November 29, 201411 yr I think all FSniners should d/l this gem. It's about missing alphas and how this causes stuttering. Once found it can fix them all if you wish at the touch of a ..mouse click Run it on your FS9 root folder and see how many faults it finds( So it will check all sceneries, Flyable aircraft, AI aircraft …the lot) . I think you will be shocked. http://library.avsim.net/esearch.php?DLID=187538&CatID=genutils I think this file should be called "U_thought_ur_ FS9.5 was smooth b4" Thankyou Peter Nyman. :Applause: My FS Videos
November 29, 201411 yr Thanks Peter for this helpul tool! Regards, Harald Harald Geyer Gründer der Messerschmitt Freunde Dresden v. V.
November 29, 201411 yr Thank you guys, I'm glad you've found it useful. This texture bug really has an impact on smoothness, especially noticable when panning around a lot (TrackIR) and textures get re-loaded every now and then. Everyone really should scan through their installation and enjoy a smoother sim. Funny that even a fresh installation of FS9 and FSX have a few faulty textures ^_^
November 29, 201411 yr This really is a great utility and Peter is right, fixing faulty alpha channels will result in a major improvement in the smoothness of the sim. But just one caution. When using the automatic fix feature, it will "fix" some textures that shouldn't be changed. The most obvious of these will be your payware aircraft with complex VCs. I would recommend either removing these from the aircraft folder or making a backup outside the sim before running the fix. But be warned, some addons also place some of their textures in the main texture folder so you may need to fully reinstall these after doing the fix. In most cases the fix is a great thing but some high quality addons should not have their textures altered. In those cases the old adage applies - "if it ain't broke, don't fix it!" I'm not discouraging anyone from doing this - it can result in the most dramatic improvement in smoothness imaginable. But there is a downside to altering ALL the textures that are identified as lacking an alpha channel and you will want to be prepared to deal with that. Pete - thank you for a great utility Cheers Ian
November 29, 201411 yr But there is a downside to altering ALL the textures that are identified as lacking an alpha channel and you will want to be prepared to deal with that. Ian, could you specify what might go wrong? I'd like to run this again, didn't have any problems with the old version, but don't want to cause problems with my setup just to try v2 as I am mostly satisfied with performance anyway. Cheers,Sascha Sascha Rieger | EVO Developer What is EVO • How to get Evo 2016 • FS9 Evolution Forum
November 29, 201411 yr Ian, how would the payware VC textures differ in any way? There is NO situation where a dxt3/dxt5 texture should have an unreadable alpha channel, even if the alpha is 100% white.
November 29, 201411 yr I think Ian means mipmaps, not alpha. I once added mips to all the bmp's in main texture folder and got psychedelic sky colours instead of blue - what a nightmare! Tim Wright "The older I get, the better I was..."
November 29, 201411 yr Sorry for any confusion I caused. I used "payware" as a catchall expression for the aircraft that I had to reinstall the first time I ran the utility and changed all the textures. I no longer remember exactly which ones they were but the Dream Fleet 727 was one. Likewise with some high definition sceneries like the new Aerosoft Heathrow X. And yes to the above post, I probably did mean mipmaps. As I said, it was a long time ago and I just remembered that I had to reinstall some products while others were significantly improved. Once again, sorry for the confusion. When you reach my age confusion seems to be the new normal... ^_^ Ian
November 29, 201411 yr No worries Ian, DXTfixerX does not mess up any mipmaps or anything else for that matter. It only changes one tiny little byte in .bmp files and no re-compression or such is taking place so quality is preserved. That's why it's safe to run on all your textures. Those problems you had before must have been caused by something else.
November 30, 201411 yr Peter I had an issue with this: when I tried opening the log an error popped up to the effect that the file was in use by another programme?
November 30, 201411 yr Once again, sorry for the confusion. When you reach my age confusion seems to be the new normal... Ain't that the truth.
November 30, 201411 yr Peter I had an issue with this: when I tried opening the log an error popped up to the effect that the file was in use by another programme? You mean double clicking the log.txt file gave you that message? Well, as it says, the log file must have been opened by some other program, but I don't know... that message usually comes when closing a file that is currently in use. Maybe a virus scan was happening just then.
November 30, 201411 yr Hi Peter A good night's sleep and several cups of coffee may have revived some of the almost dead brain cells. I think (not sure but...) that what I tried doing was either adding mip maps or even converting textures to DXT3. Either way it obviously involved a different program and was definitely not a good idea except in the case of AI traffic. It was a couple of years ago and so it's all pretty hazy - come to think of it, breakfast was a couple of hours ago and that's pretty hazy too! On the other hand, I still remember the phone number of the house I lived in when I was 5 yrs old. Ah the joys of senior citizenship! LOLBTW, since yesterday I ran the program and have seen absolutely NO problems as a result.... Cheers Ian (At least I think that's my name - I'd check by looking at my drivers license except I can't remember where I left my wallet....)
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