January 25, 201511 yr My first 4K video ... well sorta, it is 4K but it's just a stop motion (screen captures) showing Terrain Shadows working at various times of day with and without clouds (cloud shadows). The is still early Beta 2, more Beta/RCs will probably come later. The bridge extrusion issue is still present on my setup, but I need to do more testing ... have passed on results to LM. Cheers, Rob.
January 25, 201511 yr Rob, the Bridge Extrusion issue... is that where I am seeing all the little lines going down from all the bridges and stuff? Every time I am over a city if there is a bridge or highway overpass I always see these little grey lines extending down from them into the terrain. It's very ugly. Is this what you are referring to? If so.. man, I hope that gets fixed. Captain K-Man FlightBlog Channel: https://www.youtube.com/channel/UCulqmz0zmIMuAzJvDAZPkWQ // Streaming on YouTube most Wednesdays and Fridays @ 6pm CST Brian Navy
January 25, 201511 yr Rob, the Bridge Extrusion issue... is that where I am seeing all the little lines going down from all the bridges and stuff? Every time I am over a city if there is a bridge or highway overpass I always see these little grey lines extending down from them into the terrain. It's very ugly. Is this what you are referring to? If so.. man, I hope that gets fixed. Let me answer for Rob. Yes this is the issue. Carsten U
January 25, 201511 yr Thanks Rob....looks promising..... Peter Webber MSFS 2020 & 2024 / Windows 11 / Intel Core Ultra 7 265KF / MSI Pro Z890-S WIFI / Samsung 970 EVO PLUS M.2 500GB / Corsair Vengeance DDR5 48GB 7000MHz / MSI Geforce RTX 4070Ti Super
January 25, 201511 yr Did you notice more fps compared to v2.4? Not really testing for FPS unless I notice something causes a drastic drop ... seems about the same so far. Here is another video I made showing Terrain Shadows. Cheers Rob
January 25, 201511 yr Thanks for posting these videos. It's intereting to see how things are advancing or being fixed in Prepar3D. From what you've shown, things look real nice. Derek RogersPC Specs: Intel i7-4790K 4.6GHz : 16GB RAM : GTX 970 4GB
January 25, 201511 yr Hi Rob. Not the same issue, but I asked both here and over at LM about the behavior of the cloud shadows, and never got an official answer about it being looked into. They disappear as one turn around, and come back on again. This happens close to the edges of the screen, and I believe it is more pronounced facing certain headings? Do you have any info regarding this? Not a showstopper by any means, but would look better if resolved . And thanks for all the updates and stuff /Fredrik
January 25, 201511 yr Rob, the Bridge Extrusion issue... is that where I am seeing all the little lines going down from all the bridges and stuff? Every time I am over a city if there is a bridge or highway overpass I always see these little grey lines extending down from them into the terrain. It's very ugly. Is this what you are referring to? If so.. man, I hope that gets fixed. Yes, that's the extrusion bridge scaling issue, and that's going to get fixed in 2.5 too This means 2.5 might be the first update since 2.2 that actually moves the sim forward. This is of course provided they don't break something else with this update. Hi Rob. Not the same issue, but I asked both here and over at LM about the behavior of the cloud shadows, and never got an official answer about it being looked into. They disappear as one turn around, and come back on again. This happens close to the edges of the screen, and I believe it is more pronounced facing certain headings? Do you have any info regarding this? Not a showstopper by any means, but would look better if resolved . And thanks for all the updates and stuff /Fredrik From what I've read, it's an optimization. They obviously don't want to calculate cloud shadows that won't be visible in the rendered scene. However calculating what's visible and not isn't as straightforward as it might seem. If it buys me a bunch of extra FPS, it's a trade-off I'm willing to make. I guess they could put in an option to calculate all cloud shadows regardless of visibility, at an FPS hit, for those that want perfection. -
January 25, 201511 yr @JimmiG; Yeah, see that optimization point. That′s what I thought . An option to render them all would be appreciated. In my case, I can′t see any performance hit whichever cloud shadow option I use (unless I go full on on the quality of shadows of course).
January 26, 201511 yr Rob, the Bridge Extrusion issue... is that where I am seeing all the little lines going down from all the bridges and stuff? For me that is the worst thing with P3D at this time. From EGFF to YSSY
January 27, 201511 yr I just renamed to Extrusions.spb to get rid of the bridge issues. Yes, you lose bridges but it's better than having the extrusion issue.
January 30, 201511 yr Not really testing for FPS unless I notice something causes a drastic drop ... seems about the same so far. Here is another video I made showing Terrain Shadows. Cheers Rob Is that the same issue where you couldn't have terrain shadows and cloud shadows active at the same time? Artifacts flash on screen if they're both active. ... I'll assume its the same issue
January 30, 201511 yr Correct issue is now fixed ... but you'll need some serious CPU/GPU power to run both at the same time. Artifacts that flash on the screen are a direct result of a GPU overheating ... I can induce those vertical artifacts by overclocking my GPU (that includes GPUs that come overclocked). Cheers, Rob.
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