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Latest hotfix deleted my FSDT sceneries and addon manager

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The 2.5 hotfix uploaded today erased all the FSDT sceneries, GSX and addon manager. None appear. I have tried re-installing them all but they don't show up. They were fine in 2.5 before todays hotfix. Any ideas?

 

Lee

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No ideas except that I anticipate re-installing P3DV25 if a repair is not enough.

Either will require reinstalling all my addons but at least everything was working fine with the basic V25

 

might have to wait until tomorrow as I want opinions from someone that did something like this

 

It was not only a hotfix but a new version serial (v2.5xxxx2 to v2.5xxxx3)

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The 2.5 hotfix uploaded today erased all the FSDT sceneries, GSX and addon manager. None appear. I have tried re-installing them all but they don't show up. They were fine in 2.5 before todays hotfix. Any ideas?

 

Lee

Lee

 

Just checked mine, after the Hotfix, all there. FSDT, Addon Manager+GSX.

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for me its ASN that is a no show

 

and the addon manager is not showing up in th scroll-down for addons

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Nothing amiss in my Hotfix Update. All as before, incl ASN.

 

Just a thought, did you extract the zip directly to wherever your Prepar3D folder is, or did you copy/paste?

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i extracted it to its own folder then copy and pasted the contents into P3D

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Lee

 

Just checked mine, after the Hotfix, all there. FSDT, Addon Manager+GSX.

Not for me, nothing. Did you do anything special?

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Reinstalled all my FSDT airports and no add-on manager in drop-down menu.

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Check your dll.xml to make sure Addon Mangager is in the list of addon dll's to launch.

 

<Launch.Addon>

<Name>Addon Manger</Name>

<Disabled>False</ManualLoad>

<Path>bglmanx.dll</Path>

</Launch.Addon>

 

Something like this should be in you dll.xml to show in your addons menu.  This is just going off the top of my head so don't do a direct copy paste as I may have the syntax incorrect.

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<?xml version="1.0" encoding="WINDOWS-1252"?>

<SimBase.Document version="1,0" Type="Launch"><Descr>Launch</Descr><Filename>dll.xml</Filename><Disabled>False</Disabled><Launch.ManualLoad>False</Launch.ManualLoad><Launch.Addon><Name>Addon Manager</Name><Disabled>False</Disabled><ManualLoad>False</ManualLoad><Path>bglmanx.dll</Path></Launch.Addon><Launch.Addon><Name>FSUIPC 4</Name><Disabled>False</Disabled><Path>Modules\FSUIPC4.dll</Path></Launch.Addon><Launch.Addon><Name>PMDG Interface</Name><Disabled>False</Disabled><Path>PMDG\DLLs\PMDG_Interface.dll</Path><DllStartName>module_init</DllStartName><DllStopName>module_deinit</DllStopName></Launch.Addon><Launch.Addon><Name>RAASPRO</Name><Disabled>False</Disabled><Path>.\RAASPRO\RAASPRO.dll</Path><DllStartName>module_init</DllStartName><DllStopName>module_deinit</DllStopName></Launch.Addon><Launch.Addon><Name>Migration Tool Plugin</Name><Path>MigTool.dll</Path><DllStartName>module_init</DllStartName><DllStopName>module_deinit</DllStopName></Launch.Addon>

</SimBase.Document>

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i extracted it to its own folder then copy and pasted the contents into P3D

The hotfix should simply be extracted to the P3D program files folder by right-click on the zip in Explorer, and choose "Extract All..." and Browse to the P3D program files folder:

 

"C:\Program Files (x86)\Lockheed Martin\Prepar3D v2"

 

 

It will overwrite the necessary files into the root, gauges, and ShadersHLSL folder.

 

 

Since the shaders have been updated, so before starting P3D, delete the shaders folder and a new one will be created when the sim starts up:

 

"C:\Users\<you>\AppData\Local\Lockheed Martin\Prepar3D v2\Shaders"

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Not for me, nothing. Did you do anything special?

After reading about some issues here, and somebody recommending a 'copy/paste' method, I came up with an error, so went back to the zip folder, and then extracted that directly into the C:\Lockheed Martin\Prepar3D folder..............................and that was it. I had nothing more to do. Fired P3D up expecting horrors, but it was all plain sailing. Everything was where it should be.

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all that does if you dont first unrap to its own folder first, is place the  hotfix folder into the main P3D changing ZIPPO

 

do you see a folder named: Prepar3D_v2_Academic_Professional_2.5.12943.0_Hotfix

 

in your main P3D?

 

If so it was never "hotfixed"

 

which, under the circumstances, is preferable .... :rolleyes:

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I am also having this same issue, the dll.xml shows Addon manager is active, and this happened after the update for me as well.  Not sure what is going on.

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It happened to quite a few folks, see both the LM forum and FSDT forum. We have to wait for FSDT to update the addon manager.

 

Lee

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It happened to quite a few folks, see both the LM forum and FSDT forum. We have to wait for FSDT to update the addon manager.

 

Lee

 

that is correct because it checks the prepare version, and the bglman dll which it isn't compatible with the hotfix.

a simple update from FSDT will solve this one ;-)

So when P3D is patched correct the bglman dll checks and won't run resulting in a loss of functionality...

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that is correct because it checks the prepare version, and the bglman dll which it isn't compatible with the hotfix.

a simple update from FSDT will solve this one ;-)

So when P3D is patched correct the bglman dll checks and won't run resulting in a loss of functionality...

I'm slightly confused with all this. How come, after applying the Hotfix last night, my Add-on Manager,Couatl, and all my FSDT sceneries are working okay. Have I missed something that should be there but is not?

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I'm slightly confused with all this. How come, after applying the Hotfix last night, my Add-on Manager,Couatl, and all my FSDT sceneries are working okay. Have I missed something that should be there but is not?

 

Did you apply the patch correct so after unzipping the files in a temp directory go in to that temp directory

and copy the files an sub folders and past them into the root of prepar3d?

Overwrite files when asked?

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Does anyone know which .dll does the hotfix overwrite that screws FSDT?, may be we can extract it form our P3D CAB files, and make it alive again.

Thanks

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Does anyone think that Lockheed Martin tests this stuff they put out there?  I cannot imagine that they do anything more than Joe asks Bill in the next cubical to try it out and if it works they push it out the door.  No follow on support... not beans said by LM in their own forum regarding user complaints.

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Does anyone think that Lockheed Martin tests this stuff they put out there? I cannot imagine that they do anything more than Joe asks Bill in the next cubical to try it out and if it works they push it out the door. No follow on support... not beans said by LM in their own forum regarding user complaints.

I'm pretty sure they do test the stuff. The problem is that they only check if the plain vanilla P3D works fine. They don't care about the add-on stuff because most of their professional customers don't use them. That's just a fact we have to live with, I guess, if we use a professional sim at home (I didn't say "for entertainment" ;-) ).

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so went back to the zip folder, and then extracted that directly into the C:\Lockheed Martin\Prepar3D folder..............................and that was it. I had nothing more to do.

Yes you do.

 

Don't forget that the \ShadersHLSL is updated, se we must delete the shaders folder before running the sim, so that P3D recreates it with the new shaders:

 

"C:\Users\<you>\AppData\Local\Lockheed Martin\Prepar3D v2\Shaders"

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same here.. fsdream addon manager dont show in the modules ....seems that FSUIPC is not compatible anymore with the last fix......

 

running out of ideas here

Pedro

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Re-install the latest FSUIPC, that worked for me. FSDT strangely silent about this one, though several have posted on their forum about it.

 

Lee

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