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Featured Replies

.....

 

Until 64 bit becomes available that's the way it is.  Suck it up.   Do the maintenance on your SIM to get the best bang for your bucks.  The 3rd party guys can't.  To many system configs and they have no clue what other stuff you have running.  They make an add-on with the mindset (most of the time) that their product is all that matters in the grand scheme of things.  Anything you add extra on top of their add-on on top of the simulator is your responsibility, not theirs.  You may not like that but I understand it and have accepted it.

 

 

And that is why I disable the exterior model for the PMDG 777 and use the saving mode of FUIPC

 

allen

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I do wish more airport designers would have options in their installers to install small er texture packs instead of having to eat those 2k/4k beasts and then spend time compressing them down to 1k with mipmaps so I can 30+ FPS and not Ding-to-Death on short final after a 5 hour flight.

 

Wish more simmers would read this and attempt to understand the concept. 

Edited by n4gix
Trimmed excessive quote! Again! :(

 

 

 

  • Moderator

Is there not some strange archaic language (assembly is hell to write) at the core of ESP that hinders 64-bit conversion and as such that core part has to be totally re-written to C++ and de-bugged etc...before any conversion at all can begin? That would slow things down as assembly is a bit by bit thing, no words are used just hexadecimal coding

Ah, the assembly legacy code was finally replaced by ACES during the development of FSX. The only part of assembly that remains resides in the continued mistaken belief that it is still there... :Whistle:

Fr. Bill    

AOPA Member: 07141481 AARP Member: 3209010556


     Avsim Board of Directors | Avsim Forums Moderator

And that is why I disable the exterior model for the PMDG 777 and use the saving mode of FUIPC

 

allen

I've sucessfully disabled the exterior model, but it does not save any VAS, whatsoever (even over a long flight). I have no clue as to why.

38.jpg

Brynjar Mauseth 

  • Commercial Member

Back in my day, this almost lowest level language was called "Assembler". It was not hex bytecode (that would be machine language) but a very limited instruction set working directly with the registers and the micro programs inside the CPU.  Never heard of "assembly" ??

 

Btw: the "corporate version" theory. Recently there was a post in a P3D thread from a guy who had professional dealings with LM. He pointed out that LM has flightsim gear that will blow your socks off (that I believe) and that P3D is actually more of a marketing gig. This finally made a whole lot of sense to me, I always wondered about P3D and profits and "why" even do it... If marketing is paying for this project, then it does not need to turn a profit, this money is considered lost in the short term anyway.   

LORBY-SI

  • Author

NYxxUK

I have tried your suggested tweaks and tried the same flight from fly tampa yssy to taxi2gate vhhh

 

And got an OOM this time half way through flight.


Nuitkati

 

Sure they can just bring out a 64bit platform. Its like our computer parts such as GPU CPU etc etc being upgraded in increments so they have pple like us  hanging by their seats wanting it to get it.

why did they not just jump from 1gb of gpu mem to 6gb???

 

Its all about the MONEY!!!!!!!!

Back in my day, this almost lowest level language was called "Assembler". It was not hex bytecode (that would be machine language) but a very limited instruction set working directly with the registers and the micro programs inside the CPU.  Never heard of "assembly" ??

 

 

Assembler, sorry

It was my PhD mentor's father that tutored a guy that built the UNIVAC not me.

so i kno noughting

I just avoided assembler and machine language in my data acquisition duties.

 

allen

  • Author

SOOOO I tired to do a flight from EGLL to OMDB 

and guess what OOM on final this time with all settings low and 512 etc etc

 

I dunno im stumped

I just figured it out - Auto Save via FSUIPC and I gave myself 120 seconds interval between saves.  Load up on the scenery, enjoy, and usually atleast once during my flight OOM (I am just going to deal with it, like when you have to rip a band aid out <insert expletive...>)  I load up the saved file, with tons of free space. 

 

I am going to finally enjoy my sceneries to the max now.  I tried the approach to save as much as VAS as possible, P3D2.5 does not free VAS up quickly.....so now I am OOM'it (ryhmes with another word we all use)  to enjoy P3D2.5

SOOOO I tired to do a flight from EGLL to OMDB 

and guess what OOM on final this time with all settings low and 512 etc etc

 

I dunno im stumped

 

I do hope you use FSUIPC if not watch your ram usage and save regularly as you get close to final.

Its usually the destination airport loading that triggers the OOM

I just figured it out - Auto Save via FSUIPC and I gave myself 120 seconds interval between saves. 

 

I

 

To save cluttering your situation folder, save every 120 seconds to the same namefile, and have that filename as your go-to situation

http://forum.avsim.net/topic/471107-guide-to-mipmapping-and-optimizing-textures

 

The shame about this lies with any aircraft developer and any scenery developer involved 

 

they are all ....   ducked in the head

 

and anyone who buys into their products are,  all ducked

 

 

airplane devs and airport devs, even a popular scenery dev... talk your way out of this one   ain't happening.. public is finally getting it

 

 

No conspiracy?  No, not AT all, its called ignorance and the people making this trash think everyone who buys it or buys into it, IS IGNORANT    no conspiracy at all, its the dumb public they like. No one is planning or plotting!   They simply know how IGNORANT the public is and wont change their development methods until the public becomes educated and wises up to        PRICE= HD LOOK HERE > OMG THIS IS COOL - BUY NOW

 

 

 

We knew this 10 years ago at MS campus. 

Just a question.

 

What is the differens having FSUIPC save the flight and my own manually save on approach for instance. Both requieres a restart of the sim right?

 

Thanks Michael Moe

Michael Moe

 

fs2crew_747_banner1.png

Banner_FS2Crew_Emergency.png

  • Commercial Member

Just a question.

 

What is the differens having FSUIPC save the flight and my own manually save on approach for instance. Both requieres a restart of the sim right?

 

Thanks Michael Moe

 

If FSUIPC does it automatically, you will always have a saved game that is only a few minutes old, even if you run into an OOM. You can do it by hand, but if you just aren't fast enough and get the OOM before you were able to save, your flight is lost.

LORBY-SI

In several topics I have written that VAS usage in 2.4 was handled better than in 2.5 on my system.

 

I had to turn of AG completely ( before sparse ) to eliminate OOM on my system.

Icw with my resized Clouds I have a lot of fu... , excuse me , educational hours...

 

However 2.5 cured my nightlighting issues and is very stable . ..

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

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