Wobbie

NexGen Sim - dead in the water

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I was asked if I could post this ....

Hi ZS

Just to let you know that I received this email from Stephen B this morning.....

-----
June 22 2017

From: ********@nexgenflightsim.com

Re new sim - volunteer

Hi ***,

After two years of negotiating with Diamond Visionics for use of their engine and never coming to an agreeable point, I felt we had lost our window of opportunity with the likes of Prepar3D v4 and X-Plane 11 (as well as others) being released, so we have closed up shop.

There are, in my opinion, two simulators available that you should keep an eye on and support any way that you can. The first is X-Plane 11, arguably the best current simulator out there and their plans for the rest of 2017 and beyond are only going to make the simulator that much better. The second is Flight Sim World (DTG)... no, I'm not kidding. The potential for FSW is absolutely amazing and more importantly, DTG is turning to us, the flight simulator enthusiasts, to steer them in the right direction. Time will tell with FSW, but if DTG is true to their commitment to us, FSW can be one amazing flight simulator. Plus the price is right! And if you already have FSX or P3D addons the FSW community has figured ways to install them into FSW.

My suggestion is to purchase both X-Plane and FSW and enjoy the ride!

Thanks for your interest in NGiS.

Sincerely,
Stephen Borick

-------------------------------ends-------

Notice that Stephen appears chicken on this issue, since he hasn't gone public with this news, and many supporters of the NGIS will no doubt still be holding out hope for the NeXgen flightsim.

Notice also that Stephen is now promoting X-plane and variants of FSX, despite these past years denouncing these 'old' sims as being 'obsolete'.

So we were correct all along. It was all hot air and vapourware! ;-)
 

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I merged these two topics together since they were both created within hours of each other.

 

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Ah, that simulator that was supposed to have every single feature anyone ever asked for at an unprecedented level of complexity, detail and fidelity with even more unbelievable performance, the exact details of which could sadly never been talked about due to very complex and soon-to-be-settled legal reasons, which nevertheless showed how awesome and mindblowing it was gonna be. 

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5 hours ago, Wobbie said:

So we were correct all along. It was all hot air and vapourware! ;-)

Maybe there's still hope that in the future that he could do a hot air balloon simulator.

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5 hours ago, Wobbie said:

two years of negotiating

I wonder, had they had spent 2 years writing code instead of "negotiating" maybe this would have amounted to something?

Oh well, I give Stephen some credit for taking the initiative but I never had much confidence that this would go anywhere.

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4 minutes ago, jabloomf1230 said:

Maybe there's still hope that in the future that he could do a hot air balloon simulator.

or build an ingenious, never seen before, fog machine! :dry: 

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If we had a quid for every announced flight sim or add-on which has come to nought, I suspect we'd all be able to buy our own private jet. At least the guy had a try, but it was always going to be a tall order, so it's no real surprise.

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Have you guys considered the possibility that NGIS was a genuine and honest project, that simply failed?
Also, please read the link. There is an implicit explanation as to why they decided to give up at some point. When you lack money and so many competitors are bringing up high-level simulators to the market at the same time, obviously your task gets even harder.

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I do believe it was an honest project, but with ambitions and goals so out of this world that it was destined to fail in one way (not being released) or the other (releasing something way below the level that they promised).

If you look at Aerofly2 - that's the way a "new" simulator does it: Not promising the flight sim revolution, but clearly focussing on two or three key aspects (performance, visual fidelity, VR) and raising the bar in those regards.

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I am not surprised by this.  I talked to him a year or more ago about doing some work with their team.  The documents that were sent to me led me to believe that the project would never get past the planning stages so I declined.  Its one thing to have a big dream but its a totally different thing to make it come true.  I wish him all the luck in the future.

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You have to give the guy credit for at least trying. How many opportunities have fallen through the wayside because no one attempted to follow through.

Maybe he didn't have the business savvy that was required or general expertise. But he tried and I think any ridicule or ostracizing is pretty harsh.

Just look at the reoccurring themes of posts that show up, the desire to move on to a modern simulator similar to the high end graphics found in various video games, but they need to be backward compatible with all the add ons purchased, with realistic ATC. If someone announces that they will try, they get laughed off the stage.

I personally commend him for giving it the college try, I don't know what kind of financial backing he had, but you can look no further than Star Citizen at something that has relatively unlimited resources and has failed to produce a finished product.

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45 minutes ago, barrel_owl said:

Have you guys considered the possibility that NGIS was a genuine and honest project, that simply failed?

I have no doubts that their efforts were genuine and honest. I also have no doubts that they were completely out of their depth not just in terms of building a simulator, but also a software product in general. They focused on the outward trappings of a company rather than the product itself. What's unfortunate was how dismissive they were of the efforts that real software developers have been doing over the past few years. This is hard work, not deserving of being dismissed by a bunch of amateurs who are convinced they could do better without any idea of the efforts involved.

My earlier advice stands for those of you curious and interested - go volunteer with FlightGear.

Cheers!

Luke

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Ah, I remember when this all started... 

 

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8 hours ago, domae001 said:

If you look at Aerofly2 - that's the way a "new" simulator does it: Not promising the flight sim revolution, but clearly focussing on two or three key aspects (performance, visual fidelity, VR) and raising the bar in those regards.

Yup: under-promising means you don't have a constantly disappointed audience.

Also, listening but not giving in to pressure to meet some artificial time scale.

What caught my eye is the bits they have produced, are pretty good. This fuels the optimism that what follows, isn't hamstrung by poor base code.

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At least he was trying, I don't belive many of you guy's that comment above have dont the same.

