July 12, 20178 yr Good question. I have the feeling that on my rig there is no impact (6700 oc to 4.5 and 1080gtx) Carsten U
July 12, 20178 yr Yes, they will do. Anything which has more information moving around the screen will by definition require more processing, so that could of course impact on how fast a computer can do that. Alan Bradbury Check out my youtube flight sim videos: Here
July 12, 20178 yr Running 4k is equivalent to running a game on x4 1080 monitors. so of course its going to require more CPU & GPU power. That means lower frames. Pete Richards I've owned every version of flight simulator since Flight Simulator 3.0 in 1988. Windows 11 Pro loaded on a 4TB Gen5 Crucial T700 SSD, 4TB Samsung 990 Pro SSD, Ryzen 9 7950x3d, AS Rock X670e Taichi Motherboard, Gigabyte Gaming RTX 4090 OC 24GB, 64GB (2x32GB) Viper Venom DDR5-6000MT/s, MSI 32" MAG 321UPX QD-OLED 260hz 4K Gaming Monitor.
July 12, 20178 yr 1 hour ago, YukonPete said: Running 4k is equivalent to running a game on x4 1080 monitors. so of course its going to require more CPU & GPU power. That means lower frames. Hi Pete, 4k textures and 4k monitors are 2 different things. 4k textures refer to the size of the texture files. Textures for aircraft and e.g. airport objects or clouds are combined into files of a certain pixel size. The larger these files, the more details can be shown when zooming in (independent of monitor resolution). Higher resolution texture files take a bit longer to process and will use more VRAM on your GPU. Maarten Boelens ([m][a:][R][t][ʏ][n]) Developer of SimLauncherX
July 12, 20178 yr There are many discussions of 4K technology in the Graphics Card Hardware Forum too. Best regards, Jim Jim Young | AVSIM Online! - Simming's Premier Resource! Member, AVSIM Board of Directors - Serving AVSIM since 2001 Submit News to AVSIMImportant other links: Basic FSX Configuration Guide | AVSIM CTD Guide | AVSIM Prepar3D Guide | Help with AVSIM Site | Signature Rules | Screen Shot Rule | AVSIM Terms of Service (ToS) I7 8086K 5.0GHz | GTX 1080 TI OC Edition | Dell 34" and 24" Monitors | ASUS Maximus X Hero MB Z370 | Samsung M.2 NVMe 500GB and 1TB | Samsung SSD 500GB x2 | Toshiba HDD 1TB | WDC HDD 1TB | Corsair H115i Pro | 16GB DDR4 3600C17 | Windows 10
July 13, 20178 yr Pretty good question. I wonder this myself because I have done several test on my system, 2048x2048 vs 4096x4096 texture seems very similar on performance...or I didn't test enough? Hoang Le i7 13700k - Sapphire Nitro+ AMD RX 7900 XT - Asus TUF Z790 PLUS D4 - Gskill Trident 32GB DDR4-3600 LG 34GP63A-B Ultrawide - ASUS VG259QM MSFS2020
July 13, 20178 yr Commercial Member The real question is... how many actual 4k textures are in the sim? In other words, just because you select 4kx4k, doesn't mean the sim has all textures at that resolution. Would be interesting to know the details. Ed Wilson Mindstar AviationMy Playland - I69
July 13, 20178 yr 31 minutes ago, WarpD said: The real question is... how many actual 4k textures are in the sim? In other words, just because you select 4kx4k, doesn't mean the sim has all textures at that resolution. Would be interesting to know the details. This is a good point, and one relevant to developers too if their development images were not originally taken at a suitably high resolution. Just because a texture gets ramped up to contain more pixels doesn't mean it will look any better if the info on those additional pixels wasn't there on the original image in the first place. Expecting that is a bit like when you see those terrible CSI cop shows, where some detective hands a technician a CCTV picture which looks like it was taken from in orbit with a potato, and asks: 'Can you enhance that for me?' whereupon said technician quickly taps a few keys on their computer, the one which apparently has a magic version of Photoshop on it, and suddenly you can read a license plate number on the image. Alan Bradbury Check out my youtube flight sim videos: Here
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