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Artur Munteanu

How I solved MY OOM FSX problem

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First of all I must say that with 777 and last version of 737 NGX was really impossible to fly latley. On every flight an OOM occure. So I do a research on web, and make my own setting with some tools found. Now my FSX configuration is:

  • FSX SP2
  • GROUND ENVIROMENT X
  • ULTIMATE TERRAIN X EUROPE
  • REX 4 TEXTURE DIRECT
  • GSX FOR GROUND SERVICE
  • WOAI for AI traffic at 100%
  • other traffic at 10%
  • PMDG 737 NGX
  • AirbusX

 

My system is:

  • Win 7 64 bit SP1
  • Hard disk 1 terr
  • Video Card GE Force GT420
  • RAM 8gb
  • Processor Intel I5-2500 3.30Ghz

So as you can see is not a high-end system.

 

Texture set to 2048 with "texture Max load editor" so I don't have to meesup with fsx.cfg file (just google to download it).

I also use "memory cleaner" to free my memory usage.Under option I check only "trim process working set every 5 minute" and "clear system cache every 5 minutes". All other option let uncheck. Also google to find the software.

 

The very IMPORTANT thing I done is this:

 

I've download the "Explore Suite" from "http://www.ntcore.com/exsuite.php". This software allows you to modify "FSX.EXE" to handle more than 2GB adress space with 64 bit OS. Is very simple:

 

  1. Download and install
  2. Make a copy of you're "fsx.exe" (VERY IMPORTANT)
  3. Lounch Explore Suite and open the file "fsx.exe" You should see a window with more options
  4. On the left column under fsx.exe click to "file header"
  5. you should see now on the right under "Meaning" a voice called "click here"
  6. Just do it (click here)
  7. This will open a menu with various voices to check. Don't touch anything alse BUT only check the voice "App can handle >2gb address space"
  8. Click OK
  9. Save all with the icon of floppy on the top bar.

Important: this is valid only for 64bit OS and NOT for 32bit OS!

 

For those wich use "Ultimate Traffic 2" I really have to say that even with traffic at 25% selected you will encounter OOM problem. I have to uninstall my UT" because with all the config was impossible to fly without an OOM. So I put the WOAI traffic in fsx. Unfortunally UT2 is a huge memory eating software, and for ex. at EGLL London X from Aerosoft or Dubai International from Fly Tampa I was only capable to land , and then wasn't able to taxi, because an OOM occure.

 

This was my solution for OOM in FSX. I've made several days of test and I have to say that now I am able to fly again without any OOM.I hope will be a help for some of you also.

 
 

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Some good ideas.   I've used Explorer Suite with other sims that really benefitted from it (like the OMSI bus simulator) but I was under the impression it wouldn't make any difference to FSX, as FSX uses the maximum (up to 4GB) memory allocation that it's able to (as a 32 bit software), from Win 64 bit anyway.

 

With OMSI, the base software that the game was written with, limited memory usage to 2GB, and Explorer Suite was able to extend this.

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The point was that tired of numerous OOM I stop the sim and ask myself: "Wait a minute, do I want to fly or do I want to see the high ultra plus SHD movies???" So I said that the pourpose of the sim was to fly, if I wanna see scenery in SHD I look at bluray movies or at HD TV. SO I make a compromise to quality and performance. I choose the last one. Unfortunally I have to renounce at UT2, but I must say that the WOAI makes his job also. I don't say that this is the ultimate solution to OOM, but it could help maybe.

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I must say that UT2 takes from 150 to 200 of VAS. I wonder how other ai solutions work - like My Traffic Pro. Any one knows?

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Hi Artur,

 

Nice try!

 

At the present moment, as there is no way to blow the VAS 4GB barrier, we are all searching for a magic that, at least, maintain more than 300MB alive at the end of our flights. Some say there is a constant VAS leak during the use of the PMDG-T7 in order that, after 2 hours things go fast toward the OOM.

