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Acetone

Talkeetna [Outerra scenery]

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So, some users on the Avsim's Outerra forum have asked me to share some of these pictures here.

 

You may already know Outerra, the planetary engine wich raise a lot of expectations for some people and infuriate others. Few month ago I've started to work casually on a small scenery of Talkeetna (Alaska), using the current limited yet efficient tools we have, and the buildings imported or created by the community. These are only a few selected cool shots, I don't want to kill people brandwith, but I have added to the end of the post links to full albums for those who wants to see more of it :smile:

 

You may notice the missing rivers : Outerra does not support them yet, they will probably be added in the next update of the roads/vector editor.
 
t4ofol4.jpg
 
YUX8BJ3.jpg
 
KwsZ7UY.jpg
 
IEwyziT.jpg

TaIE7Kf.jpg

smyio5R.jpg

94o1xDi.jpg

 

(Pictures are 1080p, make me know if it's too high, I will reupload them in lower resolution)

 

Albums:

A morning tour around Talkeetna 0.4 version

Some shots from the 0.4 version

Pictures of the WIP 0.5 version (mostly south Talkeetna area)

 

And finally, last but not least:

 

Link to the scenery thread (download included)

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Which minimum specs are needed to obtain a good smoothness with this engine?

 

Btw incredibile shots

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Which minimum specs are needed to obtain a good smoothness with this engine?

 

I get around 30-60fps with medium settings (difference with high is hard to notice), no vsync, at 1920*1980. Shadows and AO on low.

 

I have a intel I3 (3.40GHz), an AMD Radeon R9 200 (2048mo of Vram) and 4 Go of ram. Not exactly a high spec computer. I get these perfs on the scene, framerate can be around 70/80 on non-urban area and reaching 100/110 fps from space.

 

Btw incredibile shots

Breathtaking shots! :o

Thanks !

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Outstanding shots!  Hope the developers create more tools and develop it further for flight simulation by adding an advanced weather system and cityscapes. Outerrra is clearly the best looking engine on the market.  Will be interesting to see how far they take it.

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Amazing! I've never seen actual buildings and scenery in Outerra before. I bought the tech demo long ago but even though it runs very smooth and looks amazing, I got bored flying over the generic, auto-generated forests with no actual points of interest.

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Wow!

Is there more like this? I know it is probably years off, but look at the lighting? The mesh. Imagine that being a simulator with aircraft addons we have now? Imagine flight dynamics being introduced!

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Very nice indeed!  I saw that '57 Chevy... any more pics of that.  The interior shot looks fantastic!!!

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Smashing shots Acetone!

And i especially like the 2nd one with the A380 and that wide, wide view!

WOW!

Thank You very much for sharing!

Outerra is really loking very, very good - and getting better and better!

:smile:

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Thanks everyone !

 

Amazing! I've never seen actual buildings and scenery in Outerra before. I bought the tech demo long ago but even though it runs very smooth and looks amazing, I got bored flying over the generic, auto-generated forests with no actual points of interest.

 

It's mostly why I have started to work on this scene and because without human made landmarks it was really difficult to get a good perception of distances. It's also necessary to note that it's not a one guy work, without the great work of those who have imported/made the buildings models, the scene would look a bit empty. Hell, Levi is porting the whole World2Xplane library, almost 1700 models already done :o

 

Wow!

Is there more like this? I know it is probably years off, but look at the lighting? The mesh. Imagine that being a simulator with aircraft addons we have now? Imagine flight dynamics being introduced!

I will post a few other one later :) And about the FDM, Outerra already use JBSIM for aircrafts. There are no systems yet (but some users manage to make advanced things on ground vehicules, check Python Pago's Ural) and clearly a lack of sounds. I'm not exactly a FDM specialist but according some users, the flight model is pretty good but most existing aircraft will require a lot of tweaking in order to get a proper accurate feeling.

 

Very nice indeed!  I saw that '57 Chevy... any more pics of that.  The interior shot looks fantastic!!!

 

Chrome materials and cubemap reflexions give a great result ! I will post a few other pics of that car later :smile:

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Ok, few more shots.

 

It shows the evolution of the engine using shots from the same location. For reference, his old pictures are from a buid released in february 2014.

 

 

 

I made a small album of the Chevy for TuFun

ieWASuj.jpg

 

 

 

Talkeetna airport from a house :

vRqtaCC.jpg

 

 

 

Can you spot Orion?

