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Nyxx

This could be ground breaking news for P3D/FSX

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This is talking about Split airport due out soon. Making the airport use memory outside of the sim

Just to be clear, it's not a development we did, we are licensing it. But is indeed makes one hell of a difference. Not only because the memory, but also because it adds some new options with animations, effects. The fact we can add a highly complex airport scenery like Spilt and only have the memory footprint of a small VFR airfield of course not only means that we get better fps and led memory problem, but also that scenery can be more complex. Even better, when needed we can use the memory that's left to make more complex aircraft!

 

Memory is by far the biggest limiting factor developers are facing at this moment.

 

 

Airports not using VAS = Happy days.

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Seeing that scenery consists of bgl files, bmp files, dds files and stuff, how is that supposed to work?

 

GSX is an external application but as soon as it "injects textured objects into the sim", the sim's VAS footprint has to increase.

 

 

 

EDIT:

 

David, your topic has been deleted from the ORBX forum already.   :P

Edited by olli4740

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how is that supposed to work?

No idea but I dont think they would claim it if it was untrue.

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If they license it, does that mean other developers can't utilize the same idea, or?

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I supposes if this is possible, it wouldn't be far different from what I suspect texture direct by Rex is all about achieving. I don't know this... just a hunch. But if so, 64bit can wait! Lol.

 

Or another possibility is to have a way of addons running 32bit and the Sim core 64...that could work too. Dreaming there.... I know.

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EDIT:

 

David, your topic has been deleted from the ORBX forum already.  

No surprise they forums are only for blowing hot air at them. As you know i made no reference to any developer, just a case that new tech for airports used  VAS out side the sim. Its the reason I find there forums almost pointless to read. 

 

But ofc this is to much for terms of use, they might as well say " tell us we are wonderfull or your posts will be deleted without warning this is why orbx forums are a nice place to be" O really!!!!

 

or just plain boring as hell.

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EDIT:
 
David, your topic has been deleted from the ORBX forum already.  

 

If that's true, how pathetic

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You said it.

 

Bare in mind I did not name the airport or the developer or Aerosoft, no body, just that a new airport was coming out with new tech were the VAS was used out side of the sim, no names nothing. You would think they might even found that interesting themselves??????

 

DELETED.

 

You sure nailed it Erich.

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So who's the developer? I'm interested to read about it now.

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You would think they might even found that interesting themselves??????

 

DELETED.

 

 

Because you were talking a tech they haven't develop. This is not allow in their forum I suppose.

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Nothing is.....away best to leave them out of this.

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I just read this thread over at Aerosoft.  It sounds very interesting indeed.  Well, I guess Majestic have already managed a flight model outside of the sim, now its memory.    Mega airports will soon be high FPS playgrounds for all.   :lol:   I think 

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Wow! I hope they can retrofit this into Heathrow...

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So who's the developer? I'm interested to read about it now.

 

 

Internal Aerosoft development. Mathijs said so in his opening post "over there".

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Maybe REX people figured it out too considering they're working on a new groundbreaking weather engine...

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Seems promising, will keep an eye on this for sure.

 

And I don't see any reason to bash Orbx for deleting the thread. It's clear their forum prohibits discussions about other 3rd party scenery development. Their forum, their rules. Same goes for Avsim, or any other forum. 

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Seeing that scenery consists of bgl files, bmp files, dds files and stuff, how is that supposed to work?

 

GSX is an external application but as soon as it "injects textured objects into the sim", the sim's VAS footprint has to increase.

 

Hi Oli

 

Thanks, I think you're very close to reality. The "technology" is called Airport Controller and as I participated on this I have quite detailed info.

I'm afraid this will be not ground breaking. I believe it will have significant effect on FPS, but it's not a SW messiah.

 

The APC will be also used for Mega Airport Prague which should be soon released too. And as this is bigger airport I think the FPS-win will be more visible there. At least - what test show us, the airport itself has really very low FPS drop.

 

So, I'd like to ask other people here to calm down a bit - I'm afraid such discussions could self-generate sky-high expectation. What could only end as everybody would be angry to Aerosoft.

Do not forget, that every computer is a independent world, so do not expect almighty problem-solver.  Do not "develop" a novel from few words and sentences Mathijs wrote.

Despite all I wrote I hope most of the users will be happy with that technology :-)

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I'm definitely looking forward to LDSP because of its scenic location and some cool departures and approaches.

 

If the Airport Controller does a better job than a certain SimObjectDisplayEngine (less stutters than with DD's technology) I will be pleased.

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No way software operating inside an operating system can define to that OS where and how VAS is used.

Offsetting thread load is one thing, but I can't see the technical argument by uitlising a dll outside of the sim - it still uses VAS address space inside the OS.

Unless the dll can be run on a separate computer of course.

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I'm definitely looking forward to LDSP because of its scenic location and some cool departures and approaches.

 

+1 On holiday there later this year so would like to practice the approaches!

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I'm afraid this will be not ground breaking. I believe it will have significant effect on FPS, but it's not a SW messiah.

 

Still.  Efficiencies like this, coupled with the new Optimize tweak should do loads to improve the overall experience for many.

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I will beleive it when I see it!!! It´s like religion and *******, everyone talks about him and beleives in him, but  nobody has seen him!!!!!  :lol: We simmers are a strange breed! If I would have implemented everything people post on the net as "the magic for your sim" I guess I would have to reinstall my sim once a week! Strange that the developers of sims and add-ons never recommend us to use theese fixes? But, I guess all Messerschmitts out there know far better.  :P

 

Jack

the Swede in Spain

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...but I can't see the technical argument by uitlising a dll outside of the sim - it still uses VAS address space inside the OS.

 

But if it uses an .exe file than rather than a .dll then each .exe file each has the full 4GB available in 64-bit Windows.

 

That's what the FSX SDK recommends:

The recommended method of writing an add-on is to build it out-of-process, as an application (an .exe file) rather than in-process, as a library (a .dll file).

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But if it uses an .exe file than rather than a .dll then each .exe file each has the full 4GB available in 64-bit Windows.

 

That's what the FSX SDK recommends:

 

That makes perfect sense. But if so, why hasn't everyone done it before now? I find that rather curious.

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Just add a 1 on your optimize all my airports sucker line in cfg file - lol kidding

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