 

In my side, I do not try T7 long hauls greater than 3 hours, but I can fly my NGX pretty well, always ending with 1.2 to 1.5GB remaining VAS. So, I may conclude there is really a kind of a queer behavior with the T7 which eats up VAS. Therefore, I cannot understand your problem with specifically the NGX.

 

You've touched a sensible point which is the AI management. Since long, AI has being pointed as one of the main memory eaters and, till today, 25% is the average maximum recommended by software vendors, FSX tweak masters and sorcerers. So, you also do not recommend the use of a commercial AI manager in favor of a simpler one.

 

There are other factors that should be considered, as the global scenery used and the destination airport complexity. For instance, flying the PMDG-T7 from BIKF-Reykjavik to Aerosoft EDDL-Dusseldorf there is a great chance you'll OOM near Amsterdam, no matter what scenery you have there. In the case you survive Amsterdam, your T7 will really have a hard time approaching EDDL.

 

It would be very interesting if you measure the initial and final VAS quantity with the FSUIPC memory counter using FSX.exe with and without Explore Suite. Initially, avoid OOMs choosing a flight of 1 or 1.5 hs. Than fly 2 hours and go on adding time. If there is really a big difference in the remaining VAS using Explore Suite, without changing any other factor, then we can say we've reached somewhere.

 

For sure I will try this software and hope be back here with good news. Thanks for the suggestion.

 

Best,

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This will open a menu with various voices to check. Don't touch anything alse BUT only check the voice "App can handle >2gb address space"

Click OK

Save all with the icon of floppy on the top bar.

 

Important: this is valid only for 64bit OS and NOT for 32bit OS!

 

If you have FSX SP2 installed, then this should already be done. Only FSX RTM and FSX SP1 needed you to set this manually. Also your statement that setting the large address aware bit is only valid on 64bit OS is completely wrong. In fact  if you have a 32bit OS (Like I have) setting the "Large address aware bit"  is a necessity! You also need to set he USERVA in your boot.ini. for it to work. (This is not needed with 64bit OS). Without this you will only have 2GB VAS available to FSX 32bit or 64bit. With it set you free up to 3GB for 32 bit OS and the full 4GB VAS for 64bit OS. As I stated, though, if you have FSX SP2 or Acceleration .installed, it should already be set.

 

Tom Cain

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IMPORTANT:

 

At point 7 I have to make a correction: It must also to unceck the option "32 bit word machine" for OS 64 bit.

 

 

 


If you have FSX SP2 installed, then this should already be done. Only FSX RTM and FSX SP1 needed you to set this manually. Also your statement that setting the large address aware bit is only valid on 64bit OS is completely wrong

I don't know how it should be done for a 32bit OS. I only know that you cannot make this modify with a 32bit OS, because there is a risk to change the boot option (bcdedit).

Also SP2 didn't change the usage of 2GB barrier of fsx.exe

"Microsoft released another service pack for Flight Simulator X about the same time as its expansion pack (below). The update is primarily for Vista users that have DirectX 10- (DX10) compatible graphics adapters. This version takes advantage of DX10's improved shader model and more pixel pipelines and increased performance for Vista, approaching overall FSX performance on XP. It also adds the capability for players who do not have the expansion pack to participate in multiplayer activities with users of the expansion pack, along with support for multi-core processors.[13][14] FSX-SP2 also fixes some more bugs over the original release of Flight Simulator X. SP1 is not compatible with SP2 or Acceleration in Multiplayer. People with SP1 cannot enter a session with players who have SP2 or Acceleration in Multiplayer. According to the documentation, users are required to install SP1 before installing SP2." (sourse wiki)

They never talk about fsx.exe application can use more then 2Gb adress space. Don't know where you take that information.

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They never talk about fsx.exe application can use more then 2Gb adress space. Don't know where you take that information.

Trust us, FSX is large address aware since SP2 even through the wiki page you looked at doesn't mention it. Any developer who, including Pete Dawson who has been developing FSUIPC for FSX the past 7 years will tell you the same.

