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Optimum nVidia CP settings P3D 2.4?

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  • Commercial Member

I did not understand, sorry.

 

SSAA transparency, yes or no in Nvidia CP?

 

Yes with P3D DX11 we use the NVidia CP "Antialiasing - Transparency" setting (shown as "Antialiasing - Transparency Supersampling" in NI) to match the MSAA setting in P3D. Then if we still get poor anti-aliasing with the aircraft model (when we zoom out), we can improve that with the Sparse Grid version of Supersampling settable only with NI.

Steve Waite: Engineer at codelegend.com

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Thanks, Steve, for confirming my thoughts on this matter.

 

Hans

Kind regards,
Hans van WIjhe

 

Acer Predator P03-640 2.10 Ghz Intel 12th Gen Core 17-12700F 64GB memory, Noctua NH-U9S Cooler, 1.02 TB SSD HD, 1.02 TB HD,  NVidia Geforce RTX 3070 16GB Memory, Windows 11 (x64)

Hey Rob,

 

Are you doing the same with AMD ? They have the raptr program that can optimize and tweak popular games. Unfortunately, P3D is not recognize in their list of supported application. It would be great because it would allow us to use the VCE enconding for capture footage instead of using an 3rd party apps like OBS.

 

I would love if P3D would work with AMD and use the Mantle API. It made to reduce drastically draw call and it would be a huge benefits in P3D.

https://fsprocedures.com Your home for all flight simulator related checklist.

Are you doing the same with AMD ?

 

I'm not, you'll have to fight that battle with AMD via feedback.  GPU competition is healthy so I think it's a good battle to fight, but I'm not in any position to make that happen ... I gave up on AMD a few years ago because my attempts to work "with" them ended poorly.  To be blunt AMD just didn't seem that interested in supporting developers working on smaller projects.  It's a shame, like I said, competition is healthy.

 

Cheers, Rob.

I'm not, you'll have to fight that battle with AMD via feedback.  GPU competition is healthy so I think it's a good battle to fight, but I'm not in any position to make that happen ... I gave up on AMD a few years ago because my attempts to work "with" them ended poorly.  To be blunt AMD just didn't seem that interested in supporting developers working on smaller projects.  It's a shame, like I said, competition is healthy.

 

Cheers, Rob.

 

Thanks for the honest answer. I guess my next GPU with be NVidia.

https://fsprocedures.com Your home for all flight simulator related checklist.

I played with DSR at 2.0.33% on my previous 60Hz monitor and was very impressed but found it interfered too much with the usability of needed productivity programmes and I went back to native res.

 

Hi Gareth - just going back to your comment here...you only need to set DSR in the P3D settings (once you've set it in the Nvidia CP), not in the windows desktop resolution (so when you exit, it shouldn't affect any of your other programs)!

 

If DSR doesn't seem to take in P3D, Alt-Enter a few times in the sim.

I did not understand, sorry.

 

SSAA transparency, yes or no in Nvidia CP?

Sorry, wasn't correct with my answer because I use and prefere the nVidia Inspector. You can set it in CP too but more variety in NI.

Spirit

 

 


I guess my next GPU with be NVidia.

 

Not what I wanted to hear, but for P3D that's your best option unless you know someone high enough in the food chain at AMD.  I know someone relatively high up in the nVidia food chain, but I can't say that's helped any.

 

Cheers, Rob. 

Not what I wanted to hear, but for P3D that's your best option unless you know someone high enough in the food chain at AMD.  I know someone relatively high up in the nVidia food chain, but I can't say that's helped any.

 

Cheers, Rob. 

 

Well I did made an educated choice to go with an R290x this generation but that was before I join the whole flight sim community. Now I have to live with that consequence.

 

If you need someone high enough in the food choice in telecommunication industry in Canada, I am your guy. Unfortunately, this is the extend of my reach :-)

https://fsprocedures.com Your home for all flight simulator related checklist.

I tried to set the SSAA transparency, in Nvidia CP or in NI.

Neither one works.

  • Commercial Member

Go back over what has been said and try again.

 

...usually problems are caused by either the MSAA setting in P3D not set to the SSAA in CP or NI, and also quite often, the CP profile needs recreating. The way to recreate the profile is covered in the link I provided earlier.

Steve Waite: Engineer at codelegend.com

Go back over what has been said and try again.

 

...usually problems are caused by either the MSAA setting in P3D not set to the SSAA in CP or NI, and also quite often, the CP profile needs recreating. The way to recreate the profile is covered in the link I provided earlier.

I set 8x MSAA in P3D and 8x SSAA in CP or NI.

I followed the tutorial, but the shimmering remained the same.

  • Commercial Member

Depends what you mean by shimmering. If you get changes in AA quality by changing the AA setting then that's working.

Steve Waite: Engineer at codelegend.com

I'm amazed that this is still so hard for people to understand. Time after time after time I see bad advice given about AA settings when it comes to dx10, dx11 and nvidia.

There is ONLY ONE METHOD that works through Nvidia Inspector and that is SPARSE GRID SUPERSAMPLING (SGSSAA).

Don't even bother with nvidia CP. There's nothing there you can't do in NI.

The lesser "Supersampling" does NOT work in either FSX dx10 nor P3D dx11.

Sparse grid supersampling is for transparent areas in textures, for example trees, fences and so on, that's why you see shimmering if you don't use SGSSAA.

The general AA on the other hand should be set to Application Controlled for both FSX dx10 and P3D dx11.

Only FS9 can use the override mode and allow you to choose your general AA mode.

 

So please, only SGSSAA will help you with shimmers.

 

DSR does pretty much the same thing as SGSSAA but it operates on the whole image buffer instead of just the transparent textures. 

 

SGSSAA is demanding on the gfx card so try 2x first and see if it's enough. Top end cards can do 4x but might still give you fps drops in clouds (remember it operates on transparent textues, that's why clouds are so demanding).

I agree, Peter.

Indeed, I just did a test.

Normally I use DSR 4x with MSAA 4x in P3D.

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