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Thank you all for your input.

But that proves my point that we purchase all these add ons to just turn things off and lower settings and tweak and yet they spend weeks months years still wanting update a 32bit program

Just focus on a 64bit and done, release it that's it!!!
The devs are laughing at us making a motsa.

Just throwing my 2cents in

Edited by n4gix
Removed the stutter... ;)

There is no conspiracy here. Developers would love everything to have to suffer through OOM's. Remember, they fly flight sims as well....

 

The jump to 64bit for P3D is apparently coming, though I've heard widely different time frames for when that is expected. However, from what I understand all add-ons will break and need to be patched because of it. Whether they would charge us again or give a discount, not bother re-releasing it or whatever, is up to that company and I'm sure different companies will do it different ways.

 

However, you asked how to avoid OOM's and people have given answers but other then either not buying add-ons or finding how you can avoid OOM's, there isn't a lot else we can do. You could move to X-Plane, or wait.

 

The developers will continue to release products for the existing sims. They are not going to stop. And when P3D does become 64bit, they will release products for that. But developers can do no more then release to what is available until Lockheed changes that

Chris Smith

Pro-ATC/X  and somtimes Pilot2ATC

 

VATSIM... you cannot go have diner and put it all on pause...

 

Or you can be on Vatsim, start a 3 hour flight some where, fly about a half hour and the only controller within 2000 miles of you signs off for the evening. 

 

 

 

This is the reason I normally fly events as there is some guarantee. However, lots of areas have 'Vatsim Days' where they control either an airport or regions within that country. And lots of country provide a timetable of their controllers of when they are booked.

 

Would I would love is a central system that all regions/countries use as a booking system that they can use, but most importantly, that people flying can interrogate to find where bookings are for a given day/time.

 

Realistically that isn't difficult either since it's only really a database and some web code. The trouble is we would need most, if not all, regions/area's to be happy to use it

Chris Smith

Or you can be on Vatsim, start a 3 hour flight some where, fly about a half hour and the only controller within 2000 miles of you signs off for the evening. 

 

Thats one of the reasons i stopped using VATSIM a few years ago.

 

Another thing is sometimes you and one controller are the only gamers, which can be a bit boring. Although not that different than in real life at a small airport with a control tower.

Thats one of the reasons i stopped using VATSIM a few years ago.

 

Another thing is sometimes you and one controller are the only gamers, which can be a bit boring. Although not that different than in real life at a small airport with a control tower.

 

I tried it for about a year, years ago, and as time went on it seemed to get worse and worse. I finally threw in the towel and got RC4 at the time and never looked back. Now I used Pro ATC which in my opinion is so much better, I fly Sids and Stars on almost every flight on 3 different VA's all over the US and Europe. I always have ATC, and it is pretty realistic in my opinion. No waiting around at the airport for a controller to show up or waiting for some special day or time of day or location to fly where ATC happens to be. 

 

 

 

I agree it can be annoying with Vatsim and the timings. I changed the way I fly and when because of it and are starting to build up my own timetable of best areas and when. But this isn't for everyone, and won't work for everyone.

 

I'm quite spoiled in that London airspace, as well as large sections of Europe almost always have traffic so I always have traffic and will always be able to find airports that have control in the evening. But, if you wanted to fly elsewhere your mileage will vary.

Chris Smith

  • Commercial Member

Just focus on a 64bit and done, release it that's it!!!

The devs are laughing at us making a motsa.

 

Are you suggesting that all this bad press in the forums about addons not working because of OOMs is in the dev's best interest? I somehow doubt that the current situation is actually helping sales. More like the contrary.

 

64 bit architecture for home computers has been on the rise for about 5 years now, right? If the move to P3D "64" was a matter of "just" or "be done with it", if it was in any way feasible, they would have done it already. Furthermore, there is nothing the addon developers can do about it. But they want to stay in business, so what do you expect them to do? Stop programming until the sim has been re-released?

 

Want a conspiracy theory? Here is mine: I wonder about this 64 bit business. There has to be something to it that we don't understand. Normally, migrating a 32 bit C++ program over to 64 is not that hard, you use a current compiler and modify all your varaibles to 64bit types. Iron out the then incompatible function calls, maybe even do this programmatically, and you should be all right. A lot of typing, testing and re-testing, to be sure. But not immensly so, as it basically is only regression testing (="does it work like before"?). As this didn't happen with ESP/P3D, IMO there has to be more to it than meets the eye. Could be technological as well as a question of time and budget, or even legal/licensing. Might even mean a whole new sim, one that is not only incompatible to current addons, but makes it necessary to rewrite them completely (like P3D vs XPlane).