 

Just google "FSX SP2 large address aware" and you'll get a ton of results confirming the fact.

 

 

Sean Campbell

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Maybe, I'm not an expert, but also you trust me as since I have quit UT2 and make the change with explorer suite, I've never had OOM. Maybe it's a coincidence, or maybe not, hwo knows? As I have mentioned before, I don't say that THIS is the ultimate solution (the topic title say "MY OOM PROBLEM and not OOM PROBLEM), I only want to share my personal experience, since it works for me. Maybe works for someone else to.

Unfortunally I don't have FSUIPC reg. version, so I cannot make all the test, but maybe someone else can meke all the test and come with some news.

 

 

 

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Maybe, I'm not an expert, but also you trust me as since I have quit UT2 and make the change with explorer suite, I've never had OOM. Maibe it's a coincidence, or maybe not, hwo knows? As I have mentioned before, I don't say that THIS is the ultimate solution, I only want to share my personal experience, since it works for me. Maybe works for someone else to.

 

If your Large Address Aware bit wasn't set on your FSX.EXE file, then I would say, You either didn't install SP2 before you set it with CFF Explorer, or if you did install SP2 first, something went wrong with your SP2 installation. You may want to verify the installation, as that bit should have been set if SP2 was installed correctly. You should be able to check by looking in your program and feature list in your control panel. If It should say Microsoft Flight Simulator SP2. If you select the view  installed updates, you should see SP1 and the RTM (It won't say that ) as well.

 

Tom Cain

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Well I do a research and here: http://www.iflysimx.com/topic/274-large-address-aware/ I found an intresting point : it say that FSX with SP2 HAS infact the ABILITY to use 4GB instead of 2GB, BUT... "The FSX uses basically only 2GB of RAM, it doesn't matter if you have a 64-bit OS or a 32-bit OS!" So in order to benefite for it, it must be given the input to fsx.exe, that's why they recomand the "explorer suite", it seems to me like an engine car wich say" ok I have the ability to move the car, but you must insert the key in order to start".

So wich is the truth?


If your Large Address Aware bit wasn't set on your FSX.EXE file, then I would say, You either didn't install SP2 before you set it with CFF Explorer, or if you did install SP2 first, something went wrong with your SP2 installation. You may want to verify the installation, as that bit should have been set if SP2 was installed correctly. You should be able to check by looking in your program and feature list in your control panel. If It should say Microsoft Flight Simulator SP2. If you select the view  installed updates, you should see SP1 and the RTM (It won't say that ) as well.

 

Tom Cain

Sorry man but I have installed SP2 since it comes out, with all the newer version of add-on wich doesn't even allow you to install if you have no SP2 installed. Trust me, there is nothing wrong with my SP2. nI wonder why if a person try to help there is allways someone wich must say that is something wrong with his software... Forget it man, my fault if I was coming with some ideas. In fact I don't even care if someone else has OOM errors, I'm happy that I can fly without it. B)

 

BTW, my FSX version is : 10.0.61472.0 (fsx-sp2.20071210-2023)

Also I forgot to mention under add-on that I also have "accu Feel (A2A)" and RAAS PRO, REX Essential plus OV (for WX) and REX 4 for texture, and under scenery I have tons of airports from aerosoft, fly-tampa and LSH (LHBP).

Now if I didn't have SP2 as you say, oir maybe my SP2 is installed corrupted, I am the first in the FSX History wich can use all these add-ons without SP2 installed or corrupted!!! :lol:

Trust me man, I'm not a yesterday user, I use FSX since the release date in later 2006. So let's stop fantasticate come back on earth with the problem of OOM, wich is doesn't seems to me that no one of the "expert" find any solution. At least I try to give one :wink:

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Well I do a research and here: http://www.iflysimx....-address-aware/ I found an intresting point : it say that FSX with SP2 HAS infact the ABILITY to use 4GB instead of 2GB, BUT... "The FSX uses basically only 2GB of RAM, it doesn't matter if you have a 64-bit OS or a 32-bit OS!" So in order to benefite for it, it must be given the input to fsx.exe, that's why they recomand the "explorer suite", it seems to me like an engine car wich say" ok I have the ability to move the car, but you must insert the key in order to start".

