akabam

PMDG and Dynamic Lighting

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Hey guys,

It looks like we are not getting a dynamic lighting update this time around. It sucks for those who cant fly at night because of this. Hopefully in 4.2 we might see something.

Until then use lower AA settings if you can.

 

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8 minutes ago, akabam said:

Hey guys,

It looks like we are not getting a dynamic lighting update this time around. It sucks for those who cant fly at night because of this. Hopefully in 4.2 we might see something.

Until then use lower AA settings if you can.

 

I'm running 8xMSAA on a 1440p screen at SFO at night with 25 fps in VC view with 60+ external.

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I run 30hz on 4k at 30fps and its fine for me on 4xMSAA

Some people cant even use it though

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3 minutes ago, akabam said:

Some people cant even use it though

True, it seems to depend system to system.

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1 minute ago, Milton Waddams said:

True, it seems to depend system to system.

Well people turn up every setting and expect things to be fine.

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12 minutes ago, akabam said:

Well people turn up every setting and expect things to be fine.

Finally, someone said it! People don't seem to realize that P3D with every slider full right will bring even a 1080ti to its knees pretty quickly.

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This isn’t to do with slider position... GPU usage during daytime in my scenario is 60% then at night it’s 100% because of dynamic lights, turn off dynamic lights and gpu usage returns to 60% but you have no landing lights because of a decision by third parties not to include them... LM included legacy lights for their own aircraft.

this isn’t an FPS and slider decision matrix, it’s an overwhelming additional variation of GPU usage when using 4K along with pmdg and dynamic lights.

it can be solved by either LM or PMDG who could solve this as a third party by providing the legacy lighting they have in v3 with same way LM do with their own internal aircraft.

 

Jonathon Ryan’s

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33 minutes ago, rdtv91 said:

This isn’t to do with slider position... GPU usage during daytime in my scenario is 60% then at night it’s 100% because of dynamic lights, turn off dynamic lights and gpu usage returns to 60% but you have no landing lights because of a decision by third parties not to include them... LM included legacy lights for their own aircraft.

this isn’t an FPS and slider decision matrix, it’s an overwhelming additional variation of GPU usage when using 4K along with pmdg and dynamic lights.

it can be solved by either LM or PMDG who could solve this as a third party by providing the legacy lighting they have in v3 with same way LM do with their own internal aircraft.

 

Jonathon Ryan’s

Good luck. I know PMDG already said they won't do legacy lighting so it will probably be a 4.1.x update or in the next big one for 4.2.

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5 hours ago, rdtv91 said:

This isn’t to do with slider position... GPU usage during daytime in my scenario is 60% then at night it’s 100% because of dynamic lights, turn off dynamic lights and gpu usage returns to 60% but you have no landing lights because of a decision by third parties not to include them... LM included legacy lights for their own aircraft.

this isn’t an FPS and slider decision matrix, it’s an overwhelming additional variation of GPU usage when using 4K along with pmdg and dynamic lights.

it can be solved by either LM or PMDG who could solve this as a third party by providing the legacy lighting they have in v3 with same way LM do with their own internal aircraft.

 

Jonathon Ryan’s

100% agree with you

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50 minutes ago, bbain1187 said:

Well, after 6 years of flying the NGX and paying for it twice, it looks like it's time for me to put it in the hangar indefinitely unless PMDG reverses course on their stubborn attitude towards legacy lights. Especially with the FSLabs A320 coming out for V4. It's been a fun ride...

I might be +1 here. 

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DL performance is not fixed in 4.1 by LM. No progression. Now it would be time that we get a legacy lights option for our PMDG aircrafts. 

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I run Dynamic Lightning on and untick " Landing-lights illimunate ground" its like the old FSX  legacy lights, without any fps hit 

think it looks similar to the old FSX lights

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Just tested it with PMDG 777 in AS EDDF which has lots of DL appron lights. Made no difference in my setup. FPS remain low with DL on and "landing lights illuminate ground" either ticked or unticked. Tested with 4x SSAA as MSAA has much less impact.

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I only got v4 last night and not even tried night with DL yet but, here is what I am going to do.

 

Make a Profile named "Night"

Turn AA Down 

Turn Shadows OFF for clouds etc just leave VC.

Turn Auto gen distance down, its night if you set it up as per a good PTA you see very little at night anyway.

Autogen Trees turn down to low, when do you see trees at night time from 10,000ft + ?

Auto Gen building down also.

Textures don't have to be 7cm, Cannot see field textures at night.

 

That's my plan anyway!

Day time you don't need DL

So have two profiles "Day" and "night"

 

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51 minutes ago, Nyxx said:

Autogen Trees turn down to low, when do you see trees at night time from 10,000ft + ?

I agree with your two-profile concept and I have it as well - BUT - remember that ORBX lights depend on Autogen slider. The more you turn this down the less lights you will see at night.

RE: DL + PMDG + 4.1 - <sigh> - now the excuse will be, "wait for 4.2" and then we will wait for 5.0 - but Virtual Reality was a very important, pressing issue to solve ... I'm too tired to even sigh.

