February 9, 20179 yr Also one thing to note with AS Heathrow is often when I'm facing away from the airport and turn back the textures and traffic have gone black and have to wait for a few seconds for them to return to normal, this is the only apart from DD's EPWA that it happens with. That also happens on my PC. I had assumed that this would be sorted out if I had a graphics card with more VRAM, so I would be interested to know what card you use. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 9, 20179 yr That also happens on my PC. I had assumed that this would be sorted out if I had a graphics card with more VRAM, so I would be interested to know what card you use. I think this is more about how the scenery was designed rather than VRAM. I've seen this especially with DD airports and also when having lots of VRAM left. And edited to add with DD airports I'm not talking about Digital Design but about Drzewiecki Design which I these days wouldn't even touch with gloves on my hands after seeing a couple of too many arrogant comments from the developer over in his/their forum.
February 9, 20179 yr That also happens on my PC. I had assumed that this would be sorted out if I had a graphics card with more VRAM, so I would be interested to know what card you use. I am running 1080's in SLI. Steve Whiterod
February 9, 20179 yr Exactly...a 1080 with 8 GB of VRAM so certainly the black textures after you turned your head away for a bit is nothing you could fix by getting a graphics card with more VRAM. Insufficient VRAM isn't the culprit.
February 9, 20179 yr Exactly...a 1080 with 8 GB of VRAM so certainly the black textures after you turned your head away for a bit is nothing you could fix by getting a graphics card with more VRAM. Insufficient VRAM isn't the culprit. I think you're correct. I seem to remember reading something that they did it that way to increase performance.
February 9, 20179 yr OK, I have UK2000 EGLL working comparable to AS EGLL. What I have to do is once the aircraft and the scenery load, I have to go to an outside view and do a 360 around the aircraft. Once I do that then the frame rates are where they should be. I'll be using the UK2000 now as the texture loading with the Aerosoft scenery drives me nuts. Thanks everyone for your help.
February 9, 20179 yr I think you're correct. I seem to remember reading something that they did it that way to increase performance. Yeah, I think I've heard that explanation as well but that makes me wonder how all other airport scenery developers manages to produce gorgeous airports with great both FPS and a low VAS footprint without making objects in the scenery turn black as soon as you turn your back on them.
February 10, 20179 yr I have Aerosoft's Mega EGLL. Cannot recommend it. Issues with textures bleeding through on the ground. I am not alone on this as per posts on their forum. Does not affect everyone but affects enough people. No support offered on a solution to fix it either. Apparently turning off Vector completely will fix the issue but that quite simply is NOT a solution. GregH Intel Core i7 14700K / Palit RTX4070Ti Super OC / Corsair 32GB DDR5 6000 MHz / MSI Z790 M/board / Corsair NVMe 9500 read, 8500 write / Corsair PSU1200W / CH Products Yoke, Pedals & Quad; Airbus Side Stick, Airbus Quadrant / TrackIR, 32” 4K 144hz 1ms Monitor
February 10, 20179 yr Whatever EGLL you use, turn off the ORBX region for England when doing tubeliner flights. The regions look great but are big VAS guzzlers. I use Simstarter to give me an option with regions on or regions off. With Europe LC and FTX global there's plenty of detail. Test this, I see a 300 to 400 MB difference with regions off. I use Vector but with absolutely minimalist settings. Lee Lee H i9 13900KF 64GB Ram 24GB RTX 4090
February 11, 20179 yr Author how to you setup FTX England with UK2000 EGLL? I see two runways, lights etc Fábio Magnoni
February 11, 20179 yr You need to disable the FTX England version of EGLL. I do not have the product, but it should be located in the ORBx/FTX_EU/FTX_EU_ENG....../Scenery folder. Look for files that have "EGLL" in the name. Christopher Low AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme UK2000 Beta Tester