 

So wich is the truth?

 

Did you bother reading the comments below that post? The ones that say FSX SP2 is already LAA? I think you are mixing up RAM vs VAS, they are 2 different things When we talk about  an application being Large Address Aware, we are referring to it's Virtual Address Space (VAS) not the actual Physical memory (RAM). In fact you can run a LAA App on a system with only 2GB RAM. The system manages what to use in memory (RAM) and what to page out to your Virtual Memory  (VM Not to be confused with VAS) or as it's also called Page file. VAS is a the virtual address range that the OS allocates to each process. This is how you are able to run multiple processes on your computer at the same time. Each process is allocated the same VAS size. for a 32bit App it's 4GB, whether it's a 32 or 64bit OS. The normal limit is 2GB for the app with the remaining 2GB reserved for the system. The LAA bit allows the APP to allocate for itself a larger space. Up to 3GB out of the 4. for a 32bit OS, how much is set in the systems Boot.ini file with the /USERVA switch or the /3GB switch for WinXP systems and the full 4GB VAS for 64bit OS's.  

 

Tom Cain 

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Texture set to 2048 with "texture Max load editor" so I don't have to meesup with fsx.cfg file (just google to download it).

 

Since your running GSX that tool you downloaded is not necessary and if you make any changes in the sim during the flight, the 2048 will get reset back to 1024. A better way since you have GSX installed would be to open the Addon Manager and set your 2048 there and that value will stay forever even if you make changes using the menu during the flight. Addon Manager is the only program out there that will continuously keep that value set regardless of what you do.

 

Also, if you want to really conserve VAS, ditch the 2048 and run 1028 for even further memory savings. The difference in appearance will be negligible.

 

 

For those wich use "Ultimate Traffic 2" I really have to say that even with traffic at 25% selected you will encounter OOM problem.

I dont. I run UT2 at 85% and never encountered an OOM due to that. In addition I have all the WOAI cargo packages installed and run those at 100% to make sure they all show up.

 

 

 

I have to uninstall my UT" because with all the config was impossible to fly without an OOM. So I put the WOAI traffic in fsx. Unfortunally UT2 is a huge memory eating software, and for ex. at EGLL London X from Aerosoft or Dubai International from Fly Tampa I was only capable to land , and then wasn't able to taxi, because an OOM occure.

 

The UT2 module shouldn't use much memory. In actuality, ditching UT2 and going to WOAI is probably a worse move as the WOAI models aren't even FSX native models and will perform worse than FSX native models. Also if you download the WOAI packages that are titled as FSX packages, they include textures that are even larger than the UT2 textures which will consume more memory, plus they are still not FSX native models even thought the package says it's for FSX.

 

One other note about WOAI that you may not know. When you install the packages and then convert the flight plans to FSX format, assuming that you did that, if you look at the recompiled flight plans that are included you will see that a lot of flights at set to show at a 0% setting which means that if your traffic slider is set as low a 5%, you will still get a lot of traffic sshowing. Some of the flight plans from some packages are randomized better so that the AI slider will actually work, but some packages are set to show 100% traffic no matter where your slider is.

 

WOAI while being a great package, especially for FS9 users is much less efficient AI package than UT2 is. Between some of them including larger textures, the FS9 models and the fact that it uses .bgl based traffic files makes it a lot less customizable than UT2 which uses simconnect to inject the traffic. In addition, in the UT2 UI, you can customize the amount and distance for the AI to spawn which can lead to using less memory and you can also set the max altitude for which the traffic on the ground won't display, again saving memory usage and FPS.

 

Anyway, I'm glad that all that stuff, some of which is not necessary that you originally posted, is working for you, but I wanted to let you know what you really did and what's going on behind the scenes, especially related to your AI traffic.

