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I've been having OOM's for every driver up to this one.  After 2 days of flying, I haven't had and OOM with 381.89.  It may be just luck...but so far, I'm happy.  Let me know what you all think.

 

Stan

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Same here.... :biggrin:

Test flight:

P3D 3.3.5 - KJFK runway 31L - PMDG 777-300 - weather major thunderstorm - ai traffic 100% limited to 120 in FSUIPC... Ray Smith airports...

Standing doing nothing in the runway: 850mb remaining...

Switching 5 times from spot to VC: 700-740mb remaining...

Takeoff with heading 290 overflying Newark: 550mb remaining...

15 minutes in flight at FL250: 1.09gb remaining...

Switching 5 times between spot and VC: 1.08gb remaining...

I think I'm a happy camper again...

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But is there any mention from  nVidia in their driver update log notes about this being specifically addressed?  Or is this just coincidence?

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I'm FSX.  Just flew from Montreal to Philly...some heavy clouds and took off at dusk, landed in darkness.  No OOM's.  I'm crossing my fingers on this one.

 

Stan

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16 minutes ago, Boomer said:

But is there any mention from  nVidia in their driver update log notes about this being specifically addressed?  Or is this just coincidence?

There is not one mention of Prepar3D, Out of Memory, Virtual Address Space, or Lockheed Martin in the release notes for the 381.89 driver.

I suspect there never will be a mention of any flight sim by NVidia, because there is no flight sim worth mentioning in their notes, we are way behind the tech curve as it is now. If we ever catch up, we may be heard and even catered to. As it is now, why should they even pay attention to us?  

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It has ALWAYS been that way.  I would love to see a driver that actually mentions Microsoft Flight Simulation in its working description. THAT would be most heartening.

NVIDIA.  I know you read this forum.  How about some individual attention to our wonderful hobby from many WHO BUY your cards over the competitive cards.  Huh?

 

Stan

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A few more flights today with NO OOM crashes.   So far, my fingers and toes are crossed.

 

Stan

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On 4/26/2017 at 5:00 PM, Dexter1979 said:

Same here.... :biggrin:

Test flight:

P3D 3.3.5 - KJFK runway 31L - PMDG 777-300 - weather major thunderstorm - ai traffic 100% limited to 120 in FSUIPC... Ray Smith airports...

Standing doing nothing in the runway: 850mb remaining...

Switching 5 times from spot to VC: 700-740mb remaining...

Takeoff with heading 290 overflying Newark: 550mb remaining...

15 minutes in flight at FL250: 1.09gb remaining...

Switching 5 times between spot and VC: 1.08gb remaining...

I think I'm a happy camper again...

That is not a lot of space remaining if you are using a default airport and only an edited afcad.

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This driver is great for FSX Steam I just completed a 4 hour flight from FSDT IAH to LatinVFR TNCA and my vas is lower after landing than when I departed. Happy finally I can use the latest Nvidia drivers.

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You guys probably know this, but in fSX (I do not have P3D so do not know), when you press F5 it restores scenery. I have found that more often than not when my VAS is lower, I can squeeze more space out by doing this. 

 

Sherm

 

 

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Alas, I loaded these drivers after a ddu wipe.  Loaded p3d3.4, disabled traffic and cleared weather.  Parked at N30 with the a2a Cherokee, I started with 1.510 gb of vas.  Left it for 4.5 hours, came back to 1.201 gb vas remaining.  That's a 300 mb leak for me.  Same test with 376.33 after 4.5 hours and indentical parameters - leak was 2 mb. Oh well, I had high hopes.   

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8 hours ago, OneWhoKnocks53 said:

Alas, I loaded these drivers after a ddu wipe.  Loaded p3d3.4, disabled traffic and cleared weather.  Parked at N30 with the a2a Cherokee, I started with 1.510 gb of vas.  Left it for 4.5 hours, came back to 1.201 gb vas remaining.  That's a 300 mb leak for me.  Same test with 376.33 after 4.5 hours and indentical parameters - leak was 2 mb. Oh well, I had high hopes.   

After running ddu did you set nvidia inspector settings? You have to disable shader cache again

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52 minutes ago, 777200lrf said:

You have to disable shader cache again.

Nutz, I changed all relevant settings but that one.  Thanks for the reminder, when I'm back in town I'll try that.

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