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In all honesty we shouldn't need to have 2 profiles - and what happens at sunrise and sunset - as the issue can be easily remedied by PMDG by adding back legacy lights so when you untick Dynamic Lights you still have landing lights! Grr...

What is really winding me up is the fact that all default aircraft come like this so you can use Dynamic Lighting 'if you want' as it's a feature, not a necessity. Unfortunately PMDG is forcing it upon us as customers as a necessity or you can't fly at night which is really limiting.

I fly with autopen on 'Dense' with autopen draw distance medium and texture res at 30cm (tried 1m and not much difference GPU wise)... My 980TI during daytime situations is sat around 60% even with full overcast it'll maybe peak at 65/70 at the worst. At night it's sat at 100% the minute you turn on the landing lights in the NGX... It's not workable.

 

Jonathon Ryans

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My work round to the DL problem is, when Taxing have all the the external lights off apart from the Taxi light and when entering the runway switch Taxi light off and just switch on single nose wheel landing light. I find I can maintain good performance this way. Strobes and logo do not affect performance for me. I never use the RWY Turn Off Lights or Wing Lights as this kills performance.

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3 hours ago, rdtv91 said:

In all honesty we shouldn't need to have 2 profiles - and what happens at sunrise and sunset - as the issue can be easily remedied by PMDG by adding back legacy lights so when you untick Dynamic Lights you still have landing lights! Grr...

What is really winding me up is the fact that all default aircraft come like this so you can use Dynamic Lighting 'if you want' as it's a feature, not a necessity. Unfortunately PMDG is forcing it upon us as customers as a necessity or you can't fly at night which is really limiting.

I fly with autopen on 'Dense' with autopen draw distance medium and texture res at 30cm (tried 1m and not much difference GPU wise)... My 980TI during daytime situations is sat around 60% even with full overcast it'll maybe peak at 65/70 at the worst. At night it's sat at 100% the minute you turn on the landing lights in the NGX... It's not workable.

 

Jonathon Ryans

Unfortunately I think we will have to wait for next update since PMDG said they wont put back in legacy lighting.

FSLABS for their A320 are doing the same thing so it will have to be optimized on P3D Side

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1 hour ago, akabam said:

Unfortunately I think we will have to wait for next update since PMDG said they wont put back in legacy lighting.

FSLABS for their A320 are doing the same thing so it will have to be optimized on P3D Side

Shame as thats really quite counterproductive of them, I'm going to open communication with lefteris at FSL about this as hes been really open before to any issues like this.

PMDG should really have it on their product page that it is a requirement to use dynamic lights within P3D V4 otherwise you can't fly at night... poor show considering we've paid fsx licenses then p3d licenses and because a choice PMDG have made I'm unable to fly at night (Yes PMDG as it's their 'choice' not to include legacy lighting which is more than reasonable considering the license costs...)

Jonathon Ryans

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8 hours ago, vc10man said:

decided to try a night flight with the 737-600

Jip, the 600/700 have legacy lights while the rest of the fleet have DL ... strange, but true.

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14 minutes ago, Terblanche said:

Jip, the 600/700 have legacy lights while the rest of the fleet have DL ... strange, but true.

Well, well, certainly learned something there. Will try the same with an -800 tonight. Odd that they'd have it for the 600/700 and not others.

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21 hours ago, Nyxx said:

I only got v4 last night and not even tried night with DL yet but, here is what I am going to do.

 

Make a Profile named "Night"

Turn AA Down 

Turn Shadows OFF for clouds etc just leave VC.

Turn Auto gen distance down, its night if you set it up as per a good PTA you see very little at night anyway.

Autogen Trees turn down to low, when do you see trees at night time from 10,000ft + ?

Auto Gen building down also.

Textures don't have to be 7cm, Cannot see field textures at night.

 

That's my plan anyway!

Day time you don't need DL

So have two profiles "Day" and "night"

 

Sigh, nothing you're doing there is necessary. All you need to do to have acceptable performance is to turn down AA to MSAA or lower. I've tested with EVERY SETTING TURNED DOWN. IT DOES NOT MATTER.

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6 minutes ago, Ioan92 said:

Sigh, nothing you're doing there is necessary. All you need to do to have acceptable performance is to turn down AA to MSAA or lower. I've tested with EVERY SETTING TURNED DOWN. IT DOES NOT MATTER.

OK Thanks for the HU.

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5 hours ago, Ioan92 said:

Sigh, nothing you're doing there is necessary. All you need to do to have acceptable performance is to turn down AA to MSAA or lower. I've tested with EVERY SETTING TURNED DOWN. IT DOES NOT MATTER.

 

That doesn't even matter as in 4K native resolution and no AA what so ever I am still sat at 60% GPU usage during daytime and night time until I click on landing and turnoff lights (as per SOP) and bang GPU fires unto 100% and lags until I turn off a few lights... It's hopeless, legacy lights are really needed and should be included to be fair as dynamic lights is sold as an 'option' by P3D, not a necessity.

 

Since PMDG are using the P3D SDK then they should be really providing legacy fallback options, it's best practice really for any software to have a spectrum of compatibility based on user options.

 

Jonathon Ryans

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