 

 

Sean Campbell

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I dont. I run UT2 at 85% and never encountered an OOM due to that. In addition I have all the WOAI cargo packages installed and run those at 100% to make sure they all show up.

 

Same here, I ran UT2 at 100% AI and hadn't have OOM issues, and that's with the 777, NGX on a Vista 32Bit OS system. I did switch to WOAI (Also at 100% airline AI) because of the way UT2 injects traffic I found to be the source of micro stutters and pauses in the sim from time to time. No such issue with WOAI. I have just recently switched to using  FSX-SE, which I think ultimately (As well as P3D V2.5 which appears to be just as efficient) with it's improved VAS management is the way forward, in terms of avoiding OOMs, at least until P3D goes 64bit. While I haven't had a big OOM issue with FSX Classic. (Although it had happened a few times.) Since moving to FSX-SE I never even come close. Except when the destination is KLAX runway 25R/L with the T7, which is discussed and acknowledged as a source of a VAS leak in another thread.by PMDG. Problem appears to be with the last few cycles on Navigraph data for those approaches.

 

Tom Cain

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If you look into the manual for the NGX, Ryan made a great guide for tweaking FSX to prevent OOMs. One of his suggestions was to use Bojote's web tool at http://www.venetubo.com/fsx.html

 

Also download and use this Scenery Config Editor tool http://sourceforge.net/projects/fs-sceditor/ and only activate scenery that you are using for your flight.

Many new airports come with a lot of photo-real scenery and any photo-real scenery loads into FSX even if you are not near the airports. This burns up VAS.

 

I was fortunate to have Ryan actually get into my computer and tweak everything. I must have just caught him in an especially good mood, because after he fixed up my computer (which was before the T7 was released), I have never had an OOM, not even with the T7 (unless I didn't follow his instructions).

That said, I do have something that is leaking memory when I fly over southern California, especially the San Diego area. Until I figure out what it is, I just have to stay away from there.

I see that all of the instructions that he gave me on OOMs are in the manual for the NGX.

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Since your running GSX that tool you downloaded is not necessary and if you make any changes in the sim during the flight, the 2048 will get reset back to 1024. A better way since you have GSX installed would be to open the Addon Manager and set your 2048 there and that value will stay forever even if you make changes using the menu during the flight. Addon Manager is the only program out there that will continuously keep that value set regardless of what you do.

 

Already done that, but also the TML has a checkbox that do the same thing if selected. It's prevent that the texture didn't change back to default even if you change settings in FSX. Anyway the Addon Manager is set to 2024.

 

 

 

The UT2 module shouldn't use much memory. In actuality, ditching UT2 and going to WOAI is probably a worse move as the WOAI models aren't even FSX native models and will perform worse than FSX native models. Also if you download the WOAI packages that are titled as FSX packages, they include textures that are even larger than the UT2 textures which will consume more memory, plus they are still not FSX native models even thought the package says it's for FSX.

 

For me changes everything. With WOAI is all fluid and no more shutters or freeze near airports waing from UT2 to inject traffic. And the frame rate improved considerably. With UT2 for ex at EGLL X from Aerosoft I wasn't able to get more then 11-12 FPS in day time, because at night time my FPS was 2-4%, even at the gate, now in VC I have 20-25% FPS and external view up to 29-30% stable. Plus no more OOM, I am finally able to land, taxiing and park to the gate. With UT2 at 50% I only was able to make the touchdown, and then OOM.

 

 

 

One other note about WOAI that you may not know. When you install the packages and then convert the flight plans to FSX format, assuming that you did that

 

What do you mean by convert the flight plans? The installation is totaly automated setup with the WOAI Installer for FSX, you must convert the flight plans and recompile them with Power Pack only if you want to use WOAI packages with UT2 database, doing a manual extraction and install of the AI models.

 

Saying this, I know that UT2 is more effective, and i must say that uninstalling UT2 for me isn't a good choice because first of all I pay to buy it and now I don't use it. But it was impossible for me to continue to fly. An every flight an OOM happend, now I have 2 weeks with every day flight with no OOM.

