April 28, 201511 yr Hi Brendan, it's a new AA technique but only available on the 9XX series Nvidia cards...
April 28, 201511 yr I just set it through P3D. The only changes I make in NVidia Control Panel are: 1. Enable MFAA 2. Enable High Performance Mode 3. Enable Single Display Mode 4. Set LOD to Clamp Are you sure that this works as the game needs to support this and none of the Fs is one of them. "Nvidia is introducing this nice new AA mode which gives the same quality as 4x MSAA but has only the performance costs of 2x MSAA. It is based on a Temporal Synthesis." http://www.guru3d.com/articles-pages/mfaa-multi-frame-sample-aa-guide-review,1.html 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
April 28, 201511 yr Hey Gerard, No I'm not sure whether P3Dv2 supports MFAA, but it's ticked on regardless! Philip Manhart :American Flag: - "Wise men talk because they have something to say; fools, because they have to say something." ~ Plato
April 28, 201511 yr Actually you can see it working if you enable it and take a flight in a chopper...AA should be apparent, but there is also some strange "artifacting" if you look at clouds through the rotor effects (I'm guessing this is the algorithm trying to work out the difference between the two frames)...
April 28, 201511 yr You know what did it for me- getting rid of SweetFX/Reshade- I was able to modify the prepar3d native HDR.hlsl to achieve the same result, and it actually softened the cockpit nicely, without blurring out detail. Brendan R, KDXR PHNL KJFK Type rated: SF34 / DH8 (Q400) / DC9 717 MD-88/ B767 (CFI/II/MEI/ATP) Majestic Software Q400 Beta Team / Pilot Consultant / Twitter @violinvelocity
April 28, 201511 yr Author Thank you for all the posts and tips, learning loads and finally chasing that magic dragon of the Simming world B) Thank you
April 29, 201511 yr Thank you for all the posts and tips, learning loads and finally chasing that magic dragon of the Simming world B) Thank you Haha, please be careful! It can be very dangerous to "chase the dragon" ... http://en.wikipedia.org/wiki/Chasing_the_dragon - Jens Peter "Penz" Pedersen
April 29, 201511 yr By the way, I get by with a very modest 2xSGSS on the GTX670, in my experience it eliminates most flicker; of course 4x is better, but also much harder on frames, at least on my aging GPU. P3D settings are FXAA off, 4xMSAA, 4xAnisotropic; then, using NI, set Antialiasing mode to "Enhance the application setting" and add the 2xSGSS Transparency Supersampling. - Jens Peter "Penz" Pedersen
May 1, 201511 yr Author By the way, I get by with a very modest 2xSGSS Yes i have been playing with the settings and dropped mine down to 2xSGSS as well and keep everything else the same as my original NI post and i am still happy with it. Its a nice balance between quality and performance. Here is my P3D settings, the strange thing is though, when i up my MSSA from 4 to 8, its like it goes in reverse, the Anti-Alaising comes back into it, i then drop it back to 4 and its perfect again!! Strange, not a problem though, i'm happy. Capture by *poppet*, on Flickr
May 1, 201511 yr down to 2xSGSS as well I'm with you on this one Elaine. 2xSGSS is fine here. I'd bump up the anisoptropic to 16 though, I doubt that would have a noticeable affect on performance. Neil Andrews. Fight or Flight - YouTube | Twitter
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