February 26, 20179 yr I have P3D running better than ever now except for some odd reason road traffic is very jittery. Any ideas why that would be, or what might fix it? The weird part is I can have perfectly smooth video in all other motion in P3D including all airport ground and air traffic, even GSX, and yet road traffic is about the worst it's ever been. I'm running latest nVidia driver, unlimited frames with monitor set at 30mHz, AM 340 on a 6 core SB-E at 4.42Ghz. Something is different about car traffic and wonder if there is a variable one can tweak in a .cfg file that might impact this. If I put the monitor back to 60mHz it improves the car traffic a little for sure, but just a little. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 26, 20179 yr You could try changing to internal frame limiter to see if that helps. You could set the internal frame rate limit at 60FPS at a low FPS impact default airport and see if the cars are smooth. I think you'll find they are. Unlimited frames is generally very unpredictable on a whole heap of simulator time sequenced things. It is ok if you mainly fly in a straight line and very low bank angles as you do in tube liner flying.
February 26, 20179 yr Commercial Member Same problem here. Where road traffic is implemented using the standard techniques dating back to FSX and controlled by the density slider, they shake as they go by. When it's implemented using some other animation, such as UK2000 airports, it's much smoother (although limited to that airport of course). I hope it's an area that sees some enhancement in the next version. Simon www.supertrafficboard.com
February 26, 20179 yr Commercial Member As far as I remember it is inherent with the sim and not related to your system. I read a ways back why but can't remember. Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
February 26, 20179 yr It's just smooth with internal FPS limited to 30 FPS with the settings of 29.650 hz of the monitor. So in other words, the internal FPS limiter does not limit very accurate.
February 26, 20179 yr Author Thanks all. I have had some luck w/ using the internal limiter, or NI's various limiters, on this issue but in the end the best total experience is far and away unlimited with either 30mHz or 60mhz refresh, vsync enabled. The road traffic seems to be somewhat baked in so perhaps this is something LM can allocate some time towards improving if they haven't already. It is striking now just how stutter-free it's running, but that accentuates the road traffic issue. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 26, 20179 yr I'll try to ask here, not to opening another topic... did anybody remembers how to slow down car traffic in P3D (it's the same for FSX I guess) cause they just blasting at like 100km/h and making them going slower they would look much more realistic. I was thinking about 65-70km/h speeds. They just look way too erratic now, especially in turns. Guess that, up to some point, this question has a lot of similarities with OP cause they would look all that "jittery" if they would go slower. I know there is a way to slow them down, someone once post it, but I can't remember how. Anyone ? edit: I found these links... http://www.fsdeveloper.com/forum/threads/how-to-adjust-speed-for-car-traffic-in-fsx.13250/ (last post on bottom has file that you can replace with your LWcfg file. look for explanation how to locate it on your hd. tested only in fsx but should work in p3d too) ACTUALLY - THE FILE SIZE OF MY P3D version and this one ARE QUITE DIFFERENT SO PERHAPS NOT JUST TO REPLACE IT, BUT RATHER YOU MAKE SOME CHANGES. Right at the start, you can see line <FreewayTraffic TrafficSpeed="100"> change it to something like... 60 or 70. https://flyawaysimulation.com/downloads/files/1655/fsx-spb2xml-utility/ (FSX spb2xml Utility, convert SPB files to XML) If I'm not wrong, once you edit the file you don't have to convert it back to spb file, it will still work. https://flyawaysimulation.com/downloads/files/18017/fsx-tutorial-reducing-traffic-speed/ (tutorial) Also... you can reduce vehicles speed by reducing their speed manually by their sim.cfg file from your "Prepar3D ***\SimObjects\GroundVehicles" folder. FreeMeshX Global & P3D Tweak Assistant (PTA) plus a bit of orbx magic
February 26, 20179 yr Maybe they all realized everyone is staring at their smart phones. That makes me jittery. Disclaimer: [email protected] on Asus Maximus X Formula, G.Skill TridentZ RGB 4x8GB 4266/17 XMP, EVGA 2080 ti Kingpin (8400/2160Mhz), Samsung 960 EVO 250GB PCIe M.2 NVMe SSD , 28TB HDD total - 4TB+ photoscenery, Romex Software PrimoCache RAM and SSD cache (must have!), 3x1080p 30" monitors, Samsung Odyssey VR HMD, Pimax 4k & BE HMDs, Samsung Gear VR '17, Homdio v1, Cardboard, custom loop 2x 360x64ML Rads, Thermaltake View 71, VRM watercool, Thermal Grizzly Conductonaut CPU (naked die), Fujipoly / ModRight Ultra Extreme System Builder Thermal Pad on MB VRM. 8x Corsair ML120 (slight positive pressure). 🙂
February 26, 20179 yr Author Great, thanks for that. I have also wondered about that and I think it will attenuate the jerky motion some for sure. Noel System: 9900X3D Noctua NH-D15 G2, MSI Pro 650-P WiFi, G.SKILL 64GB (2 x 32GB) 288-Pin PC RAM DDR5 6000, WD NVMe 2Tb x 1, Sabrent NVMe 2Tb x 1, RTX 4090 FE, Corsair RM1000W PSU, Win11 Home, LG Ultra Curved Gsync Ultimate 3440x1440, Phanteks Enthoo Pro Case, TCA Boeing Edition Yoke & TQ, Cessna Trim Wheel, RTSS Framerate Limiter w/ Front Edge Sync. Aircraft used in MSFS 2024: Fenix A320, Aerosoft CRJ, FBW, WT 787X, I-Fly 737 MAX 8, Citation Longitude.
February 26, 20179 yr just edit the LWcfg xml file in the :- C:\Users\???????\AppData\Roaming\Lockheed Martin\Prepar3D v3 bob
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