November 2, 201510 yr I thought that P3D clouds had been volumetric since v2.5? Or is that only the fog? Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
November 2, 201510 yr The spinning clouds are still there. But it depends mainly on the angel os view and if the sprites touches the ground in some cases. The effect gets bigger when TrackIR is in use as well as wideviewangel is enabled. The effect is somewhat less dominant as it was in previous versions of P3D. Im using Rex Soft Clouds and ASN and it is bearly noticeable. Greetz MJ My youtube blog________________________Prepar3D v2.5/v3
November 2, 201510 yr I think the individual cloud sets within Soft Clouds also seem to make a difference. Not at my machine, but I have a shared set (imaginatively called "dylan3"...) where the clouds behave as they should. I should add that I'm running Opus and not using TrackIR.
November 3, 201510 yr I thought that P3D clouds had been volumetric since v2.5? Or is that only the fog?The clouds are animated with layers of 2D sprites that make the clouds look volumetric when viewed from a distance. The cloud shaders have been improved since FSX, but the general approach to cloud animation is still the same in P3d. Like one of those test questions... Volumetric fog is to clouds as Speed Trees are to standard trees. The approach is commonly referred to as 2.5D.
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