December 16, 20169 yr Not so fast! OrBX already provided the terrain for Dovetail Flight School which is 64bit. They may be talking about integration of their scenery into DFS which is also 64bit and due in 2017. It would not suprise me if this is it ... 5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 - MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb - Corsair 5400 case - Corsair 360 liquid cooling set - 3x 75’ TCL tv. 13600 6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb - 1x SSD M2 2800/1800 2TB - 2x Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - FOV : 200 degrees My flightsim vids : https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0
December 16, 20169 yr I wonder if P3D going to 64 bit will make a lot of people move to XP. I expect one has to repurchase quite a few addons for P3D 64 bit so you might say that in a sense you will be starting over again. And I do think that the simmers who are NOT only into this hobby because of systems depth but who also like to look out of the window will find XP a more attractive platform. I certainly do. The fact that Orbx is coming to XP might also have an influence here. Orbx to XP might mean more developers to XP. Besides, XP is made for simmers like us and the price is that of a regular game. P3D is not made for simmers: we are just lucky being able to use it (which may change at any time) and officially it costs a lot more (although most people buy the academic license no matter what). Anyway, I haven't touched P3D after installing XP11 anymore and if P3D goes 64 bit with v4 I am almost certain I won't be buying it: for me that would be a good reason to completely switch to XP. Even though it currently has less depth when it comes to the airplanes. Not so fast! OrBX already provided the terrain for Dovetail Flight School which is 64bit. They may be talking about integration of their scenery into DFS which is also 64bit and due in 2017. No, they aren't only talking about just that. They will start creating addons for Aerofly, Dovetail, P3D and XP. No one knows what kind of addons this will be, probably different ones for different platforms, but they will aim at all flightsims in 2017.
December 16, 20169 yr It would be great if X-Plane got more support and could afford a bigger staff and more innovation. It is also great that P3D is evolving independently of typical AVSIM-ers at the expense of commercial/gouvernmental users. Simmerhead - Making the virtual skies unsafe since 1987!
December 16, 20169 yr Daedalus, on 15 Dec 2016 - 4:59 PM, said: I really hope developers will offer a free or at least small fee upgrade to existed customers. That will be the sting in the tail. People will have to suck it up, because I can see it happening. I won't be free
December 16, 20169 yr Yes, we will be getting a 64bit P3D in the future. Confirmed by 64bit add-on developers! Re... 'I really hope developers will offer a free or at least small fee upgrade to existed customers. It makes no sense to me to sell a different license for a P3D 64 bit upgrade. "Do you get a free update from Office 2013 to 2016? A 64bit version of the sim should be considered as a totally new sim, & it could be a bonus to us simmers if 'old' 32bit add-ons will work! Re: I know that I am in the minority with this opinion, but I don't see the FS market as rapidly expanding. The flight sim community seems to have five components: Very casual simmers who buy something like FSX-SE, play around with the sim with for a week or two and never use it again. Licensed pilots and ex-pilots who like to flight sim as a hobby. Pilot training facilities Hobbyists who can't keep up with advances in the technology because their hardware doesn't support taking full advanatge of the new technology. Dedicated hobbyist flight simmers who tend to be on the cutting edge of the technology Group 1, as defined, is probably the Dovetail market -FSX:SE Group 2 is small and getting smaller every year as newly licensed pilots aren't making up for either those that aren't current or have left the profession entirely. Pure guesswork! "Real Pilots" often use sims to brush up their procedures & nav skills! Group 3 is also very small and probably isn't growing either. THIS group is actually P3D's target market, NOT us. We have just been fortunate that we , the sim hobby fraternity, can, with various justifications, buy the sim! I suspect that Group 1 is the largest group and they probably don't have the protracted attention span to buy a lot of addons for whatever sim that they are using. Just maybe, they would prefer freeware? I think that this comment is a bit elitist. You do NOT have to buy add-ons to be considered a simmer! Freeware developers are the backbone of our hobby! Group 4 seems like the next biggest group to me. Also, IMHO, an elitist comment! Maybe there are those that, for financial or other reasons cannot, or do not keep up with the latest in technology! I run my 3x versions of FS2004, as well as my P3D on my 6 year old laptop. (I'm sure there are many others just like me), & this certainly does not make me a lessor simmer than those described in Group 5! That leaves Group 5, which is probably the audience at AVSim, X-Plane.org, ORBX, etc.. Although I can see VR causing this last audience to grow over the next decade, the present state of VR (both the technology and the added cost) will cause it to not be a short term factor in the growth of the flight sim market. As I said before, 'dedicated' simmers do not have to have the very latest in PC's (technology, VR etc!) Richard says: "That said, I would like to see regular software updates to Prepar3D so as to keep it at the leading (not bleeding) edge of simming. I would also like to see P3D having automatic software updates so that everyone is using the latest versions, and we get away from the current spread of software stages in use. Then we could leave the Dovetail and FSX market to play to the simpler levels of the simming market, and enjoy an exploitation of so many of the newer computing technologies now available.." Bear in mind, that Lockheed Martin's target market is not the 'entertainment' simmer, as we well know, no matter how much we justify it! A big NO for auto updates! Look what is happening with Windows 10 updates! Do not forget that there is also a market for those that do not want or can afford the perfect, fastest & most detailed experience. Not everyone wants to fly by the numbers. Do not forget the casual simmer, just because he does not buy or want the latest PMDG/Orbyx/whatever add-on or 64bit platform. We do not need to be put into, or be classified as a group. We are all simmers, no lessor even if we, dare I say it, are just as happy driving or boating (Deltasim) in our sim. We are no lessor, even if we only support (for various reasons) the many freeware developers that have made our hobby so amazing! Robin "Onward & Upward" ... To the Stars, & Beyond...
