September 21, 201411 yr Moderator Photo scenery can be pretty lifeless and flat, which is why many prefer to use a more generic approach (e.g. ORBX style regions). But it doesn't need to be this way. I recently made some changes and added some new old village style buildings, new hedgerow and shrub textures and added them to the world-models library for World2XPlane and (Soon, Outerra). The effect (where there is data) is very convincing. Shortly after departing Sheffield City airport in the UK , showing cattle and hay bales in the surrounding fields. New custom hedgerows and trees have been added so they don't block out the airport. Over the East Yorkshire and Lincolnshire Coast. Little villages are easily defined and visible, as well as different vegetation types and smaller, more realistic hedgerows surrounding fields (Which includes small flowers). You can fly along using an ordnance survey walking map and pick out the real farms, roads, villages and wooded areas. Cattle grazing in fields More variety of buildings and less generic red-roofed houses (which are only really common in Eastern Europe). I've added over 100 new houses (old and new) which are seen in the UK, Ireland, France and the Netherlands. ..and finally, tidal water features such as mud and sand banks are now shown and transform coastal areas
September 21, 201411 yr This doesn't LOOK real, it IS real(ity) :o ^_^. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
September 22, 201411 yr Great job Tony! Intel i-9 13900KF @ 6.0 Ghz, MSI RTX 4090 Suprim Liquid X 24GB, MSI MAG CORELIQUID C360, MSI Z790 A-PRO WIFI, MSI MPG A1000G 1000W, G.SKILL 48Gb@76000 MHz DDR5, MSI SPATIUM M480 PCIe 4.0 NVMe M.2 2TB, Windows 11 Pro Ghost Spectre x64 “We sleep safe in our beds because rough men stand ready in the day and night to visit violence on those who would do us harm”.
September 23, 201411 yr Absolutely incredible Tony. i910900k, RTX 3090, 32GB DDR4 RAM, AW3423DW, Ruddy girt big mug of Yorkshire Tea
September 27, 201411 yr Brilliant - thanks Tony. Peter Allen Chillblast custom built: Intel Core i7-7700K 4.5Ghz, Nvidia GTX1080Ti, Corsair Hydro H100i v2, Asus Maximus Hero IX Z270, 32Gb DDR4 3000Mhz (4 X 8Gb), 250Gb Samsung 960 Evo SSD PCie, 2 x 1Tb Crucial SSD, 1 x 4Tb, Corsair 850W PSU. PFC C2 Pro Console with Hall Effect . PFC GA Rudder pedals
September 27, 201411 yr Beautiful shots ! :Applause: When using World2XPlane, I prefer removing the rules for adding trees where there are no trees in RW (waterway=ditch, waterway=drain, landuse=farm, landuse=farmland, ...). Trees everywhere are looking great, but it's not realistic. Georges - OpenStreetMap - Ubuntu GNU/Linux -
September 27, 201411 yr Author Moderator When using World2XPlane, I prefer removing the rules for adding trees where there are no trees in RW (waterway=ditch, waterway=drain, landuse=farm, landuse=farmland, ...). Trees everywhere are looking great, but it's not realistic. It's quite difficult to get this correct (IMO, either too much, or too little). In the above screenshots I've made some new artwork for small shrubs and flowers, and instead I've surrounded farmland, drains and ditches with these smaller shrubs. I've also randomised(made fuzzy) the placement, so that not only is the spacing more random, but some fields have them, some don't. If all farmland was tagged with the (barrier=*) tag, then this would solve the problem, but unfortunately not many people go into such detail, so it's all guesswork. I think the new rules work very well in the UK, but are still too excessive. Luckily though, you can customise your scenery as you like and disable trees, etc.. :smile:
September 27, 201411 yr Would it be possible to introduce a value for the randomness in the configuration file, so that the user can define how many trees, shrubs etc. he would like at the fields, rivers, ...? Apart from that - still a great program. Note to self: I should write a small tutorial, how to simply create regionalized buildings by applying textures to the many houses I built. This way, even my grandma (if she still was alive) should be able to contribute to World2XPlane - it would be this easy. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
September 27, 201411 yr Author Moderator Would it be possible to introduce a value for the randomness in the configuration file, so that the user can define how many trees, shrubs etc. he would like at the fields, rivers, ...? You already can, just change the density of the forest, the value is between 0 and 255, 0 being empty and 255 being maximum density. You'll notice that the default config varies the density from values between 150-250, so you can change the values to something lower. Additionally, in 0.6.0 for line rules, you can choose a maximum count of random objects to appear along any lines. I've used this to place the odd tractor or two driving along farm tracks.
September 27, 201411 yr Ok ... understood. To be honest, I didn't mess around with W2XP myself lately, because simheaven has all I need already pre"compiled" for download. My sceneries (excerpt): LPMA Madeira (XPFR), LGSR Santorini, LRBV Brasov, the city of Fürth (Germany), several libraries, ...
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