March 15, 201610 yr Commercial Member Just popped in to see what was the latest. Glad to hear a new version/fix is around the bend. Just one request... when released start a new thread! Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
March 15, 201610 yr Looks like I also have several cases of the heavenly wakes in 3.2.3, not on all ships however. I was able to identify one of the problematic Fx files as fx_wake_haa_tanker_183.fx. I replaced it with fx_wake_haa_tanker_xl.fx to resolve. Looking forward to the new wakes!
March 17, 201610 yr Hello ! I've vertical lines from chimney of some boats, since updating to 3.2. What can i do ? i9 14900KF 64 Gb DDR5 @ 6 Ghz CAS 32 Asus Apex Z790 W11 64 bits pro sur Kingston FURY Renegade 2 To, MSFS 2024 sur 2 ème Kingston FURY Renegade 2 To, RTX 5090 Alim Asus Thor 1600 W Gold Ecran Samsung G9 57 pouces 8K WC AIO ARTIC liquid freezer II 420 Boitier Gigabyte 3d mars https://www.youtube.com/channel/UCEFAk464aSg22aGFZ2LxeFg/videos
March 17, 201610 yr Hello ! I've vertical lines from chimney of some boats, since updating to 3.2. What can i do ? Run the P3D patch. It fixes this issue. Mark CYYZ
March 17, 201610 yr Run the P3D patch. It fixes this issue. Thanks I will try i9 14900KF 64 Gb DDR5 @ 6 Ghz CAS 32 Asus Apex Z790 W11 64 bits pro sur Kingston FURY Renegade 2 To, MSFS 2024 sur 2 ème Kingston FURY Renegade 2 To, RTX 5090 Alim Asus Thor 1600 W Gold Ecran Samsung G9 57 pouces 8K WC AIO ARTIC liquid freezer II 420 Boitier Gigabyte 3d mars https://www.youtube.com/channel/UCEFAk464aSg22aGFZ2LxeFg/videos
March 17, 201610 yr Still the same... i9 14900KF 64 Gb DDR5 @ 6 Ghz CAS 32 Asus Apex Z790 W11 64 bits pro sur Kingston FURY Renegade 2 To, MSFS 2024 sur 2 ème Kingston FURY Renegade 2 To, RTX 5090 Alim Asus Thor 1600 W Gold Ecran Samsung G9 57 pouces 8K WC AIO ARTIC liquid freezer II 420 Boitier Gigabyte 3d mars https://www.youtube.com/channel/UCEFAk464aSg22aGFZ2LxeFg/videos
March 18, 201610 yr Author Hi Could you please post a screenshot or refer to the names of the boats; then it will be easier to identify the problem. Br Henirk
March 18, 201610 yr fx_wake_haa_tanker_183.fx "" _vortex.fx "" _catamaran.fx "" _moana.fx These all produced wakes that would reach miles into the sky, pretty hilarious actually. Many of the ones that did work would flicker probably because the texture was compressed for DX9 and FSX. I finally got tired of chasing them down one at a time and used the FOR loop below to replace all the global package wakes with a known working wake that also doesn't flicker. On my system it's fx_wake_l.fx. there's also a Small, Medium and XLarge version which I assume are part of the default P3D install... I could be wrong though. To do this I installed all the packages to an external folder and then searched for fx_wake*.* and then copied the wakes to c:\AIShips\wakes to get the list of wake files and then ran the loop below to copy fx_wake_l.fx to a file with the name of each wake and then just copied the files in newwake to my P3D effects dir. FOR /R C:\AIShip\wakes %F in (*.*) do copy fx_wake_l.fx C:\newwake %~nxF It's meant as a temporary solution pending release of the new wakes.
March 18, 201610 yr Author Hi If there is texture flickering it has nothing to do with the effect - it is the same standard texture used by all. We will run a check on different computers as the problem has not been reported by v3.2 users in the team - and the new pack will be delayed until we have done that... Was ready for upload otherwise......... To other users - rather than rewriting the wakes I suggest you just to turn down shipping to 0% the next couple of days until we have the solution ready. The full pack is quite close. Yes - you got it right - there will be a full pack.... Henrik
March 18, 201610 yr 777 - check your settings first - leisure boats have nothing to do with ship traffic - they are handled in different ways, so that points to settings. Next - check the appearance of FS9 files e.g. WOAI - look in the documentation in packages or search this thread and you will most likely find the answer. Jørn - you are right Flytampa of course... And yes, no issues of co-existence; on the contrary. And the Samsø ferry; no not yet; I wait for a day with nice sunshine to go and take a trip on it as I can't find plans and it is not to far from my home. Using P3d, not used wait for a long time. Add a lot of custom ai, so I'm used to the editing the txt files and compiling them. It's there a minimum boat traffic setting. I.e percentage? MSI Codex 5 10SC-262UK Desktop PC - Intel Core i7-10700, RTX 2060 Graphics, 16GB RAM, 2TB HDD, 256GB SSD.
March 19, 201610 yr 777: 5% is needed to trigger the boats in this package, which brings up another interesting issue, if you set it to 10% you get doubles, two boats of the same type within 50 meters of each other following the same trek. I imagine that's just the way P3D handles AI boat traffic.
March 19, 201610 yr Author 5 % is sufficient for the global shipping pack - 10 % is needed if you have Jean Pierre Fillion's routes installed Regards to the doubles - that has to do with a the way you enter the flight ; if you come from a saved flight and e.g. change plane you will get that problem; it also happens in FSX and it has nothing to do with the settings or the routes..
March 19, 201610 yr I seem to have the same AI issue a few people have reported. Fairly new FSX SE install, and i installed the AI ships before AI aircraft. I had the ships working which was great then I installed AI aircraft and they disappeared. I have converted all FS9 traffic files and replaced with FSX versions with AIFP in the World/Scenery folder. I set the ship traffic slider at 15%, no boats visible anywhere. AIFP finds no more FS9 traffic files. Any ideas at all please? EDIT:- My AI traffic has also disappeared after changing the traffic bgls from FS9 to FSX. I backed up everything before editing. I have also tried removing all AI aircraft traffic BGLs altogether leaving just the boats, taking the sim back to pre AI aircraft install, and i don't have any boats in the sim either now.
March 19, 201610 yr 777: 5% is needed to trigger the boats in this package, which brings up another interesting issue, if you set it to 10% you get doubles, two boats of the same type within 50 meters of each other following the same trek. I imagine that's just the way P3D handles AI boat traffic. Mines at like 20% see nothing, may not be looking in the right places??? MSI Codex 5 10SC-262UK Desktop PC - Intel Core i7-10700, RTX 2060 Graphics, 16GB RAM, 2TB HDD, 256GB SSD.
March 19, 201610 yr Author In order to check - if you have everything installed go to Rio de Janeiro or Gibraltar, where you will always find ships. Regards to FSX SE I have no experience regards to the file structure; maybe somebody else can help you. Remember to expand add-on scenery folders also when you look for FS9 files; some add-ons even never payware still use FS9 format files and just one kills everything i the area where it is loaded. No need for neither 20 % or any value higher than 5 % - it will not change anything. If you don't see the ships it is either an installation issue - wrong place - or and FS9 issue.
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