LORBY-SI

I really question myself how much work it would be for developers if P3D switches. If a developer has referenced sim variables that needs to be changed to the new 64bit varibles, then there would be a small, but not huge amount of work. But I question if there would be much more then that. If not, it would be pretty simple to port all of the add-ons over. And, if LM released a closed beta to HiFi, PMDG, A2A etc they can get an advance on that work before the program is released so we as customers don't have a long wait.

 

But, I've heard so many rumours from 2 years, to P3Dv3 for the 64bit release that I suspect nobody really knows other then LM

Chris Smith

Is there not some strange archaic language (assembly is hell to write) at the core of ESP that hinders 64-bit conversion and as such that core part has to be totally re-written to C++ and de-bugged etc...before any conversion at all can begin? That would slow things down as assembly is a bit by bit thing, no words are used just hexadecimal coding

Is there not some strange archaic language (assembly is hell to write) at the core of ESP that hinders 64-bit conversion and as such that core part has to be totally re-written to C++ and de-bugged etc...before any conversion at all can begin? That would slow things down as assembly is a bit by bit thing, no words are used just hexadecimal coding

 

I have a feeling that on the LM priority list of things to be done with P3D, 64 bit is down near the bottom. Let's face it, for the intended goal of P3D, most people using it as a training tool are not interested in installing photo real scenery, and airports and aircraft  that cause all the OOM problems. They just want something that is stable and has good flight characteristics, and this present version, in my opinion, fills that bill. 

 

 

 

I think you're right. The consumer market is a nice beta testing ground for them I suspect that maybe pays some wages, but the big part for them is the corporate version.

 

Talking of Assembly, let's take a minute to remember Rollercoaster tycoon was written all in Assembly :|

Chris Smith

P3D does exactly what it is suppose to do and operates exactly as intended for its default environment.  That's as far as their obligation is to us and I expect nothing less.   3rd party add-ons are and have always been the cause of OOMs in FSX and P3D.   

 

Does it suck that we have to go in there and tweak THEIR products to OUR system?  Sure it does.   But I have no problems doing it because I understand what the 3rd Party guy is trying to accomplish with his 2k/4k textures on everything and that new airport, now with 10x more moving cars and ceiling fans for your viewing (not flying) pleasure.

 

If you seriously spend an hour configuring your system to FLY and not to SHOW A PICTURE you will have a much more relaxed and stress free experience.    I was able to modify my 30 something payware airports to get rid of their ridiculous oversize textures and save a butt load of VAS space for it.   Rex took care of its own textures with 512/1k options.  Thank you REX.

 

I also don't try to whip the donkey towing the 50 tons of stone in the cart till it dies.   Looks like you are trying to do the same too.  Good.    Heavy hitting planes like PMDG aircraft already suck up 700+ megs of VAS and usually have a nice fat 4k texture slapped on the exterior for no good reason other than to show off how pretty the plane is (I know.  I paint those 4k monsters myself for PMDG products).   You don't GET to have sliders maxed out for autogen and the other stuff if you want any kind of stable flight that lasts for more than 5 minutes.  It's just the way it is.   

 

Until 64 bit becomes available that's the way it is.  Suck it up.   Do the maintenance on your SIM to get the best bang for your bucks.  The 3rd party guys can't.  To many system configs and they have no clue what other stuff you have running.  They make an add-on with the mindset (most of the time) that their product is all that matters in the grand scheme of things.  Anything you add extra on top of their add-on on top of the simulator is your responsibility, not theirs.  You may not like that but I understand it and have accepted it.

 

I do wish more airport designers would have options in their installers to install small er texture packs instead of having to eat those 2k/4k beasts and then spend time compressing them down to 1k with mipmaps so I can 30+ FPS and not Ding-to-Death on short final after a 5 hour flight.

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Brian Navy

Just my worthless two cents here.

 

Perhaps, P3Dv2 is not the best platform for FTX Global + PMDG 777 combinations. I wouldn't be the first to notice an enormous amount of OOM reports with these two addons used together in P3D.

Daniel Moser

 

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