March 11, 200620 yr Go on JimPleaaaaaaaassssssssseeeee.By the way, I am not an expert FDE, but I find it hard to bank the Posky 757 and 767 enough for the checkerboard turn.I find them sluggish and not reacting quickly.I do know that the plane is slow and in a dirty config but from the memory I have of landings at Kai Tak, 744 were able to perform quite some impressive banks swiftly.Do I fly something wrong? Do we need to add extra speed for the Checkerboard approach?Cheers,CJ
March 11, 200620 yr yarvelling,I was trying to recreate much of the colourful experience that you talk of and as I have said elsewhere, didn't quite get there. I am in Ely, Cambs in England and I believe not too far from where you are so if you'd like me to show you what I managed so far you'd be more than welcome here to take a look if you let me know.
March 11, 200620 yr Hi Charlie,Thanks for the offer...I'd love to take you up on that some time and see what you have done! You are correct...I do live pretty close; I'm in Bury St Edmunds!I wish I could be of help with a project such as this, but I just can't seem to grasp the techniques or fathom out the software needed to do the modelling, textures, etc!Perhaps as you suggested, you and jim could collaborate on this, it would be marvelous! Kai Tak to me is more than just the airport...for me it's the Hong Kong experience! The sights over Kowloon and across the harbour on HK island are just magical, and I'd love to see it recreated well in FS...shame there's no way to get the smells of incense, the dried fish stalls, and open-air restaurants in there too! Being overly ambitious I know, but it'd be great to see the floating restaurants at Aberdeen, the temples and Buddhas, and those magnificent beaches depicted too! Maybe I just want too much!! I'll probably never get back to Hong Kong again (unless I win the lottery!!), so this would be the next best thing.Thanks again!Steve.
March 11, 200620 yr Author >... I don't suppose you could make the AI traffic fly the Rwy>05 approach at Funchal (LPMA) :-hmmmI second that! Another great approach and would be cool as #### to see AI pulling this one off. :Dhttp://www.cpavirtual.org/images/banners/MyNewCrapBanner.jpgEric Thornton - CX001 Eric Thornton
March 11, 200620 yr Hi Steve,Fine, if you want to email me [email protected] we can arrange something. This Sunday could be OK for example.
March 11, 200620 yr Cedric,You are probably doing nothing wrong. It has been said by real pilots that the Posky aircraft roll too slowly. I'm not trying to start an argument, just help. If you go into the Aircraft.cfg file, find the line:aileron_effectiveness =1.500...in the flight tuning section. The number will be different as I started editing mine, however didn't finish. Fiddle this number, increasing the size of this number until you get a roll rate your more comfortable with. The 767 FO who stated this (Gene) said you could get about 15 degrees a second with HALF yoke deflection. However, since your stick or yoke is unlikely to have the same movement as that, you might be better compremising by giving 15 degree's a second with full deflection (I know it doesn't sound too realistic but in theory you'd have more accurate control of the roll rate up to half deflection, which you shouldn't really need anymore of. Plus, with the airbus aircraft, the FBW limits the roll to 15degrees a second with FULL stick movement, so it will be fine as they had no problems going into Kai Tak from the videos i've seen!!!PS: Posky will not support this edit, however, it's easy to put back if you arn't happy with the results. Hope that helps-----------------------------I'd love to try this scenery! You should definitely finish it, would bring a LOT of excitement for us who don't have the payware Madeira installed!
March 12, 200620 yr Add me to the list of those who want to see Kai Tak come back to life. What a great airport!KP
March 12, 200620 yr Hello Jim, are there any tutorials anywhere on how to write the code for these curved approaches? ... I am very interested!:9 regardsEd http://img.photobucket.com/albums/v640/edetroit100/holy.gifAMD Athlon 64 3500+, 1024Mb PC3200 DDR, 300Gb HD 128Mb DDR Nvidia 6600GT PCI Express, Audigy 2 ZSCH Products Yoke, Pedals and Throttle Quadrant My FS Videos
March 12, 200620 yr Please keep going Jim, another Kai Tak enthusiast here although I don't have the skills to help in any way.I have read every thread about VHHX in the hope that some of the developers mentioned here managed to produce something.I think we all enjoyed Thomas Kwong's VHHX for FS2000 & 2002 and hope that all our requests to him will concentrate his mind :-) but your project seems well on the way to finals, good luck with it.