 

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What do you mean by convert the flight plans? The installation is totaly automated setup with the WOAI Installer for FSX,

I meant just what I said, convert the AI flight plans that WOAI installs to FSX format. I know what the automated setup is that WOAI uses because I have their cargo packages installed, but the automated setup doesn't convert the flight plans to FSX format. You need a separate utility like AIFPC http://aifs2.pvdveen.net/?cat=4 to convert the flight plans to FSX format.

 

Your probably wondering why would I want to convert them, they work fine as is? There are a few reasons why you want to convert them. First, FS9 and FSX store the times of the flights differently. Second, in FS9 flight plans the days of the week are numbered differently. In FS9 the week starts on Sunday which has the number 0. In FSX the week starts on Monday with the number 0. So when using FS9 light plans in FSX there will be a shift in the days. Flights that would departure on Sunday in FS9 will departure on Monday in FSX.

 

Lastly, the main and probably most important reason that you would want to convert the flight plans to FSX format is because you can't mix FS9 compiled flight plans with FSX compiled flight plans. The flight plans are stored in .bgl format and if you have all FS9 compiled traffic .bgls and then install one FSX compiled traffic .bgl FSX will only generate the FS9 compiled traffic.

 

Say for example, you install an ORBX or other manufacturers scenery that comes with its own AI for the airport and you have all the WOAI traffic but didn't convert the flight plans to FSX format, the traffic that came with the scenery, assuming it's compiled for FSX, will not show up.

 

Also, by not converting your WOAI traffic to FSX format, you will not be able to have any FSX ship or boat traffic since those run in a similar fashion to aircraft AI and FSX won't generate that traffic if you want to see boats or ships moving in the water.

 

you must convert the flight plans and recompile them with Power Pack only if you want to use WOAI packages with UT2 database, doing a manual extraction and install of the AI models.

 

See post above as I was not talking about importing the WOAI into UT2.

 

 

Regards,

 

Sean Campbell

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I meant just what I said, convert the AI flight plans that WOAI installs to FSX format. I know what the automated setup is that WOAI uses because I have their cargo packages installed, but the automated setup doesn't convert the flight plans to FSX format. You need a separate utility like AIFPC http://aifs2.pvdveen.net/?cat=4 to convert the flight plans to FSX format.
 

 

I do a research on WOAI forum and here : http://www.world-of-ai.com/forum/index.php?topic=10089.0 Peter van der Veen say that "No its not neccessary (to convert the flight plans), if you don't mind the shifted day in FSX you can use the FS9 bgl files without a problem."

 

So why should I do the convertion? I don't care about the day shifted. And this seems to be the only reason and not all the other reasons that you talk about. If it was necessary to make the convertion as you say, don't you think that this step shoud be mentionated in the installer WOAI documentation? Why do I have to do something that isn't mentionated in the documentation? I belive and follow the step wich the documentation of the software says and not some weird ideeas read on the forums. I know he is talking on the site about this, but the point is that isn't necessary at all to do the convertion in order to use WOAI traffic to work in FSX.

 

Anyway it's a little out of topic this disscution, I was talking here about OOM not WOAI FP, and honestlly I don't care a thing about WOAI flight plans, because they are ok as it is.

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If you look into the manual for the NGX, Ryan made a great guide for tweaking FSX to prevent OOMs. One of his suggestions was to use Bojote's web tool at http://www.venetubo.com/fsx.html

 

 

Which manual  did he mention this in the introduction manual?  reason asking I find it hard  to believe  since   it  may have  a been a good tool many years ago with medium pc  etc  but  there are better guides  to  ensure your fsx runs  smooth  than allowing   the bojote  to make  changes  for  you

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Which manual  did he mention this in the introduction manual?  reason asking I find it hard  to believe  since   it  may have  a been a good tool many years ago with medium pc  etc  but  there are better guides  to  ensure your fsx runs  smooth  than allowing   the bojote  to make  changes  for  you

 

2To be honnest, I don't know because I only read PMDG manual for pmdg products, if I wanna read how to configure FSX I read only this : http://www.simforums.com/forums/the-fsx-computer-system-the-bible-by-nickn_topic46211.html

what other people say or think about fsx is irrelevant for me. I've used a couple of times that tool years ago, but not today of course.

