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DylanM

Some interesting info from the 2017 ORBX Roadmap

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"Top Secret Projects

 

Now to the juicy stuff! Next year we have a number of top-secret projects being started. All of these are big budget, big investment, risky, adventurous and a little bit scary for us. I know I am going to sound deliberately vague, but understand we are investing deep into six figures for these initiatives so it's important to keep things within the company for now. Don't worry, I think you know how much we as a team love showing you new stuff, so things will be revealed soon enough.

 

Project A - Massive. A huge investment in new tech, new tools, new apps and new staff. It will surprise many of you, and delight you all. It will focus on both Europe and North America. It will perform like nothing you have experience in your simming life. It will support VR. It will be a VFR flyer's wet dream. It will be sold on OrbxDirect. Oh, and it will be 64-bit.

 

Project D - The evolutionary next step. Another big $ commitment, worldwide coverage, new tech, new experiences, a strong partner and an established record. Oh, and it will be 64-bit.

 

Project P - Our continued commitment to our strongest platform and it has a huge backing. More refinement, more performance, more destinations from Orbx than ever before. An old friend gets better, faster, stronger, bigger. Oh, and it will be 64-bit.

 

Project X - The surprise package. The dark horse. A big $ R&D commitment. Orbx quality where it's needed the most so things finally get to truly shine. Oh, and it's 64-bit.

 

Project O - Introduced in 2016 this will become your go-to for all things Orbx with more stability, more features, better performance, and continued development so it never gets stale.

 

How's that? Obscure enough for you? default_ph34r.png"

 

My guesses:

- Project A - Integration into a new flightsim. Maybe Aerofly?

- Project D - Dovetail FS

- Project P - P3D4 (64 bit!)

- Project X - XP11

- Project O - OrbxDirect updates

 

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Agree with the guesses, if we are right that could be fun.

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i was wondering how long it would take for someone to transpose this info from their site.

 

Hmmm, conspiracy theorists will love this.  How about I start off:

 

Arrange the project letters and you get DOAXP - Dead On Arrival X-Plane...is he trying to tell us something?

 

Bah, who knows, I like X-Plane and I'm sticking with it.  :P

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So long my 1K bucks of addons.... ;) 

 

I guess it's about time

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So, apparently Orbx decided to make a major step and grow to a kind of one-stop all-platform scenery provider.

If our guesses are correct, the most promising initiative from my point of view is A. If Orbx is really investing on Aerofly, that would really be a game changer in this market. All the rest is evolution.

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Project A and X are the most interesting for me :)

Got me quite curious.

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This is enough to keep me excited for the rest of the year and beyond.  No more OOM?!   I can use my 32 GB of DDR4?!  And Xplane will get Orbx?!   Joy! Joy! Joy!  And I'll go broke, but eh......

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What an intriguing list.

 

Would like some more top notch scenery available in X-Plane, but on the other hand I'm not going to like being poor. :smile:

 

It would be nice to have some different airports that what they've already covered in MSFS, but considering that ports make the most sense, that's what we'll likely get. What will be really interesting (and I'm speculating based on reading into a mystery post, silly me) is what sort of performance impact FTX airports would have in XP. I started staying away from all but the remote ones in FSX, since they all seemed to have such a huge impact on my computer, but to me XP seems to be able to handle denser scenery without causing my computer to smoke.

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I agree with those guesses.  Sweet!  "A" is indeed likely AeroflyFS2, since that covers western USA and Switzerland presently.

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I think I'll stay with P3D 2.4 for now, why update to 3.4 if 64-bit looks to be on the way, plus I still get to use a lot of my FSX planes in 2.4 that no longer work in 3.4! Good news!

 

Cheers

Martin

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As long as they don't let roads run right through houses baked into ground textures I don't mind if they come to Orbx. But please, do not simply convert the FSX stuff to XP. BTW There are quite a few payware quality freeware airports in XP... I doubt if I would buy any Orbx addons for XP.

 

Main problem with all this is you can't buy stuff for all sims... you have to pick one or you'll go bankrupt.

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X-plane 11 is my guess. The 64bit and new staff clues are pushing me in that direction ;)

 

There is no denying the quality of the product. 

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It's almost certainly got to be DTG Flight Simulator. Their tech simply won't port to X-Plane in its current state (The scenery system is completely different and won't work with their landclass approach). I don't think AeroflyFS is mature enough.

 

I'll bite my tongue if I'm wrong though ;-)

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It's almost certainly got to be DTG Flight Simulator. Their tech simply won't port to X-Plane in its current state (The scenery system is completely different and won't work with their landclass approach). I don't think AeroflyFS is mature enough.

 

I'll bite my tongue if I'm wrong though ;-)

You could be right!

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It's almost certainly got to be DTG Flight Simulator. Their tech simply won't port to X-Plane in its current state (The scenery system is completely different and won't work with their landclass approach). I don't think AeroflyFS is mature enough.

 

I'll bite my tongue if I'm wrong though ;-)

 

 

The starting letter of each project is a dead giveaway. Noway is that an accident. 

 

So starting biting your tongue :)

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I could see them perhaps porting airports, but I've worked too long with the scenery system in X-Plane to know that doing their regions with landclass tiles and textures in X-Plane is very difficult to do (it isn't impossible, but you'd have to have a huge pile of time and research behind it). It's very interesting and great we'll all be using 64-bit sims soon enough (What will we have to moan about then ;-))

'

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I could see them perhaps porting airports, but I've worked too long with the scenery system in X-Plane to know that doing their regions with landclass tiles and textures in X-Plane is very difficult to do (it isn't impossible, but you'd have to have a huge pile of time and research behind it). It's very interesting and great we'll all be using 64-bit sims soon enough (What will we have to moan about then ;-))

'

 

 

The quest for ultra realism and FPS will never go away...

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The starting letter of each project is a dead giveaway. Noway is that an accident.

 

So starting biting your tongue :)

Just wanted to post the same. No guessing needed.
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I look forward to seeing what Dovetail brings to market, but I will probably stick with P3D when/if it goes 64-bit, assuming REX, ASN and A2A plan on supporting. I'll be happy to pay the few bucks to upgrade my orbx library, as JV has previously discussed.

 

I am not an X-Plane user, but I agree that Orbx photoreal treatments would be an amazing upgrade to the sim - but something like FTX Global, with roads crossing baked buildings, would be a serious step back backwards. It's downright ugly. But it seems they do have something to offer.

 

But in the end, I am open to anything new. I'll eventually move to whatever platform provides the deepest overall experience. For my dollar, it's P3D at the moment.

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I look forward to seeing what Dovetail brings to market, but I will probably stick with P3D when/if it goes 64-bit, assuming REX, ASN and A2A plan on supporting. I'll be happy to pay the few bucks to upgrade my orbx library, as JV has previously discussed.

 

I am not an X-Plane user, but I agree that Orbx photoreal treatments would be an amazing upgrade to the sim - but something like FTX Global, with roads crossing baked buildings, would be a serious step back backwards. It's downright ugly. But it seems they do have something to offer.

 

But in the end, I am open to anything new. I'll eventually move to whatever platform provides the deepest overall experience. For my dollar, it's P3D at the moment.

 

 

Given Orbx's penchant for quality and innovation (JV being a jerk aside), does anyone really think their plan is to simply port over FTX Global with baked buildings and roads? Come on. 

 

Whatever they have planned is going to improve on XP, not be a step back. They are way too much into the business side of things to do something that isn't going to be popular. 

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