April 6, 200620 yr Wow I see this thread is thriving! The new scenery sounds great can't wait to see it! That was some crazy Alitalia video up there ^^ Regards, Max (YSSY) i7-12700K | Corsair Vengeance LPX 64GB 3600MHz DDR4 | Gigabyte RTX4090 24Gb | Gigabyte Z690 AORUS ELITE DDR4 | Corsair HX1200 PSU
April 6, 200620 yr <<<<<<<<<<<<>>>>>>>>>>>>>>Sounds great, Peter! Jim may want to know about your work there ... but then, I know he's reading here ... :)And Tom Gibson's interest here is very exciting. Good for you, Tom. What happened? Finished California?MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a] _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
April 7, 200620 yr Kai Tak is nearing completion as of this date.I am wondering if VHHH should be gone by using Peter's files when Kai Tak reopens with my upload.I know what Tom's plans are for Kai Tak and most who have read this thread know that I am trying to give a FS9 default look, feel, act like the old Kai Tak when it closed including AI that fly the IGS approach.My VHHX is independent of VHHH even though I set all coded approaches (both AI and User) not to interfer with VHHH if it is active in the scenery. I also tested Kai Tak with VHHH2005b.zip so no autogen/watercraft/LC would conflict with one another. This gives the user the ability to have both airports functioning normally with or without 3rd party VHHH scenery.What would be interesting is knowing how the end user will use Kai Tak (with or without VHHH).Two options come to mine and that is Peter uploads his 3 files and references my upload (in a readme) as and option so users can delete VHHH if they want. or based on Peter's priorities the 3 files could be an optional stand alone embedded zip file addition to the Kai Tak I upload simular to a 2 part option with 2 or more designer credits.A third thought is what Tom's project ends up like when finalized. We have paralleled each other for consistancy so Kai Tak can be used as a dated airport. I will wait and see what Tom's needs are but am open for any suggestions that the end user will benefit by.I am just thinking out loud on what the end user may ask for and then give them options.
April 7, 200620 yr Getting close to completion.I can guarantee that some of the AI Plane Pilots are no better at making the turn at the checkerboard then those video's I have watched of real world landings.When writting a IGS approach in FS9 for AI Plane traffic there is no runway center line heading to seek with a offset approach at 088 degrees. In fact some of the B747's I have tested like to fly a little left of the checkerboard heading and then make the turn but then I also read on Mark's site that this in some cases is what the real guys did.Every different AI Heavy Plane I have tested at least gets the mains on the runway but it is not always pretty and not on runway center line.I don't think everyone wants to see a AI Plane do a perfect landing anyway but in some cases make it look more like real world. We will leave the perfect landings to those that actually fly the IGS that I coded with their user plane.Now if I could just get that guy that is flying the PAI A340-600 not to cheat. He seems to think that he can fly inbound on the 088 degree heading between the newly added football stadium and runway 13 displaced threshold and then make a shorter turn to final then everyone else. He misses the buildings and makes the runway but it can get ugly.FD's of different models make a big difference on sinkrate in a turn when slow, down and dirty.Just had to take a break and rest before I get back to it.
April 7, 200620 yr Sounds marvellous what you are achieving there, Jim. Well done.I had not realised that Tom's project was entirely separate. He asked for input the other day in his own forum, so I guess I had better get digging in my files quickly!As for VHHH, I for one would like to see it gone when using Kai Tak. As the 088 approach on the Kai Tak IGS takes you straight over it having turned to the 268 NDB in the pattern, it's just so disconcerting to see it there down below. Plus, it would be far better if it were fully excluded when Kai Tak were active as then FSNav could rebuild its database without the CLK navaids. That's important to achieve.MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a] _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
April 7, 200620 yr I just posted again in this forum attaching a zip-package with all files but I cannot find it, maybe it is in a queue because of the attachment and will be available later ?In the meantime, if you are interested please send me a PM with your email address.I have added a 4th file to rebuild the shoreline and road which were eliminated in the LOD-cell by the VTPX-exclude.Jim,if you like you can include it in your VHHX package.BTW I will get your scenery for sure ! Many thanks in advance !Kai Tak forever !Ciao, Peter
April 7, 200620 yr Peter, my email is [email protected] I've given up hiding it long ago! Luckily most of the simmers here who have it in their address books keep their computers in fairly good order, but I am afraid it does get hijacked sometimes into the world of spam by those who don't, and whose computers are riddled with spyware. Apologies to those who get such things from "me" now and again.MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a] _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
