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NEW VERSION RELEASED (1.1)
CARENADO PA31T CHEYENNE II FSX/P3D VERSION 1.1

- RPM percentage indicator adjusted.
- Elevator trim wheel animation fixed.
- Fixes a problem that was causing the altitude selector hard to engage.
- DME reflection adjusted.
- Annunciator lights conditions improved.
- Fixes an issue that causes the tail flood light was depending on wing light.
- VSI indication fixed.
- Throttle levers can be managed independently now.
- NAV 2 frequency tuning fixed.
- Minor bugs fixes.

Customers should download the package again from the link provided. Downloads and installations were increased.
You should uninstall the aircraft before installing this new version.

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3 minutes ago, barrel_owl said:

NEW VERSION RELEASED (1.1)
CARENADO PA31T CHEYENNE II FSX/P3D VERSION 1.1

- RPM percentage indicator adjusted.
- Elevator trim wheel animation fixed.
- Fixes a problem that was causing the altitude selector hard to engage.
- DME reflection adjusted.
- Annunciator lights conditions improved.
- Fixes an issue that causes the tail flood light was depending on wing light.
- VSI indication fixed.
- Throttle levers can be managed independently now.
- NAV 2 frequency tuning fixed.
- Minor bugs fixes.

Customers should download the package again from the link provided. Downloads and installations were increased.
You should uninstall the aircraft before installing this new version.

great news, thanks for pointing out the update,

bob

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Thanks for the heads-up.

I've tried it out. There are improvements and all the bugs they listed are fixed as far as I can tell. Except for the trim. Bless their hearts, they've made it worse. The wheel turns correctly but the indicator part turns the wrong direction. Trimming up makes the wheel indicate trimming down. It still works aerodynamically correct, so no big deal.

It's better and so, I like it even more than I already did. Good aircraft.

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When starting from cold and dark, I'm still not getting any rpm indication after engaging the starter. The engine starts when the condition lever is moved to run.

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4 hours ago, tanker said:

When starting from cold and dark, I'm still not getting any rpm indication after engaging the starter. The engine starts when the condition lever is moved to run.

Yeah, I'm seeing this too...looks like there's no change there.  Still showing prop/power turbine RPM, not N1/Ng.

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Thanks! That explains why I couldn't manually start it - I never added fuel with the condtion lever, as there was no rpm indication, just the sound looping.

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Did anyone else notice the interior model is 124 mb and the exterior model is only 50 mb? With their other planes the interior and exterior models are basically the same size. Could this cause frame rate issues?

Dave.

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I also noticed that I cannot move the prop control of either engine to "feather".

 

Dale

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1 minute ago, tanker said:

I also noticed that I cannot move the prop control of either engine to "feather".

 

Dale

I noticed that before the update, I used the key pad, cont+f2 ( I think.)

bob

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4 hours ago, dfeldman said:

Did anyone else notice the interior model is 124 mb and the exterior model is only 50 mb? With their other planes the interior and exterior models are basically the same size. Could this cause frame rate issues?

Dave.

I certainly have had terrible performance problems with it. It sits idle in the hangar now because my graphics card just cannot handle the load, resulting in very low frame rates and freezes. I don't really know what the problem is. I have not had such severe issues with any of their other releases.

For now I continue to fly the DA Cheyenne and thoroughly enjoy it.

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2 hours ago, onebob said:

I noticed that before the update, I used the key pad, cont+f2 ( I think.)

bob

I just confirmed that the Ctrl+F2 will move the throttle all the way to the feather position. Must first select engine (E+1 or 2). I need to try a test flight to see if an engine will actually feather when airborne.

Dale

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That's the way feathering works with all default planes in the VC and most add ons. This is to replicate RW feathering in some way so that you don't feather the prop unintentionally by simply moving the lever too far aft with the mouse.

IRL there's either a gate you have to move the prop levers over  to get them into feather position, greatly increased resistance etc. 

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Sounds like she's still a hot mess. Thanks to all for keeping us updated.

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They seem to have added some irritating pressurization sounds to the "CARSound_PA31T.dll" file in this release.  I replaced it with the older version. 

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Is anybody else getting a clicking noise after a conditioner lever is moved all the way forward? Mine did not do that before 1.1 and it is constant, the plane even loads with it clicking. Sounds like an igniter. 

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1 hour ago, Gregm8907 said:

Is anybody else getting a clicking noise after a conditioner lever is moved all the way forward? Mine did not do that before 1.1 and it is constant, the plane even loads with it clicking. Sounds like an igniter. 

Shouldn't be igniters.  The -28 engines didn't have them.  They used glow plugs. 

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The PA31T manuals says that the -28 uses a spark type ignition system.

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Interesting.  I can tell you for sure the -28 engine in the King Air E90 used glow plugs.  Maybe the ignition system is not unique to the particular engine and can be chosen by the airframe manufacturer.  If so....Piper chose well while Beechcraft chose poorly in the case of the E90.   

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On 4/12/2017 at 10:56 PM, Gregm8907 said:

Is anybody else getting a clicking noise after a conditioner lever is moved all the way forward? Mine did not do that before 1.1 and it is constant, the plane even loads with it clicking. Sounds like an igniter. 

Yes - I was able to correct this by moving the file: CARPA31Tignition from > Program Files (x86) > Lockheed Martin > Prepar3D > Sound > Carenado > CarSoundPA31T to Lockheed Martin > Prepar3D v3 > SimObjects > Airplanes > Carenado PA31T_Cheyenne_II > sound.

However,

This plane is very buggy, with reduced framerate, what seem like arbitrary engine failure(s), other sound problems, and numerous other gremlins. I hope Carenado comes out with an update soon. 

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FYI, the 'arbitrary' engine failure(s) only occur if you operate the engines above their torque limit for quite some time and as this is already v1.1, another update might take some time.

 

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1 hour ago, Maxseven said:

and numerous other gremlins

What are these other gremlins,?

done quite a few flights with ver 1.1 and apart from the trim wheel and perhaps the ap/fd switches I don't see it being 'very buggy'

you could try turning off the ignition switches. after start up or after initial climb out.

bob

edit ..just finished a flight from KAUN to KOAK with orbx sc scenery , frame rates around 30 and vas was just under 1gb.

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5 hours ago, onebob said:

you could try turning off the ignition switches. after start up or after initial climb out.

The ignition switches should be turned off together with the starter switches as soon as the engine reaches idle after start according to the SOP.

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4 hours ago, J35OE said:

The ignition switches should be turned off together with the starter switches as soon as the engine reaches idle after start according to the SOP.

Yes thanks for pointing that out, I see it now in the engine start check list. Been to busy enjoying flying. normally do this at first to see what works or not before getting into the procedures. As I have been using engines already up and running on hearing the ignition sound I incorrectly  assumed it was normal to switch off the ignition during the climb in case an engine start was needed.

bob

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On 4/8/2017 at 2:44 AM, C525B said:

Yeah, I'm seeing this too...looks like there's no change there.  Still showing prop/power turbine RPM, not N1/Ng.

I think it's showing N1 while on the ground and N2 while airborne.  Odd.

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14 hours ago, whamil77 said:

I think it's showing N1 while on the ground and N2 while airborne.  Odd.

Upon further review, it's showing percentage of maximum prop RPM on the ground and N2 in flight. 

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