December 16, 20169 yr Just maybe, they would prefer freeware? I think that this comment is a bit elitist. You do NOT have to buy add-ons to be considered a simmer! Freeware developers are the backbone of our hobby! You will be hard pushed to find quality P3D freeware addons. People demand higher fidelity all the time and that doesn;t come cheap anymore. The world has moved on since FS9. Freeware developers certainly were the backbone of FS9 - that is no longer the case with P3D - and will soon not be the case with Xplane We do not need to be put into, or be classified as a group. We are all simmers, no lessor even if we, dare I say it, are just as happy driving or boating (Deltasim) in our sim. We are no lessor, even if we only support (for various reasons) the many freeware developers that have made our hobby so amazing! While I agree with your point there Robin, the sub-groups in our (quite small) community (relative to the GTA crowd) do exist - and it is ultimately the spending power of those groups that will determine where developers go. Unfortunately, high-end tech investment in South Africa these days is becoming less and less affordable as the country spirals into a political abyss, while - generally speaking - in Europe or in the US - high-end tech investment won't break bank in the same way. But we are no less - or more than each other. We all love a common denominator.
December 16, 20169 yr Actually I think we're going in circles here. Few statements/thoughts from me: 1. There is small amount of active simmers but in meantime they are highly demanding, which leads to point no. 2. 2. Addon market is filled with competition and great addons but is in need of more customers. That is caused by no. 3 3. There is lack of new customers because vanilla sims comparing to modern games are technologically in 20th century and when people see vanilla P3D they still remember FSX times (XPlane 11 has a great chance to change it). To increase popularity of genre, someone needs to make investment. That leads to point no. 4 4. To make sim look great you need to spend thousands on great addons. Which results in point no. 5. 5. When you finally made your sim look great you need to spend thousands on strong CPUs because sim is so CPU dependant, GPUs because there is no proper AA and you need to use SGSAA with most popular full HD resolution and SSD drives because P3D needs fast data access. And that causes what happens in point no. 1. If you think about it, it's not only that flight sims are not popular because people are not interested in flying. Many people were not interested in trucking, yet SCS software managed to put their "simulator" on top 10 sales on Steam. Reason is quite simple - it's more accessible money wise. You buy base sim for 20 euro, then spend 20 euro on addons and get plethora of high quality freeware mods because it is easily moddable environment. Obviously, you can't compare amount of work going into releasing one truck vs amount of work going into releasing such complex product as e.g. PMDG 737 NGX, but then again, in vanilla we don't get any plane with decent flight characteristics. And funny part is that in case of ETS2 or ATS freeware stuff is usually OP vs payware (check Promods map which covers whole Europe and they do it for free!) So what will happen next? If LM will decide to release 64 bit sim and break compatibility with old addons, but won't offer anything more within the sim, they won't increase popularity of their product above what we they have right now. Offcourse some of us (if not most) will rebuy the sim but I just don't see myself investing 1k bucks in addons again. By breaking compatibility, P3D will loose their main leverage which is availability of great addons and people will start to investigate other options. Not sure if this will be Xplane 11 or not but they will. I would not count on DTG with regards to great base game, as they tend to release Train Simulator each year having almost same content and packing it with expensive addons, so XPlane might be best alternative. Nevertheless, if people won't get "carrot", sales will not increase and flight sims will remain niche (and for the love of god, they are much more interesting and complex than driving a truck). I am not buying anymore addons until I know what is going to happen in future with our flight simming environment. Kudos to LM if they will manage to repair VAS leak in 3.4 as I am not entirely sure when (and if, although I know that ultimately I will jump over this fence) I'm even going to do the switch to 64 bit. And if I will, I'll need something more than 64 bit vanilla with 60 bucks price tag on it. Tomasz Zawadzki
December 16, 20169 yr By breaking compatibility, P3D will loose their main leverage which is availability of great addons and people will start to investigate other options That still operates under the doubtful assumption that the serious simming person is a targeted source of significant income for Prepar3d/LM - and that they make product development decisions based on our spending.