April 7, 200620 yr Hi,Actually, California 59/62 was done several months ago (and released). :)Since then I've done Honolulu 1959, and helped with Arkansas-Mississippi-Louisiana (including Memphis) 1962. We're now working on Las Vegas 1959/63, but I've already finished my part. :)Kai Tak was one of the first "exciting airports" we featured at the FS Meets I used to hold at my house, and I've always thought it one of the most nostalgic airports ever. It is a typical 1959 airport that survived into the 90's!My current plans are to model the airport in approximately 1963 - the 1959 airport is just too different and I don't have enough info on it. It will feature a scaled down version of Jim's terminal, and just the old tarmac (held 10-12 aircraft, plus overflow spots). It will have an 8405 ft runway, and only include the old taxiway that was very close to the runway. The out of service runways will still be visible, but used as tarmac space. And I hope to include a couple of the CPA buildings over on the east side of the airport (only two I have pics of), along with the PAA maintenance building.I also plan on redoing the new aiport area. Rather than removing the entire island (as I think he's done), I'm going to try to recreate the island, if I can find any pics of it before the transformation.Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
April 7, 200620 yr Hi,It's not separate at all. Jim has generously sent me several files of his (including the IGS approach for AI), which should help immensely. I will use his terminal (modified) and several other components of his work (with permission and credit, of course).It's great to see those DC-7C's, Super Connies, and even 707's and DC-8's making that turn to 13. BTW, the Cathay Pacific DC-6B makes the turn perfectly, but the DC-4 swings a little wide and has to backtrack a bit. :)Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
April 7, 200620 yr >I also plan on redoing the new aiport area. Rather than>removing the entire island (as I think he's done), I'm going>to try to recreate the island, if I can find any pics of it>before the transformation.By 'new airport' you mean CLK? There was no island. That is all landfill, it didn't exist before the airport was built.MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a] _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
April 8, 200620 yr Commercial Member Really? From what I read they basically flatten Chek Lap Kok with tons of explosives (40,000 tons). Then used all the rubble as landfill to expand the island to make the airport.Here's a shot of the island back in 1964... Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
April 8, 200620 yr Hi,Actually I just found there were two islands, Chek Lap Kok and Lam Chau. Together they provided 3.1 sq km of the 12.48 sq km total area of the airport. There were 20 families living on Chek Lap Kok (about 5 times larger than Lam Chau); I assume Lam Chau was uninhabited. And I found pics of Chek Lap Kok island, and a rough drawing of Lam Chau. :)http://www.lcsd.gov.hk/ce/Museum/Monument/...ntau_island.phphttp://www.cedd.gov.hk/eng/publications/sheet/sheet_g2.htm(Frontpages will show you the pic and map)http://www.saveourshorelines.bizland.com/project03.html(New Option R1 drawing shows outline of Lam Chau)Take care,--Tom GibsonCal Classic Propliner Page: http://www.calclassic.comFreeflight Design Shop: http://www.freeflightdesign.comDrop by! ___x_x_(")_x_x___ Tom Gibson CalClassic Propliner Page
April 8, 200620 yr Hi guys, can't tell you how much I'm looking forward to the Kai Tak project(s). :-) Apart from a Dutch company (Smit?) laying the underground, I don't know much about CLK. AFAIK, a lot of the rubble came from various projects like the Victoria to Aberdeen tunnel and the metro system. Although mainly built with huge (metal?) tubes, maybe the cross harbour tunnels also contributed? Tom, we have a couple of books about HK in the sixties (if memory isn't failing, mainly from 62-67). I hope they're still there where they should be and maybe I can dig out some useful pictures? Since many of the pics are black and white, I hope that's ok too? Thanks and kind regards Jaap
April 8, 200620 yr I stand corrected, thanks. Shows how much attention I pay to CLK! I can't recall the islands from sailing there either but then I was always full of gin so that follows. I've landed a Boing and Airbox there once or twice in flightsim but other than that it's Kai Tak every time.MarkMark "Dark Moment" BeaumontVP Fleet, DC-3 AirwaysTeam Member, MAAM-SIM[a href=http://www.swiremariners.com/cathayhk.html" target="_blank]http://www.paxship.com/maamlogo2.jpg[/a] _________________________ Mark "Dark Moment" Beaumont VP Fleet, DC-3 Airways Team Member, MAAM-SIM
April 8, 200620 yr Commercial Member Just an FYI, here inthe USA the History Channel has a series called "Modern Marvels" where one of the episodes was all about the construction of VHHH, the island, the railway and bridge... really quite fascinating. For the climax they showed "the turnover" from Kai tak to CLK in one night. If you ever get a chance to see it this is one show you will want to record. Intel i9-12900KF, Asus Prime Z690-A MB, 64GB DDR5 6000 RAM, (3) SK hynix M.2 SSD (2TB ea.), 16TB Seagate HDD, Gigabyte GeForce 5080 RTX, Corsair iCUE H70i AIO Liquid Cooler, UHD/Blu-ray Player/Burner (still have lots of CDs, DVDs!) Windows 10, (hold off for now on Win11), EVGA 1300W PSUNetgear 1Gbps modem & router, (3) 27" 1440 wrap-around displaysFull array of Bravo, Saitek and GoFlight hardware for the cockpit. Varjo and HP VR headsets for mixed reality.
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