Like the disscution first about WOAI FP, telling me about boats, and hwo knows what else. Hwo says I wanna see boats or dogs or something else in a flight simulation??? My slider for boats is set to 0, like any other slider wich has nothing to do with planes. It's a sim about flight not about fishing. Even the road vehicles I set to zero, because if I want to see cars I switch on Euro Truck Simulator 2 and see as many cars I want. In a flight sim I wanna see planes not some stupid stuff that has nothing to do with piloting.

Considering that every polygon render in real time or not, every 3d object that appear or move in FSX eats a lot of memory. I've even set to zero the airport vehicles. How many of simmers ever used one of that stupid and ugly vehicles wich microsoft designated in 2006?!? It's absurd man.

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Artur, I find that people are trying to help you to understand what you are doing and you seem to be rather disrespectful to what they are telling you.

 

Jim Burke

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Artur, I find that people are trying to help you to understand what you are doing and you seem to be rather disrespectful to what they are telling you.

 

Jim Burke

If I'm not agree with what someone say means that I'm disrispectuful for you? Strange point of view. I didn't offend anyone, I was only telling my point of view. When I open this topic I wanted to help someone else with the solution that works for me, but except 2 users, it seems that the others try to convince me that I make a ton's of mistake by starting with wrong installation of FSX, SP2, and something else. For me that was disrispectul, because I never dare to tell someone that he has wrong installation of the software (making in this way feel him like a foul). If I was so stupid to have all wrong installation, how is that I don't have OOM anymore and thousand of people still have it?

That point of view offend me, but I try not to be rude with anyone. I repeat I was only open this topic for trying to bring (maybe) some help, I didn't open it for asking some help. It was not my problem with OOM, because I resolved in this way.

Tell what: I ask some administrator to close or cancel this topic, so the question is closed. In this way everyone is happy, I will continue to make my flyes without OOM with all the FSX and SP messup like it was tell, and thats it.

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I do a research on WOAI forum and here : http://www.world-of-ai.com/forum/index.php?topic=10089.0 Peter van der Veen say that "No its not neccessary (to convert the flight plans), if you don't mind the shifted day in FSX you can use the FS9 bgl files without a problem."

 

So why should I do the convertion? I don't care about the day shifted. And this seems to be the only reason and not all the other reasons that you talk about. If it was necessary to make the convertion as you say, don't you think that this step shoud be mentionated in the installer WOAI documentation? Why do I have to do something that isn't mentionated in the documentation? I belive and follow the step wich the documentation of the software says and not some weird ideeas read on the forums. I know he is talking on the site about this, but the point is that isn't necessary at all to do the convertion in order to use WOAI traffic to work in FSX.

 

Anyway it's a little out of topic this disscution, I was talking here about OOM not WOAI FP, and honestlly I don't care a thing about WOAI flight plans, because they are ok as it is.

 

Artur, I think you are not understanding or comprehending what we are telling you, maybe it's due to language barrier since English may not be your native language which is ok. I'm glad your not getting OOM'S anymore since apparently whatever you did seems to be working for you.

 

My posts regarding the traffic and SP2 were meant to educate you since you apparently didn't know that SP2 was already large address aware since the wiki page your read didn't state it, and apparently didn't know that the WOAI Installer doesn't install the flight plans to FSX format. You asked why would you want to convert them and I gave you the reason. Personally I don't care if you do it or not or care if you want to have boat traffic, but I thought it would be nice to let you know what the pitfalls are if you don't do it. Suppose one day you turned on the boat traffic and couldn't get it to work and wondered why. Well, know you know.