December 16, 20169 yr That might be true but how to drag new customers attention? Defo not with vanilla 64 bit fsx based sim (unless it's no longer fsx based) Tomasz Zawadzki
December 16, 20169 yr That might be true but how to drag new customers attention? Defo not with vanilla 64 bit fsx based sim Without any knowledge of what may/may not be included in the 64 bit platform we can't really comment. I certainly hope a new lighting engine makes a debut. XP11 seems to be turning admiring gazes their way - even with a default platform.
December 16, 20169 yr I wonder if P3D will miss the boat (airplane?) with their 64-bit sim. XP11 is generating much more interest among FSX/P3D folks than XP10 did. I'll certainly look at P3D 64 bit when (if) it is released. But, I am having a lot of fun right now with XP11 and may have too much time and money invested in it by the time P3D-64 is released. The good news is that 2017 should be an interesting year for flight simulation. Rick Abshier 5900X | RTX 5070 Ti OC| 64 GB@3600 | India Pale Ale
December 16, 20169 yr Without any knowledge of what may/may not be included in the 64 bit platform we can't really comment. I certainly hope a new lighting engine makes a debut. XP11 seems to be turning admiring gazes their way - even with a default platform.If P3D becomes 64bit it doesn't become a new sim. It will still be the same old FSX stuff with all its shortcomings. A new lighting system has nothing to do with 64bit so why should they come up with that? P3D already has a new lighting system compared to FSX and I don't see LM coming up with something new in that regard. Why should they. P3D will see some more evolutionary steps but not completely new tech, I think. If you want something new and different your only option is XP. P3D will never get the graphics and tech that XP has. It just won't happen. It will always stay an upgraded FSX. The same goes for the Dovetail sim. And Aerofly is way too limited and can't be compared (right now) with P3D or XP or even Dovetail. I think P3D going no 64bit will actually make XP bigger. It's the best time to switch. And with Orbx coming to XP other developers will follow. XP11, while still in beta, has done something good at the exact right time.
December 16, 20169 yr It's all a question of market share in my opinion as far attracting the best developers, and XP has always had a tiny share compared to MSFS and P3D, and I can't see that changing. It still lacks too many things, and night lighting which seems to be XP's best quality, is not going to make users of other sims drop what they already have and move to XP.
December 16, 20169 yr J van E Not so convinced. Xp11 shadows are ugly, clouds too and there is no real PMDG airliner alternative there (nor a2a for GA). Does not look ready to take over p3d yet but it's right dorection. That being said it's definitely more suited to GA pilots now. Tomasz Zawadzki
December 16, 20169 yr J van E, on 16 Dec 2016 - 12:28 PM, said: If P3D becomes 64bit it doesn't become a new sim. It will still be the same old FSX stuff with all its shortcomings. A new lighting system has nothing to do with 64bit so why should they come up with that? P3D already has a new lighting system compared to FSX and I don't see LM coming up with something new in that regard. Why should they. P3D will see some more evolutionary steps but not completely new tech, I think. If you want something new and different your only option is XP. P3D will never get the graphics and tech that XP has. It just won't happen. It will always stay an upgraded FSX. The same goes for the Dovetail sim. And Aerofly is way too limited and can't be compared (right now) with P3D or XP or even Dovetail. I think P3D going no 64bit will actually make XP bigger. It's the best time to switch. And with Orbx coming to XP other developers will follow. XP11, while still in beta, has done something good at the exact right time. Agree lighting and 64 bit are separate things - but 64-bit will (presumably) come with other enhancements. Although lighting has been improved - my aircraft are still shrouded in darkness on a floodlit apron. Ridiculous and glaringly noticeable. At what point do we consider a sim to be a 'new tech sim'? What has to change? And what is it that we hope the change to bring|? In many ways i would regard P3Dv3.4 as a new tech sim compared to buggy , crappy old FSX. It's a complete breath of fresh air. XP may be all 'new tech', but it is not without flaws or performance issues. In fact, the ligting engine is the ONLY defining feature which I can see differentiates the two in a significant way. Although I do agree - comparing the two side-by-side, out of the box, XP wins.
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