All credit for trying.. Nothing wrong to give up..

 

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1 hour ago, Olmba said:

At least he was trying, I don't belive many of you guy's that comment above have dont the same.

All credit for trying.. Nothing wrong to give up..

 

I always felt that way as well. 

As I said at the time, I always felt the chance for success was low, because creating a new sim is such a complicated endeavour. But I also thought there was no harm in trying, and years later, I still see no harm to be found.

 

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I had never even heard of NGiS until I read this thread. For no apparent reason, I sat up late last night reading through the whole saga. It's a pretty good soap opera. Luke, your many comments were prescient. IMHO, as someone joining in at the end of the story, I think some people were overly kind. The lack of insight displayed by the (one-man?) NGiS team was astounding.

 

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Although very sceptical, I have been following the project from its very beginning until their website disppeared a few weeks ago. Initially it looked promising indeed, as long as they aimed at integrating the Unigine engine. Maybe they discarded this approach too early when issues emerged (yes, I recall them). There still might be a chance for an unigine-based simulator. 

I started to smell fish when Stephen and a couple of his men continually replied the project being in excellent shape and a demo to be released soon, but all having to be kept completely secret because of NDAs with high-ranked partners. Usually there are press releases at a certain stage of agreement, which were never released.

At a point you get a gut feeling when something is starting to derail. 

Kind regards,  Michael

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2 hours ago, OzWhitey said:

Luke, your many comments were prescient. IMHO, as someone joining in at the end of the story, I think some people were overly kind. The lack of insight displayed by the (one-man?) NGiS team was astounding.

Exactly! Spot on.

Michael said "Usually there are press releases at a certain stage of agreement, which were never released. At a point you get a gut feeling when something is starting to derail".

The thing is that many of us right from the start had that 'gut feeling', which we expressed time and time again on Avsim and other forums, yet we were labelled as 'naysayers' and 'whiners' by Stephen and those with more hope than intuition and foresight.

Kinda sad though for all those guys who joined the Nexgen team and were given high flying titles to their names such as Senior Vice President, Quality Assurance Director,  Leadership Team Consultant etc,. These guys are now just ordinary members of 'the public' (as Nexgen used to call us mere plebs.)

A brave new sim

Nexgen article

"With the recent arrival on to the market of the NGiS (Next Generation iNTERACTiVE Software©), Group, there is a feeling of electric anticipation gathering high up in the atmosphere. They have recently announced the beginnings of a newly constituted gathering of industry professionals, intent on producing a product that will literally blast all other comers right out of their newly generated graphical water interfaces!

It is a grand boast, but far from an idle boast. With the confidence of those with years, even decades of expertise in the production of all things ‘flight sim’, the team is already hard at work setting the scene, (and the scenery!). As they get down to the task of beginning the process of writing a completely new program, with no remnants or traces left over from any previous flight simulator versions. This is not an adaptation. It is after all a completely fresh start....."

http://www.simflight.com/2016/01/23/ngis-new-flight-simulator-project/

A 'grand boast' indeed. Or what many of us at the time called Hype and Vaporware!

 

 

 

 

 

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Kind of says something for LM and DTG who chose to go the route of renovating from an established foundation rather than go to a break new ground stage. Both of them are more than capable to do the latter, but its such a monumental task, the chance of success is far less than going with something well established despite replacing/optimizing alot of old code. No one likes to see failure, but If this failure happened 4-5 years ago, this mightve been a much more depressing situation, but with the likes of P3D, XP11, FSW, and AF2, Id say we have a strong flight simulation movement going forward. 

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58 minutes ago, pmb said:

I started to smell fish when Stephen and a couple of his men continually replied the project being in excellent shape and a demo to be released soon, but all having to be kept completely secret because of NDAs with high-ranked partners.

I wonder how you can call the project genuine and honest if you say things like this while now it turns out they have only been talking about the engine... I am not a developer but it looks to me they were simply lying.

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Whatever the truth of it, it's a moot point anyway if the thing is dead. As I say, props to anyone for having a try, because around the time when MS dropped FS and started polling us all on what we wanted in a flight sim (anyone else remember that survey questionnaire?), and then roundly ignored it all and made Flight instead, it was a depressing time, so it kind of made the notion of picking up the ball if not a likely dream, then a pleasant dream for us all nonetheless. Some of you might remember that Aerosoft suggested they might have a stab at it too; anyone remember that? But as we've seen recently, all they managed was Ready For Take Off, which is a considerable scaling back of ambitions. But, it was kind of an open field back then, so it is hardly surprising some might want to try.

But with P3D going 64 bit and FSW also being an ESP-athon in 64 bit and in Early Access, plus AeroFly FS2 coming up on the rails and XPlane also going 64 bit and (allegedly) getting some proper ATC and weather and stuff, plus a few others out there which I won't bother listing, I suspect anyone else would be mental to try and bang out a new flight sim when all of the aforementioned ones are battling for customer loyalty and wooing third party developers. One only has to look at how long FSX-SE and P3D have been using the (made steadily over the years by ACES) database of airports and such to see what even that single aspect of creating a sim entails.

If the company which makes Stealth Bombers and such can't be arsed updating those airports, the likelihood of a couple of people with bags of ambition, but little else, going for them managing to pull it off, was about as probable as me becoming Emperor of the Earth, although, in the unlikely event of that occurring, I do, you may be pleased to note, already have my manifesto planned out. Highlights include making my girlfriend, Fiona, the Empress of what will have been formerly known as France, but it will be having its name changed to FiFiWorld, which will of course mean that ESP airport database will be even more out of date. :laugh:

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