June 1, 20179 yr I got FSW the first day, as I was a Flight School purchaser. I tried it right away, and, I have to admit, I was very underwhelmed. Tried it again after the update, and was a little more impressed.. Now I find that each time I run it, I like it a little bit more. There is something about the way the aircraft feel that is different from FSX or P3D, but I can't really put my finger on it. If they keep updating and adding features without messing up that feel, I will definitely keep using it. Also, I'm hoping for some tubeliners pretty soon! Russ Master Sergeant, U.S. Air Force, Retired Former T-33A Crew Chief Former B-1B Crew Chief / Flightline Maintenance Expediter Former Learjet Corp. Quality Inspector Formerly Young (😩)
June 1, 20179 yr Author Not sure. I have Accufeel installed in my P3D v3.4, but it is still different. We may never know... ;-) Russ Master Sergeant, U.S. Air Force, Retired Former T-33A Crew Chief Former B-1B Crew Chief / Flightline Maintenance Expediter Former Learjet Corp. Quality Inspector Formerly Young (😩)
June 1, 20179 yr I agree, it has potential. I like the GA focus. Once they fix the avionics bugs and make progress on weather and ATC as DTG has suggested, it will be really playable. I really wish DTG would either improve on the flight planner, or help the Little Navmap author understand their BGL format so we can use that excellent tool for flight planning. Barry Friedman
June 1, 20179 yr 2 hours ago, b1bmsgt said: I got FSW the first day, as I was a Flight School purchaser. I tried it right away, and, I have to admit, I was very underwhelmed. Tried it again after the update, and was a little more impressed.. Now I find that each time I run it, I like it a little bit more. There is something about the way the aircraft feel that is different from FSX or P3D, but I can't really put my finger on it. If they keep updating and adding features without messing up that feel, I will definitely keep using it. Also, I'm hoping for some tubeliners pretty soon! Russ I agree with you, I also noticed some different things in flight mode, how much news, Cryss has announced something for today at the end of the day, or tomorrow in DTG FSW forum. I very satisfied with FSW. João Alfredo It is impossible to please Greeks and Trojans É impossivel agradar Gregos e Troianos
June 1, 20179 yr 5 hours ago, carbonbasedlifeform said: Is the difference accufeel by A2A? I thought it might have been that, but when I made that Fight Cub video and compared the FSX Piper Cub with the FSW one, I felt the FSW flew a little better, which would ordinarily have made me think it was Accufeel that was doing it, except that I have the payware A2A Accufeel add on installed in my copy of FSX-SE. I really couldn't nail down exactly what it was, might possibly be just the VC viewpoint, which is from the front cockpit in FSW and the rear one in FSX, or might simply be an impression caused by something other than the flight model, such as the sound or whatever, but it definitely does feel, to me at least, a bit more like a real aeroplane in the FSW Cub. Alan Bradbury Check out my youtube flight sim videos: Here
June 1, 20179 yr Actually, way back in FSS I thought the flight model of the Cub had been improved. Not able, either, to say what it might have been that changed, whether something in the flight dynamics of the plane, or perhaps the interface with the environment. ??
June 1, 20179 yr 17 minutes ago, Chock said: I thought it might have been that, but when I made that Fight Cub video and compared the FSX Piper Cub with the FSW one, I felt the FSW flew a little better, which would ordinarily have made me think it was Accufeel that was doing it, except that I have the payware A2A Accufeel add on installed in my copy of FSX-SE. I really couldn't nail down exactly what it was, might possibly be just the VC viewpoint, which is from the front cockpit in FSW and the rear one in FSX, or might simply be an impression caused by something other than the flight model, such as the sound or whatever, but it definitely does feel, to me at least, a bit more like a real aeroplane in the FSW Cub. Quite intrigued by what exists in FSW, it seems very complete, and reminds Cub A2A \SteamLibrary\steamapps\common\FSW\SimObjects\Airplanes\AIo_Piper_J3Cub João Alfredo It is impossible to please Greeks and Trojans É impossivel agradar Gregos e Troianos
June 1, 20179 yr I wasn't clear. I wasn't just talking about just the flight model of the Cub, per se. I meant the flight modeling in general (and I only flew the FSS Cub for any time at all, not any of the other aircraft, as FSS was, in general, atrocious).
June 2, 20179 yr I flew the Super Cub around Portland a bit. I don't know what it is about the flight dynamics that I like a bit more. It's not the environment. Still flies a bit too much on rails, and turbulence is a bit silly (far too jerky in a persistent way). I think it may be the engine physics. The engines just seem to act a bit more like I would expect with changes in throttle. And I cannot detect the loop in engine sounds. Seems to vary endlessly like an actual engine. Very nice. I can say one thing. It's nicely optimized. I was flying around Portland with everything but traffic on Ultra and rain drops on the windshield and I was having no problem staying at my locked 30 FPS. Couldn't do that in P3D or FSX. And no stutters whatsoever. The new shaders look nice as well. Orbx global is looking more like it should. And the lighting on the terrain looked nice. If it weren't for the basic features missing, such as an in flight map, and terrible ATC, I'd probably fly it more. It's sort of growing on me too. I'm hopeful that DTG can continue improvements and make a go of this sim. With some decent addons, I can see switching between this and XP11.
June 2, 20179 yr I'm not sure even I understand why, but the inability to start from a gate or parking is absolutely killing any possible positivity I would like to muster on FSW. And to me the flight planner is unacceptable. Makes me not even want to launch FSW and so I don't. Really wish they'd address this...I don't consider myself a very picky or stubborn simmer and I know it's Early Access, but I'm about to forget about this sim entirely if this doesn't get addressed soon.
June 2, 20179 yr 46 minutes ago, glenecho3 said: I'm not sure even I understand why, but the inability to start from a gate or parking is absolutely killing any possible positivity I would like to muster on FSW. And to me the flight planner is unacceptable. Makes me not even want to launch FSW and so I don't. Really wish they'd address this...I don't consider myself a very picky or stubborn simmer and I know it's Early Access, but I'm about to forget about this sim entirely if this doesn't get addressed soon. Improving the flight planner is on their roadmap. Jehan Kateli
June 2, 20179 yr 18 hours ago, b1bmsgt said: There is something about the way the aircraft feel that is different from FSX or P3D, but I can't really put my finger on it That is the A2A Accufeel at work, works just the same if you add it to P3D
June 2, 20179 yr No, it isn't. I've had the paid version of Accufeel in FSX and P3D from the start. I know they've worked on aircraft more than most elements of the sim, and I don't know what they have changed, but the differences, however small, are a move in the right direction. Starting on the runway and the silly flight planner (with no way to access it or a map without pausing the sim) really bother me as well.
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