Sign in to follow this  
jymp

AeroFly FS 2, Lots of potential here

Recommended Posts

I bought this sim being skeptical, however I must say I'm impressed, hopefully the community gets behind it in every way, it's good already, (not great, yet) and actually has lots of potential, 

Share this post


Link to post
Share on other sites
Help AVSIM continue to serve you!
Please donate today!

Fully agreed, I *love* it.

 

Hopefully the addon makers will get behind it, There's a world to conquer, but usually they are very cautious with anything small and new.

 

Kind regards, Michael

Share this post


Link to post
Share on other sites

Wonderful and mesmerizing flight experience. Here's to the development process...(holds up coffee, too early for IPA)

 

Greg     

Share this post


Link to post
Share on other sites

I'm just about to pull the trigger and purchase.  I owned version 1, which kind of died on the vine, but version 2 looks more promising.  

Share this post


Link to post
Share on other sites

Anyone who enjoys flight simming owes it to themselves to pick this up, just for the sheer beauty of it.

Share this post


Link to post
Share on other sites

I agree, it does have beautiful scenery!  Hope to see more custom airports inn the future.

Share this post


Link to post
Share on other sites

But, just as with any other tittle, AEFS2 needs Developers, above all.

 

The core work is done, and imo it's up to the dev team to maintain it, add new features to the core systems and SDK, and give the develeopers the necessary hooks to tie their creations into. I don't expect great airliners from the dev team. GA and gliders are possibly withing their reach, provided they don't go into the detail of more sophisticated systems, but instead I'd like them to open their SDK to the possibility of easily creating and pluggin-in such systems to the core sim - a task I'm sure most devs would like to dedicate their work to...

 

So, while I understand that some users start to ask for additional features and fine tunning of some of the aircraft, I believe that given the dev team is small, they'd rather concentrate on cross-platform features, Weather, lighting/scenery and AI and ATC being some of those I find more important right now, and leave the modeling of complex aircraft systems to 3pds...

Share this post


Link to post
Share on other sites

Definitely would like to see weather with rain drop effects in the VC and night lighting!

Share this post


Link to post
Share on other sites

Might have to try Nvidia Inspector with AF2, I have a little shimmering would like to get rid of, overall though this one is off to a good start, looking forward to seeing it progress.

Share this post


Link to post
Share on other sites

As promised, I purchased today, and all I can say is, "Wow!"  The devs have done an amazing job.  I couldn't believe it when I was able to configure my yoke AND rudders AND Saitek panels in less than 5 minutes.  Every flight sim enthusiast should purchase this product and support this development. 

Share this post


Link to post
Share on other sites

Great beginnings with AF2 and even greater expectations of the possibilities. VR implementation is huuuge.

Share this post


Link to post
Share on other sites

Lots of potential but what I've seen so far in videos makes me think this is some sort of tech demo and not a sim (yet). I'd like to like it but one of my problems is that I am not a fan of photo real because of the flat houses and vegetation baked into the scenery, along with the shadows, which looks absolutely horrible and awful unless you watch it from ONE specific angle. I also read there are no autogen houses and I see a few trees here and there but not too much. All in all there are so many features missing that I hardly can imagine you call this a sim.

Share this post


Link to post
Share on other sites

Jeroen,

 

I'm not even going to comment on the scenery aspects, because I use X-Plane 10 and sometimes P3D, with Zero autogen, Zero trees...  I use those two sims for the visuals with another sim, and I really don't want them to interfere with the performance of Aerowinx PSX - simply the most advanced ever Boeing 744 simulation available for a PC.

 

So, for me, flight simulator IS, in the very first place, a simulation of "FLIGHT". If you can add to it a simulation of SYSTEMS including NAVIGATION accurate enough to permit, for instance, replicating IFR flights, then you have an even better flight simulator. ELITE v8.6 which I used for IFR trainning in the past, and now continue to use as the best of it's genre has the most "poor" redering of scenery among all sims you can name - very basic, no scenery elements other than main vector roads and rivers, orography, and cities are drawn like grey polygons... Yet, ELITE offers a simulation of each of it's GA aircraft, including a Beechcraft B200, which is professionally developed and represents their real counterparts like no add-on for either FSX /P3D / X-plane does...

