efis007

XP11 haze quantity & clouds color (solved)

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Download DataRefEditor http://developer.x-plane.com/tools/datarefeditor/


Start X-plane11, go to plugin menù, select "Show art control".


Change this value for haze reduction: 


Fog/std_deviation_cutoff=0.3000000


Change this value for clouds (more white):


Clouds/ambient_gain=5.00000
Skyc/whiteout_in_clouds=0.000000


Optional settings.
You want increase rayleigh effect?
Change this value:

Atmo/atmo_scale_raleigh=30.00000
Atmo/inscatter_gain_mie=0.000000
Atmo/inscatter_gain_raleigh=17.000000
Atmo/inscatter_raleigh_b=52.000000
Hdr/gain_min=2.000000
Hdr/sky_gain=5.000000
Hdr/white_point=2.200000


Enjoy!  :wink: 
This is the result.
35KXXHM.jpg

DB9j9rd.jpg

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Wow, cool indeed! I will definitely give this a try (at least the haze)! Thanks!

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It works!  Thanks.

 

Hint - 1. Turn off SkyMaxxPro

          2. It took me a while to figure how to make new values stick.  After entering the new data, hit your TAB key to lock in the new data.

          3. Needs to be repeated at each restart.

 

 

John

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Working for me as well. Looking nice. Could you maybe also find the bug which produces the banding?  :rolleyes:

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Thanks again....my XP11 enjoyment factor just went up 500 percent!

 

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Cessna_172_SP_seaplane_39.png
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          3. Needs to be repeated at each restart.

 

That's a shame... but still a great tip. I only have to change the haze anyway.  :wink:

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I've been experimenting with the Dataref editor as well. It's been the first plugin that I tried in XP11. ;-)

Your settings are very nice, will give them a go!

Thanks for posting them!

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A note here:

 

While the tweaks are well and good, I also think there's an additional important step - while XP11 is in beta, the feedback about what we like or don't about the current atmospheric effects needs to be communicated back to Laminar. Otherwise, if we never tell them, then we miss the chance of having it perfect out of the box.

 

Also, it's very possible that if you have reporting turned on, that any performance metrics that get communicated back to LR (if there are any?) during the beta period may be skewed by whatever you may have tweaked by playing with the art controls.

 

That said, I'm glad to see that the art controls are still there and easily manipulated.

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A note here:

 

While the tweaks are well and good, I also think there's an additional important step - while XP11 is in beta, the feedback about what we like or don't about the current atmospheric effects needs to be communicated back to Laminar. Otherwise, if we never tell them, then we miss the chance of having it perfect out of the box.

 

Also, it's very possible that if you have reporting turned on, that any performance metrics that get communicated back to LR (if there are any?) during the beta period may be skewed by whatever you may have tweaked by playing with the art controls.

 

That said, I'm glad to see that the art controls are still there and easily manipulated.

 

Couldn't have said it better, Jim.

 

Cheers,

Pascal

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A note here:

 

While the tweaks are well and good, I also think there's an additional important step - while XP11 is in beta, the feedback about what we like or don't about the current atmospheric effects needs to be communicated back to Laminar. Otherwise, if we never tell them, then we miss the chance of having it perfect out of the box.

 

+1. Since we're at the first public Beta, I urge everyone to not consider these tweaks as a given solution for the future, and if necessary to give Laminar Research the appropriate feedback of what you don't like in the _default_ X-Plane.

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Wouldn't a lua script be able make these changes upon start?

I'm guessing that's exactly what RTH did in XP 10 since it was a lua script. Maybe it will updated for XP 11.

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Wouldn't a lua script be able make these changes upon start?

It not work. 

I have created a LUA script with this code:

 

set("sim/private/controls/atmo/scale_raleigh", 30.0)
set("sim/private/controls/atmo/inscatter_gain_mie", 0.0)
set("sim/private/controls/atmo/inscatter_gain_raleigh", 17.0) 
set("sim/private/controls/atmo/inscatter_raleigh_b", 52.0)
set("sim/private/controls/atmo/inscatter_raleigh_g", 9.4) 
set("sim/private/controls/atmo/inscatter_raleigh_r", 5.6)
set("sim/private/controls/hdr/gain_min", 2.0)
set("sim/private/controls/hdr/sky_gain", 5.0)
set("sim/private/controls/hdr/white_point", 2.2) 
set("sim/private/controls/fog/std_deviation_cutoff", 0.30)
set("sim/private/controls/clouds/ambient_gain", 5.0)
set("sim/private/controls/skyc/whiteout_in_clouds", 0.0) 
 
At the start Xp11 i have message "lua stopped" on the screen.  :sad: 

 

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At the start Xp11 i have message "lua stopped" on the screen.

 

Guess that's why RTH doesn't work. I agree that we shouldn't use the beta to handcraft our own release candidate. But it is fun to see what is possible and to improve the beta during the wait time for further releases. I also have reported a couple of things to LR. My pet peeve is the halo/banding which fortunately is already on the acknowledged bug list.


In this older topic a script was linked to an aircraft loading: http://www.avsim.com/topic/433908-x-plane-10-experimenting-with-art-controls-raleigh-scattering/.

 

Maybe this would still work. 

 

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set("sim/private/controls/fog/std_deviation_cutoff", 0.30)

Thank you, I popped the fog line into a temporary LUA script and working fine.

This will tide me over until LR tone the haze down.

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