 

That being said, when you post things that are factually incorrect, like SP2 not already being large address aware and having to do it yourself, or if anyone sets their UT2 traffic higher than 25% they, do you honestly think no one is going to say anything to correct you. If I post something incorrect I don't take offense to someone correcting me, its a process of learning. That's how I though you may look at it as well. I was trying to let you know the pros and cons of using WOAI and what the consequences can be if you don't convert them to FSX format flight plans. That way in the future if you install some more traffic that is FSX format and it doesn't show up you would know why.

 

Apparently I was wrong in assuming that you might appreciate the information that I was giving you in case you run into issues in the future with other traffic, or that you don't need to use that Texture Max Load Editor in conjunction with it being set in the Addon Manager. Going forward I will be sure not to give you more information that I think you might find useful or save you some time, but if you post something that is not true, I may comment so that others who have the right to know the correct information will have it.

 

Happy flying,

 

Sean Campbell

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Artur, I think you are not understanding or comprehending what we are telling you, maybe it's due to language barrier since English may not be your native language which is ok. I'm glad your not getting OOM'S anymore since apparently whatever you did seems to be working for you.

 

Got you're point, no prob. for me, and yes, english is not my native language, and maybe sometimes I miss the sense of the phrases.

 

But what I was trying to say also, is that with WOAI traffic and explorer suite, I didn't have anymore OOM, instead with UT2 I do. You said that the models of WOAI needs more memory then UT2 models, but you didn't explain at all for ex. why I has lower frames with UT2 and very high frames rate with WOAI. You were talking about flight plans, wich it isn't so important to me right now. I mean it was a discussion wich was no use for me in that moment (tks anyway for information).

Anyway sorry I didn't mean to be rude with some of you here. I was only try to focus on other arguments, that's all.

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Got you're point, no prob. for me, and yes, english is not my native language, and maybe sometimes I miss the sense of the phrases.

Hi Artur, that happens a lot of times in forums that have an international following. There are a lot of ways people say things, that when they are not native English speakers, can be misinterpreted or sound like that are coming across a different way. I just wanted to let you know that I wasn't trying to prove you wrong or attack you, but give you facts and reasons. Glad you understand now.

 

 

You said that the models of WOAI needs more memory then UT2 models, but you didn't explain at all for ex. why I has lower frames with UT2 and very high frames rate with WOAI.

Here's the thing with WOAI and UT2 models. UT2 actually uses a lot of the same models as WOAI, but the ones in UT2 are FSX native models while the WOAI models are FS9 native. There's actually a free tool you can download and use to check to see if an aircraft is an FS9 or and FSX model. The tool is called a HEX-editor. You can read more about it here: https://raubkatzedermeere.wordpress.com/7-flightsimmer-tips-and-hints/

 

A few of the differences of using FS9 AI models in FSX are that FS9 planes that have propellers will often display the propeller as a black disk when the engine is started. To fix this you will have to change the transparencies in the prop.bmp or use an FSX equivalent model.

 

Another difference is that when using FS9 AI models is that if you turn on Aircraft Cast Shadows the FS9 AI won't cast ground shadows but will actually become invisible leaving only the aircraft's navigation lights and beacon lights. If you don't use shadows then it won't be an issue.

 

Lastly, FS9 AI models theoretically won't be as effective in FSX as FSX models would be. That would probably show up more in FPS than in VAS usage though.

 

When I was talking about the FS9 models from WOAI using more memory I was referring to the textures. You see, on the WOAI site you will see that some packages you can download for FS9 or FSX, while some are listed as just FS9. The ones listed for FSX still use the same FS9 models and FS9 compiled flight plans, but some of them listed for FSX have larger HD textures in 2048 or 4096 sized texture sheets, while the FS9 ones use 512 or 1024 sized textures. If you use the ones with large textures you will use up a lot more VAS. If I were you and are going to stick with WOAI, I would use the FS9 packages so that you get the smaller textures. On a side note, the UT2 AI use 1024 sized textures. You should also mip map the AI textures to help increase performance and reduce shimmer.

 

Take care and have a nice weekend.

 

Sean Campbell

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