Skip to content
View in the app

A better way to browse. Learn more.

The AVSIM Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

What's the word on the shadows?

Featured Replies

Yeah, X-Plane engine is the more advanced in several features (atmospheric scattering, artificial lighting, PBR, reflections) but on the other hand, it still has many visual imperfections and many missing things. I hope it sees some advancements during the v11 run.

"Society has become so fake that the truth actually bothers people".

2 hours ago, Murmur said:

 I hope it sees some advancements during the v11 run.

Parts of these problems are simple growing pains. From its basics it is now far ahead of even P3D v4. It simply has to follow its way that is already scheduled. And Laminar now has more developers. They have aclear road map, but it is extremly risky to predict, when a specific bug is really fixed.

If we look at the current payware: Look at Aerosofts Bergen:It uses a new Custom Mesh System which might, in the long run, fix the Mesh problems of airports. Everywhere developers really improve their products. vFlyteAir made with their Twin Comanche the first pure X-Plane 11 plane, where X-Plane 11 meant more than just PBR.

And if we look at the FSX market: More and more developers go to X-Plane. Just a short time ago most expected a pure move to P3Dv4, but in fact many go to P3D v4 and X-Plane 11.

But these new players also add pressure to Laminar to fix their basic problems, or at least add interfaces, to let other developers do this task.  

Karsten Schubert

Regarding shadows Ben wrote in the comments of Flightsimcon Videos:

Quote

Shadows should be better in 11.10 - the tech from VR helps fix them too.

 

Scenery shadows are quite useless for now, as no currently available CPU is able to run max world details with shadows (not even talking about the glitchy look). And who wants to turn down world detail? But Ben stated that it's only a matter of time until shadows become viable - with more CPU time optimizations incoming.

But as this thread turned into a little agony column, how about the goddamned flickering roads when viewed from altitude? The so called "Z-trash". How hard is this to fix? Ruins so many otherwise stunning exterior views - especially when using ortho images.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

The effect on shadows you see is "normal", i.e. not a bug. Used to be the same way in XP10:

If you have no scenery shadows (light CPU load), XP11 will render the "airplane shadows" super-crisp.

If you have scenery shadows on (heavy CPU load), XP11 will render ALL shadows rough to save on CPU time.

 

XP10 had some detailed settings to determine how sharp you wanted your shadows to be (highest level was "melt your CPU").

There was a thread somewhere with a settings.txt tweak that enabled the "super crisp" aircraft shadows, even though scenery shadows are on as well.

Cheers, Jan

 

1 hour ago, Janov said:

There was a thread somewhere with a settings.txt tweak that enabled the "super crisp" aircraft shadows, even though scenery shadows are on as well.

For those interested, this tweaked settings.txt (the original one is in the "resources" folder) should give better cockpit shadows when scenery shadows are on. Of course, in case of issues, do not nag Laminar Research for support: :-)

https://drive.google.com/open?id=0B5fyJwRhjar5UWJWazJlVmdBSjQ

 

"Society has become so fake that the truth actually bothers people".

On 7/8/2017 at 4:19 PM, Paraffin said:

I'm not seeing a problem with shadows in the default sim with no tweaks, but maybe it depends on your acceptance level for aliasing.

With the current 11.02RC2 version, there is a tiny bit of aliasing on the edges of plane and cockpit shadows if I really look hard for it, but not enough to bother me. No shimmering. This is with a fairly low anti-aliasing setting too, of 2X SSAA+FXAA. I could bump that higher if it bothered me, but I find this acceptable:

Shadow-aliasing-01.jpg

Shadow-aliasing-02.jpg

 

I wonder if there are any plans to soften the shadows?  Because hard-edged cutouts like that don't exist in real life.

Yes, I'm nitpicking.

5 hours ago, Mountain Man said:

I wonder if there are any plans to soften the shadows?  Because hard-edged cutouts like that don't exist in real life.

Yes, I'm nitpicking.

Wel that made me go look - think it depends on the surface - in this video there are some pretty hard edged shadows on smooth surfaces (throttle binnacle) and not on the rough (e.g. tarmac, sheepkin seat cover). Even more nitpicky :)

cheers

Peter

Peter Allen

Chillblast custom built: Intel Core i7-7700K 4.5Ghz, Nvidia GTX1080Ti, Corsair Hydro H100i v2,  Asus Maximus Hero IX Z270, 32Gb DDR4 3000Mhz  (4 X 8Gb), 250Gb Samsung 960 Evo SSD PCie, 2 x 1Tb Crucial SSD, 1 x 4Tb, Corsair 850W PSU.  PFC C2 Pro Console with Hall Effect . PFC GA Rudder pedals

12 hours ago, Colonel X said:

Scenery shadows are quite useless for now, as no currently available CPU is able to run max world details with shadows (not even talking about the glitchy look).

I'm a bit puzzled by that statement Colonel. I'm running both at Max on an i7-4790k with no problems at all.

I'm not quite sure what defines the 'glitchy look' though.... (the Memsahib wouldn't let me Google it in case I found a replacement for her :biggrin:). 

Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio.  XP11, P3Dv3 and an Oculus Rift.

59 minutes ago, J.L.Seagull said:

I'm a bit puzzled by that statement Colonel. I'm running both at Max on an i7-4790k with no problems at all.