UgWjVVW.jpg

 

 

 

A380 (Project Airbus, ported by Levi)
k8IBG3t.jpg

 

 

 

Foggy day:

Fzb0DsL.jpg

 

 

Sunset and Mig:

MJoSNv1.jpg

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Thanks Acetone.  Now that's cruising in style!  Impressive night sky shot with all those stars! :Star:

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Holy smokes... it's been quite awhile since I browsed the Outerra forums, there's a quite a lot going on there.  Notably, I saw that Manfred Jahn's BT-67 has been ported in, complete with quite a bit of working instrumentation.

 

So, vector data, runways, buildings, aircraft with JSBSim flight models, and now people working to recreate real world regions where you can fly and drive?

 

I'm pretty sure i need to check this out further!  I know what I'm doing this evening. ^_^

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So, some users on the Avsim's Outerra forum have asked me to share some of these pictures here.

 

A few questions for you:

 

- I was tooling around reading the Outerra forums yesterday for quite some time, but I couldn't find any references to a timeline when they plan to introduce inland water & rivers.  I'm gathering that's in the works at some point as it would kind of have to be.  Do you know anything further on this?

 

- Also, how hard is it to import vector data? I've done a lot of work in QGIS with various vector sets for certain areas, and I'd love to see how well it works in Outerra.

 

 

From what I can see, if it's relatively easy to set up airports, there's really no reason why a group of individuals couldn't quickly flesh out a region; Alaska is a great candidate for that!  Perfect for doing some bush flying!  For me to get interested enough to become involved, there would have to be inland water though; it just doesn't look quite right without it.

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A few questions for you:

 

- I was tooling around reading the Outerra forums yesterday for quite some time, but I couldn't find any references to a timeline when they plan to introduce inland water & rivers.  I'm gathering that's in the works at some point as it would kind of have to be.  Do you know anything further on this?

 

- Also, how hard is it to import vector data? I've done a lot of work in QGIS with various vector sets for certain areas, and I'd love to see how well it works in Outerra.

 

 

From what I can see, if it's relatively easy to set up airports, there's really no reason why a group of individuals couldn't quickly flesh out a region; Alaska is a great candidate for that!  Perfect for doing some bush flying!  For me to get interested enough to become involved, there would have to be inland water though; it just doesn't look quite right without it.

 

The Outerra team seems to at least partly prioritize things by what projects they are working on with their (military scientific and other) partners.

 

We know they have somebody working on the UI, they have shown previews of clouds and lighting, and have spoken often of a new road system.

 

Since rivers and etc will essentially be "water roads" I suspect we will be hearing more about water at about the same time as the new road system is previewing. (whenever that is)

 

As always with Outerra, patience is a virtue, though I must say the pace of development seems to be noticeably accelerating.   :smile:

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A few questions for you:

 

- I was tooling around reading the Outerra forums yesterday for quite some time, but I couldn't find any references to a timeline when they plan to introduce inland water & rivers. I'm gathering that's in the works at some point as it would kind of have to be. Do you know anything further on this?

There is almost never a clear timeline for features. Since the clouds announcement (1 year ago  :( ) they seems to have choosen to not speak about new stuff unless they are almost certain they can release it. As HiFlyer said, they have numerous private partnership projects (wich are probably the biggest part of their income).

 

What we know so far is that the rivers are supposed to be handeled as vectors. I quote the 2013 retrospective blog post :

 

Some of the internal features being developed to handle the needs in this area:

  • extended road system capabilities - separate properties for the left/right side, configurable road profiles, markings
  • seamless road joins, splits (the existing data format puts some limitations on it)
  • "river bed" road profiles and river water surface shaders
  • polygonal vector mode for larger overlays - large rivers with well defined bank shapes, lakes, but also for fields, pastures, artificial trees or tree removal, terrain leveling etc

 

And Cameni has recently open a thread for suggestions related to the road editor update. It does not mean however that rivers and lakes are gonna be a part of this update.

 

- Also, how hard is it to import vector data? I've done a lot of work in QGIS with various vector sets for certain areas, and I'd love to see how well it works in Outerra.

There is no public SDK for this, but it's planned (an OSM import tool). Hard to tell what kind of tools are used in the partnership projects, but they have many times mentioned that they need to be involved in each one because the engine, the documentation and the SDK are not enough advanced for external users to work alone with it.

 

As HiFlyer said, the key with Outerra is patience. They have released a fairly big update last month, we can expect one month or two before the next big feature :)

 

(And I agree with you, inlands water is really important for the world credibility)

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