February 12, 20179 yr Commercial Member I did some more thorough comparison tests recently. On my system, with otherwise exactly the same settings for everything, UK2000 EGLL starts out dismally slow. Around 12 fps. It works up slowly over time to get to an eventual satisfactory 22/23 fps with an occasional 33 fps. (My tests a done with the user aircraft circling in a 360 so all views are encompassed). AS EGLL, it is the other way around, almost. It starts off at around 30 fps or even better, and gradually slows down to an eventual 18-20, with again a few very short excursions into better rates. The VAS usage for me is so similar as to be not worth worrying about -- a fairly constant 1509 VAS free (1050 max block) for UK2K and 1473 (1089) for AS. Really, with this being the case, UK2000 EGLL is best for departures (assuming you start cold, so you are at the airport for a while before moving), whilst AS EGLL is much better for arrivals. A drop to 12 fps when on approach to EGLL, along with stutters whilst it all gets drawn and populated (remembering I like plenty of AI) is very irritating and not conducive to a good landing. And things can only get worse when update my screen to 4K resolution from the 1080p I currently use. Regards Pete Win10: 22H2 19045.2728 CPU: 9900KS at 5.5GHz Memory: 32Gb at 3800 MHz. GPU: RTX 24Gb Titan 2 x 2160p projectors at 25Hz onto 200 FOV curved screen
February 12, 20179 yr Author I did some more thorough comparison tests recently. On my system, with otherwise exactly the same settings for everything, UK2000 EGLL starts out dismally slow. Around 12 fps. It works up slowly over time to get to an eventual satisfactory 22/23 fps with an occasional 33 fps. (My tests a done with the user aircraft circling in a 360 so all views are encompassed). AS EGLL, it is the other way around, almost. It starts off at around 30 fps or even better, and gradually slows down to an eventual 18-20, with again a few very short excursions into better rates. The VAS usage for me is so similar as to be not worth worrying about -- a fairly constant 1509 VAS free (1050 max block) for UK2K and 1473 (1089) for AS. Really, with this being the case, UK2000 EGLL is best for departures (assuming you start cold, so you are at the airport for a while before moving), whilst AS EGLL is much better for arrivals. A drop to 12 fps when on approach to EGLL, along with stutters whilst it all gets drawn and populated (remembering I like plenty of AI) is very irritating and not conducive to a good landing. And things can only get worse when update my screen to 4K resolution from the 1080p I currently use. Regards Pete First of all, thanks for making FSUIPC and all amazing work! I'm using your latest version 4.962a, 99% of my time I fly airliners and I'm trying to make the route EGLL (UK2000) to EHAM (FlyTampa), my average VAS usage is 3.3gb - 3.8gb, using the new PMDG 747-400 and My addons and settings: FTX Global FTX Vector (only using Highways, Primary Roads and Railways) ORBX OpenLC Europe ORBX FTX EU England AS16 set to realism mode REX4 (everything set to 1024 texture) ChasePlane FSFX Base package FSDT GSX P3D v3.4.22 hotfix3 Graphics Res: 1080p FXAA: Off MSAA: 4 Samples Texture Filtering: 16x Texture Resolution: 1024x1024 Scenery: Terrain: Load of detail radius: High Tessellation factor: Ultra Mesh resolution: 5m Texture resolution: 30cm Land detail textures: ON Water and Bathymetry Water Deail: Ultra Reflections: User vehicle, Terrain, Buildings Scenery objetcs: Scenery complexity: Dense Autogen vegetation: Dense Autogen building: Normal Special Effects: Special Effects detail: High Special effects distance: high Lightning: Lightning: HDR: ON Dynamic reflection: Low Shadows: Shadow quality: Medium Terrain Shadow cast: 0m Cloud shadow cast distance: 30.000m object shadow cast distance: 6.000m Weather: Cloud draw distance: 90 mi cloud coverage density: Maximum (requested by AS16 realism mode) Traffic: Everything off because I only fly using IVAO, so no need for air traffic I really want to know the magic people do to have 1.5gb VAS Free, because I still get OOM sometimes even before takeoff, approach. My specs: i7 7700k @ 5Ghz, EVGA GTX 1080 Classified @2050mhz and 5500mhz vram, 32gb of GSKill Trident Z 4266mhz, Samsung EVO 850 SSD. Fábio Magnoni
February 12, 20179 yr Author right now, doing the route GORL3V GORLO UL980 XAMAN L980 LOGAN LAM3A when at FL100, at LAM I got OOM Fábio Magnoni
February 12, 20179 yr right now, doing the route GORL3V GORLO UL980 XAMAN L980 LOGAN LAM3A when at FL100, at LAM I got OOM I really feel for you and especially having such a great computer and still you have your fun spoiled due to these notorious VAS issues...such a shame! I'm repeating myself from other threads but if you can't find another solution and you have the chance to try P3D v3.3.5 or even better v3.2.3 that would be my best advice for you until a 64-bit version of P3D is available.
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