I'm not quite sure what defines the 'glitchy look' though.... (the Memsahib wouldn't let me Google it in case I found a replacement for her :biggrin:). 

Well, it depends where you run it I guess. Try a KLAX 25R approach at 2pm in the default 737. I am pretty sure the FPS will drop to the low 20s. For rural areas I suppose you are good! With glitchy look I was referring to the low resolution cockpit shadows (and other quirks) when running with scenery shadows.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

1 hour ago, CaptCWGAllen said:

Wel that made me go look - think it depends on the surface - in this video there are some pretty hard edged shadows on smooth surfaces (throttle binnacle) and ot on the rough (e.g. tarmac, sheepkin seat cover). Even more nitpicky :)

 

That looks pretty close to the XP11 shadow rendering to me, with scenery shadows off (my PC-12 shots above).

Sharp edges are normal with bright sunlight like that. Maybe the cockpit interior shadow is a little too dark in the XP11 version, not allowing for diffuse ambient fill light from the interior surfaces. The sharp edges look about right to me.

X-Plane and Microsoft Flight Simulator on Windows 10 
i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor

1 hour ago, Colonel X said:

Well, it depends where you run it I guess. Try a KLAX 25R approach at 2pm in the default 737. I am pretty sure the FPS will drop to the low 20s. For rural areas I suppose you are good! With glitchy look I was referring to the low resolution cockpit shadows (and other quirks) when running with scenery shadows.

Well then Colonel ..... that scenario certainly answered my query and I doff my cap to you Sir.  As predicted - 19 to 31fps (highly dependent on direction of POV).

As for the 'glitchy'.... I am currently running an 'unofficial'  Lua mod which seems to temporarily address the cockpit shadow anomaly;

set( "sim/private/controls/shadow/cockpit_near_adjust", 2.1)
set( "sim/private/controls/shadow/cockpit_near_proxy", 30)

Very unsatisfactory I know, but it serves as a stop-gap for the time being.

Stupidly expensive rig, nonplussed Memsahib, disinterested offspring and a fascinated cat as Rio.  XP11, P3Dv3 and an Oculus Rift.

8 hours ago, J.L.Seagull said:

Well then Colonel ..... that scenario certainly answered my query and I doff my cap to you Sir.  As predicted - 19 to 31fps (highly dependent on direction of POV).

As for the 'glitchy'.... I am currently running an 'unofficial'  Lua mod which seems to temporarily address the cockpit shadow anomaly;

set( "sim/private/controls/shadow/cockpit_near_adjust", 2.1)
set( "sim/private/controls/shadow/cockpit_near_proxy", 30)

Very unsatisfactory I know, but it serves as a stop-gap for the time being.

Since I almost exclusively fly heavy metal into big hubs, scenery shadows are out of the question for me on a 4790K (and no other CPU would perform significantly better) and a 1080ti. But there's hope for improvement. Ben will have to lower CPU render time to achieve a solid 45 FPS for VR this fall. I don't think that's possible with scenery shadows, but maybe they'll become viable for a 30 FPS monitor setup. Anything is welcome, as a CPU upgrade doesn't make sense at this point.

-

Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20

1. Cut and paste the text in the grey window below into a new document in a text editor e.g. Notepad++.

2. Save this document with the filename hi-res-shadows.lua and place it in the X-Plane 11\Resources\plugins\FlyWithLua\Scripts folder

3. Start X-Plane

 

This lua script increases the resolution of cockpit shadows to maximum, you can choose between 2048, 4096 and 8192.

Your fps might take a slight hit, it depends on the complexity of the shadows to be rendered, but you won't have jagged shadows in the cockpit any more.

YMMV

 

set("sim/private/controls/fbo/shadow_cam_size", 8192.0)
set("sim/private/controls/shadow/csm_split_exterior", 2.0)
set("sim/private/controls/shadow/last_3d_pass", 2.0)

 

X-Plane-2017-07-14-00-10-28.jpg

Ryzen 5800X3D, 64GB RAM, RTX 4090, Windows 11
Link to my: Dynamic Flight Dispatch Tool

  • 1 month later...

M.Hajek

PC: HAF 932; CPU: i7 3770K @ 4,6Ghz; Mobo: Asus Maximus V Formula; GPU: Asus GTX980Ti 6GB; RAM:Corsair Vengeance 4 x 8GB DDR3 1866Mhz; PSU: Seasonic AX 860i; CPU Cooling: ColerMaster Seidon 120M; Disk1: SSD Kingston 480GB; Disk2: HDD WD Velociraptor 600 GB;  Disk3: HDD WD Black 2T; Disk4: HDD WD Black 2T; Monitor: Samsung 27"; OS: Win 10 Home 64bit.

X-Plane 10.51; X-Plane 11; xEnviro; CJS WorldTraffic; X-Live; Planes - Alabeo: D-17, SU-26; Carenado: C337,C340,M20J,B200 King Air,B1900D; Colimata MiG29; MLADG Aero L29; RWDesings DHC-6-300; FF B757,FF&STS B767,FF B777; FJS B722,FJS B732; IXEG B733; JAR A320,JAR A330; RWDesigns A330-300; JRollon CRJ-200; PMDG DC-6B; Felis Tu-154M; SSG 748i; MU-2B-60; SAAB 340A and many others.

Archived

This topic is now archived and is closed to further replies.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.