December 3, 20169 yr People here are talking about these tweaks as if they're all neutral with regard to frame rate. Is that true? Do none of them have any effect on frame rate? Because if they do, then you're pushing the sim into a mode where you can't report meaningfully on anything else that might need adjusting for frame rate optimization. Just a thought. :smile: X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
December 3, 20169 yr Doesn't the log file show these 'tweaks' happening? I'm not familiar enough with what happens when you perform these tweaks, but if the log file shows them taking place then LR has a way to detect them when bugs are reported (since logs are required for reporting bugs). Perhaps someone who has done these tweaks could take a quick peek in the logs? Any issues reported to LR via the sim will carry info about offending code.I do not see an EULA from LR that forbids beta testers from using mods or scripts-this is not restricted in XP10 beta and isn't for XP11 either.If one looks at x-plane.org these mods are encouraged freely.Jay
December 3, 20169 yr r.If one looks at x-plane.org these mods are encouraged freely. X-Plane.org has nothing to do with Laminar. If you use these mods you are on your own! They don´t offer any support. Instead there are clear warnings: Art-Datarefs can change anytime, without any warnings! Karsten Schubert
December 3, 20169 yr Maybe it is time to close this topic. I understand from avsim's policies that the right moment has come when the discussions go in circles and that's the case I believe. Hans
December 3, 20169 yr Maybe it is time to close this topic. I understand from avsim's policies that the right moment has come when the discussions go in circles and that's the case I believe. Pffft! It will just start again under a different title. At this point, with all the excitement of a new toy, and all these habitual tweakers running around, stopping the madness would probably be akin to herding cats with a noodle. Good luck with that...... For myself, I'm leaving things the way they came. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 4, 20169 yr I'm wondering if we may have missed something in the rush to get under the hood. I was looking at the Xp11 "haze" this morning and frowning, because in Aerofly FS2 (and even Outerra) its so easy to change atmospheric haze under "visibility". So I go to the preset weather settings, looking under "customize" and right there are the "visibility" settings. Push them out to 100 miles, and haze is essentially gone........... Is that a workable solution for now? We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
December 8, 20169 yr I need a working LUA that reduces the haze and the banding. Can someone please share working settings? Thanks. MSFS
December 8, 20169 yr For the banding I recommend a one line script with set ("sim/private/controls/dome/kill_glares", 1.0) HiFlyer is right when it comes to the haze: Use the visibility slider. I tried some other scripts but they mess other things up. Hans
December 8, 20169 yr For the banding I recommend a one line script with set ("sim/private/controls/dome/kill_glares", 1.0) HiFlyer is right when it comes to the haze: Use the visibility slider. I tried some other scripts but they mess other things up. That got rid of the banding. Thanks. What other line can I add to reduce the haze slightly? MSFS
December 8, 20169 yr For the banding I recommend a one line script with set ("sim/private/controls/dome/kill_glares", 1.0) HiFlyer is right when it comes to the haze: Use the visibility slider. I tried some other scripts but they mess other things up. That got rid of the banding. Thanks. What other line can I add to reduce the haze slightly? Any chance of a quick tut on how to do this ? went thru this with Pilot83 but didnt work here - thank you Rich Sennett
December 8, 20169 yr Any chance of a quick tut on how to do this ? went thru this with Pilot83 but didnt work here - thank you If you're using XP 11 b2 get the Flywithlua update at the org. Use notepad to copy set ("sim/private/controls/dome/kill_glares", 1.0) Then save as (all files) hazefix.lua MSFS
December 8, 20169 yr set ("sim/private/controls/fog/std_deviation_cutoff", 0.5) is an option if you want to play around with the haze. Try different values. Applying it is easy: Open a blank text file, copy the string and save it as .lua Be careful that your editor does not add a .txt at the end. I recommend notepad++. One command per line. If there is an error in the script lua will stop and notify you by a red notice in the upper right corner. Open the lua debug file in the main XP folder and find the line where it explains which script was faulty (has the wrong entry in it). You can modify the script while XP is running, just reload the lua engine and then reload all scripts through the lua plugin interface. I tried a lot of these scripts, eventually I set everything back to stock except for the glare fix. Hans
December 8, 20169 yr Thanks guys where is the script going in main lua folder ? "sim/private/controls/fog/std_deviation_cutoff", 0.5 no wonder it wasnt working I editing that not set ("sim/private/controls/dome/kill_glares", 1.0) Just to confirm set ("sim/private/controls/dome/kill_glares", 1.0) will get of the nasty haze on the ground and buildings - pilot8s told me the opposite - but confused Rich Sennett
December 8, 20169 yr All active scripts must be in the /scripts folder under the main FlywithLua folder. kill_glares is for the banding effect (btw also accomplished by XEnviro) The other one is supposed to make the haze lighter, not quite sure which value is working best. Hans
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