-MHD 1920x1080@120-144 Hz (G-sync compatible), Windows 11. Running P3D v5.4 (with v4.5 scenery objects as an additional library, just in case), FSX-SE, MSFS2020, MSFS2024 and even FS9! Lossless Scaling for all my sims. What a godsend...Mobile rig: ASUS Zenbook UM425QA (AMD Ryzen 7 5800H APU @3.2 GHz and boost disabled, 1 TB M.2 SSD, 16 GB RAM, Windows 11 Pro). Running FS9 there .VKB Gladiator NXT Premium Left + GNX THQ as primary controllers. Xbox Series X|S wireless controller as standby/mobile.
October 29, 201411 yr Author Commercial Member Luis you are awesome! I am still working on coastlines! it will take a while, but they are easily split among several people! Also, AndyPaul will get the whole Oceania region done it seems
October 29, 201411 yr Pfff, Australia is going to be a bit complicated. Also, SAME lakes ;-) Andreas Paul
October 31, 201411 yr Hey Mario, During the preparation of the coastlines, how do you deal with offshore islands, since the also need to be cut and part of a polygon. Cheers Andreas Paul
October 31, 201411 yr Author Commercial Member What do you mean? When you apply the method involving the centroids, it makes sure there is a cut going through every single land mass polygon. the end result is a SBuilder-usable water mesh, e.g. water polygons that can then have a flatten and avoid any climbing water (not lakes and rivers!!). For the VTP coastlines you instead load up the portion of land polygons pure and simple, let Sbuilder add a line around each one, and then get rid of the polygons! Remember to get rid of the "square border" around the limits of the areas, also check for sliced islands! Then apply the VTP texture that best fits, have fun breaking the lines to separate harbor areas and river mouths. Alter thickness as needed. Just follow the guide! Still not sure what your question meant ...
November 2, 201411 yr Hey guys, I have uploaded part of the coastlines for Oceania to the dropbox (New Zealand). More to follow. Cheers, Andreas Andreas Paul
November 2, 201411 yr Author Commercial Member Great Job Andy! I was notified by DropBox . Did you add the flattens to them? Ia laso uploaded an official update for Western Europe. It contains an update on installation, so be sure to read! THe landclass mask was not working because it was in the wrong priority order... just make sure that "default scenery" is below OSM world and it will be ok! Also, a couple fixed waterbodies as reported!
November 2, 201411 yr Nope, its just the coastlines (LWM's) at 0 meters of elevation. But it includes all islands around New Zealand except for the Chatham islands. Working on finishing the shorelines right now. Andreas Paul
November 2, 201411 yr Author Commercial Member I napplied falkttens to all lwms because they seemed not to "flatten"... but if they do, they are fine this way
November 2, 201411 yr Hmm, need to check that. Haven't encountered any issues with them not flattening. Anyway, if you try the coastlines for New Zealand, make sure to report any faulty cells or anomalies so that I can fix them asap. Andreas Paul
November 2, 201411 yr Author Commercial Member Hmm, need to check that. Haven't encountered any issues with them not flattening. Anyway, if you try the coastlines for New Zealand, make sure to report any faulty cells or anomalies so that I can fix them asap. They seem to be fine! So far I have not seen bad geometry defects, but did not scan them with detail! Also, the flattening seems OK. Wonder why I had to apply flatten to mine? It is more efficient if the LWM2 does it as it is supposed to! Notes on VTP coastlines: Use a texture you dem appropriate as the generic one!. I apply texture 1101 to river mouths (t 30m, transparent on water, no waves), 1039 to harbors (t 10m, no waves) and 1035 to islands on south america. Apart harbor, 1035 is the non-perennial variant of 1026 white sand that I use as generic. I also reduce thickness on complex areas... but the world is varied so use the texture you think best fits
November 2, 201411 yr They seem to be fine! So far I have not seen bad geometry defects, but did not scan them with detail! Also, the flattening seems OK. Wonder why I had to apply flatten to mine? It is more efficient if the LWM2 does it as it is supposed to! Notes on VTP coastlines: Use a texture you dem appropriate as the generic one!. I apply texture 1101 to river mouths (t 30m, transparent on water, no waves), 1039 to harbors (t 10m, no waves) and 1035 to islands on south america. Apart harbor, 1035 is the non-perennial variant of 1026 white sand that I use as generic. I also reduce thickness on complex areas... but the world is varied so use the texture you think best fits Ahaaa, thx. I was about to cut all the shorelines with extended river polygons but using a texture is much more effective and straightforward!! Andreas Paul
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