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1.0 for 1920x1080 screen with WideView aspect enabled. This is the only natural proportion for such screen. There is a calculation model that allows for proper calculation for every screen.

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There is no universal setting that works the best. Each plane requires its own settings... I can't imagine using zoom level of 1.0 in any PMDG plane, thats way too close.

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There is a universal setup (from human eye vs monitor perspective) and it depends on monitor ratii and view aspect of sim.

I use 1.0 at all my planes including PMDG. Yes it often creates a very close view on the panel. But it is how a pilot see when looking forward from his seat. All these view zooms that makes you see entire window and center panel and part of side window's frame are in fact rather jump seat views.

in the past i used 0,7 and i liked it. It took me a while to get used to 1.0. Now i use it all around and it gets so new experiance in terms of observation of the environment.

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1 seems the most realistic to me, anything less makes the surrounding environment look odd.  

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For 1920:1080 a 0.6 zoom for Wide View Aspect = False will be more or less equal to 1.0 with WVA=True.

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On 6/27/2017 at 5:44 PM, Le Français said:

What about for monitors of 2560X1080?

I'm also interested in this answer, if you found any Le Français ...

On 6/27/2017 at 5:52 PM, Slayer said:

Where can you find the zoom value there Slayer?

 

Thanks

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During FSX times I used 1.0 for PMDG aircraft, and I had to bring backwards the PoV way too much, so that it would occasionally get inside the headrest, which would bring other issues.

Now during P3D times I'm using 0.7 for every aircraft so far with good results, it won't force me to bring backwards the PoV so much and yet it won't distort the view so that it becomes distractive. Everything looks pretty much natural this way.

I'm currently using a 4k screen.

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