March 12, 200620 yr No, there are no precise tutorials written for any type approach that AI Traffic can use.AI Traffic behavior is a offset of what is in the APnnnnnnnn.bgl file for User Aircraft. What you must start with is "How To" write an approach from a Chart (I use Jeppesen) and convert it to xml type data. The MSN SDK BGLComp is where it all starts and how to write a simple ILS approach that MUST dispay in the default GPS receiver correctly.Over a period of 2 years I have extracted from all the different approaches written in the default database just what parts are used by the AI Plane. MSN does not address any of this in the SDK so at times it is slow going when trying to decide if AI Planes use a cetain element value or not.FS9 does have many different type approaches written including LDA, curved, circle to land, base leg, GPS, etc. but only use them (other then vectors to final) when weather visibilty is below 3 miles. Most people do not know these exsist because who watches AI Planes land when weather is minimal. PHNL is a easy one to watch. Set visibility to 3 miles or less and winds 260 at 8kts. All AI Planes IFR (assigned 26L) will fly a base leg or the LDA approach to runway 26L and then a short turn to final.What I was able to do eventually is fiqure out how to make a AI Plane fly a LDA, IGS, Curved Approach, Circle to land, etc. when visibility is above 3 miles so every one can watch. See my PHNL, LOWI, KLAS, projects found here in the AVSIM library.For further insight to approaches I have posted some do's and don'ts at the following links http://www.projectai.com/discuss/index.php?topic=45925.0http://www.projectai.com/discuss/index.php?topic=50747.0Also, Matthew Ministry wrote a small tutorial in a readme of how his curved approaches work. approaches_by_mm.zip here on AVSIM
March 13, 200620 yr Thankyou very much Jim! :) regardsEd http://img.photobucket.com/albums/v640/edetroit100/holy.gifAMD Athlon 64 3500+, 1024Mb PC3200 DDR, 300Gb HD 128Mb DDR Nvidia 6600GT PCI Express, Audigy 2 ZSCH Products Yoke, Pedals and Throttle Quadrant My FS Videos
March 14, 200620 yr >Oh please, please, PLEASE, do share this work with us. I>once paid an exstorsional amount of dosh for a VHHH scenery on>CD. It was, without doubt, the worst piece of software for FS>i've ever seen. It lasted all of about 1 hour on my PC before>before being removed, only to gather dust and cobwebs on my>'trash' shelf.>>I only ever managed one trip to Hong Kong in my youth. I was>pretty drunk by the time we were on finals, but it didn't stop>me being scared to death, excited and excillerated, all in one>moment. It was nothing short of stuuuuuuuuuuuuupendous. >Loved it, and would so love to recreate that flight.>>So.... yes, yes, yes. Please do it.>>As you can see, i'm quite excited by the prospect flying into>Kai Tak:-) Can't you just get very very drunk again and try a straight in approach to Heathrow? If you're drunk enough I can see it resembling the Kai Tak approach. ;-)
March 21, 200620 yr Update for Kai TakIt is in the final stages of being released.Some of the areas that are completed AI Planes including the User Plane fly a precise IGS 13.All other approaches are also written and coded (xml) into the GPS reciever.New Main Terminals and Jetways for gates 1 through 8.Bay Water mesh added (between taixway and ramps) and the water that seperates the Cargo ramp from the Main rampNew Ship Yard and all associated GUIDS (Ships, Buildings, Cranes, etc.)Taxiway SignsNew Autogen highrise buildings positioned more precisely.All new west side GA Parking and BuildingsA complete new Maintenace facility including Cargo.Construction Cranes west of the airport as per when the airport closed.Additional Ships in the bay along with Cargo, Cruise Liners and sail boats. Many additional FS9 library default GUIDS (ground support equipment, Fire station, vehicles, cargo, maintenance support, properly positoned ILS antennas and shacks, windsocks, new Control Towers (3 total), light poles, fuel farm and the list continues.A ALL NEW AFCADI have 2 goals with this airport.AI Planes flying a precise curved IGS 13 Approach and keeping it frame rate friendly.I have tested the Approach with different mesh, many different Heavy AI Planes, 2 different reverse compatible current (VHHX) scenery's if you elect to use what is still available, etc. Also tested additional current VHHH airport scenery (just over the hills) for seperation and conflict issues between AI Planes and the User Airplane.The other goal is keeping it FPS friendly. So far everything is done with all the resources that FS9 offers. Nothing comes from FS2000 or FS2002. My goal is to make Kai Tak look like it did when it closed and not add alot to the surrounding Hong Kong area except where needed. I have added a lot of eye candy but set it so it is selectable with the scenery slider. This will allow for less powerful computers to work but still give additional GUIDS to the overall airport. Higher the scenery slider, more things to look at (eye candy).I have one problem, the Checker Board. FS9 has nothing to work with. In fact there is only one checker board in FS9 and that is the north side of the Boeing Hanger in Seattle, WA. Problem there is, that hanger is a model mdl and I can't break it a part to get the wall I need.I am not a scenery designer guru. Anyone have a Checker Board for sale?I looked through all of RWY12 textures and saw nothing usable. Might have to try and use the one from FS2000.
March 21, 200620 yr Quick, somebody get this man a checker board! Man I am sure glad you are working on this airport. I can't wait until its released. Thank You for all your hard work.
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