 

So, with the advent of AEFS2 what I see is a flight simulator with a sound basis in terms of flight dynamics, and SDK open to all who are interested in exploring it, but showing that much can certainly be made beyond what is done in the default aircraft.

 

The scenery may in fact "suffer" from some of the "limitations" you mentioned, but for me it looks better than any photo scenery for fsx or x-plane I have tried, and there are buildings in main city areas. There are certainly still many features simmers who use complex aircraft add-ons for either fsx, p3d or xp10 will complain about not yet being available, but the way the dev team is responding to their users requests looks great to me, and indicative of the potential I see in this platform. It is actually the only platform I am using as a flight simulator, among the four (the others being  fsx, p3d and xp10 ), because those three I completely gave up using as flight simulators and decided to explore only as "scenery browsers", something they can do more or less acceptably, although, should AEFS2 become an alternative, I wouldn't really look back...

  • Upvote 1

Share this post


Link to post
Share on other sites
Jan at AeroFly posted this on Steam today.  The future looks bright indeed.

 

"I've spend the past seven years with the Aerofly RC and FS series and I can assure you, as a developer in the IPACS team, that in the Aerofly FS 2 almost every system could be implemented right now. The aircraft definition files can be edited with a text-editor and there is nothing really stopping you from implementing your own systems into existing default aircraft or with the release of the SDK, with your own aircraft. We just lack the man-power to simply throw out an update that adds every imaginable system there is. But I can't see a reason why it should not be possible to add increadible complex systems to the sim.

 

The SDK for the scenery is already out for evaluation, aircraft SDK is being prepared right now. With the project included in the SDK thrid party developers can connect to the simulator and read and write data to the core physics simulation. With this its possible to implement any feature that you see in other simulators.

There are a few things that we would like to implement ourselves first, so that not every third party development team has to redo the programming of complex physics elements such as hydraulics."

  • Upvote 3

Share this post


Link to post
Share on other sites

Bright future ahead indeed!

 

I just hope developers can see the light and stop being tied to an old, stagnant platform, which is certainly a milestone in the hisory of pc-based flight simulation games, but had it's time already...

  • Upvote 1

Share this post


Link to post
Share on other sites

Once i have some more money available i am grabbing this. They deserve it like anyone else in the simulation market

Share this post


Link to post
Share on other sites

That's what I did - bought it primarilly as a way of supporting the team at IPACS and because I do see a future in it.

 

Gliders and meteo simulation are some of the features  I would really love to see implemented with further detail. Helicopters are welcome!

Share this post


Link to post
Share on other sites

Downloaded and installed it a couple of days back but due to other commitments had less than an hours use so far. But certainly looks promising from what I've seen.....

 

What impressed me immediately was the ease with which you can actually get flying. Within less than two minutes of launching it was all set and ready to fly. I've used P3D for long enough but recently thought I'd give the X Plane demo a try.....seriously, I cannot think of a more user unfriendly set up procedure. Do they actually want newcomers into their sim or is it an attempt to put me off forever?

 

But I'm not ready to ditch my P3D install just yet.....

Share this post


Link to post
Share on other sites

As I posted elsewhere last week I bought AFS2 today. To make my view on it clear and this post as short as possible: I just requested a refund. Who knows, maybe in the future I will give it another try.

Share this post


Link to post
Share on other sites

As I posted elsewhere last week I bought AFS2 today. To make my view on it clear and this post as short as possible: I just requested a refund. Who knows, maybe in the future I will give it another try.

 

I'm curious about what you didn't like the most ?

 

And what can you say about the flight dynamics ?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this