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Wanted - a more realistic Ai package than MyTrafficPro

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Just now, Dave_YVR said:

 

 As I said, higher quality plans won't do this to your sim. UTL also spawns aircraft early and has limited sense of fleet sizes, but not nearly as bad as MyT.  

But you're not naming any 'higher quality plans'. There probably aren't any given the number of airports and airlines these packages are trying to cope with. It's a pipe dream.

The difference between MTPro and UTL is the former is controllable, the latter isn't.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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7 minutes ago, Dave_YVR said:

 

 As I said, higher quality plans won't do this to your sim. UTL also spawns aircraft early and has limited sense of fleet sizes, but not nearly as bad as MyT.  

Do you by chance know in what priority UTL spawns the traffic? I mean does UTL first spawn the traffic that is scheduled to depart first and then spawn traffic that will depart later if there are still free gates? So when the number of usable gates would be decreased UTL would still spawn the traffic that will depart soon but not the "sleepers". Does it work that way?

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2 minutes ago, Ray Proudfoot said:

The difference between MTPro and UTL is the former is controllable, the latter isn't.

This is not entirely true as I am able to control UTL traffic.

What you cannot do with UTL is kill the AI traffic as this software will re-inject it.

There is a reason for this, the ESP AI engine bubble has certain behaviours which the UTL developer is trying to correct, so by killing the AI it confuses the SimConnet algorithms from UTL which in return put the traffic back to the sim to comply with the routes and time tables configured.

Regards

Simbol 

 

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6 minutes ago, simbol said:

This is not entirely true as I am able to control UTL traffic.

What you cannot do with UTL is kill the AI traffic as this software will re-inject it.

There is a reason for this, the ESP AI engine bubble has certain behaviours which the UTL developer is trying to correct, so by killing the AI it confuses the SimConnet algorithms from UTL which in return put the traffic back to the sim to comply with the routes and time tables configured.

Regards

Simbol 

 

Sorry but how can you control the Ai if removing it via Oliver's utility results in the application reinstating it? The simple answer is you can't.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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Just now, Ray Proudfoot said:

Sorry but how can you control the Ai if removing it via Oliver's utility results in the application reinstating it? The simple answer is you can't.

I can change their flight plans, ground speed, next waypoint, were they turn and any lighting behaviour I wish at runtime.

Are you saying that is not AI control?

Simbol 

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Oficial Website: https://www.FSReborn.com
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30 minutes ago, Ray Proudfoot said:

But you're not naming any 'higher quality plans'. There probably aren't any given the number of airports and airlines these packages are trying to cope with. It's a pipe dream.

I believe I've mentioned AIG at least a couple times. It's not a pipe dream at all, they've been around for 10+ years. 

i7-13700KF, 32gb DDR4 3200,  RTX 4080, Win 11, MSFS 2024

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14 minutes ago, simbol said:

I can change their flight plans, ground speed, next waypoint, were they turn and any lighting behaviour I wish at runtime.

Are you saying that is not AI control?

Simbol 

It's not the type of control that this topic is all about. I don't really understand why you would want to change any of that anyway.

This topic was raised because I wanted to find a solution to Ai being generated hours before their departure time. The discussion has drifted into multiple threads. They should have had their own topics.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

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4 minutes ago, Dave_YVR said:

I believe I've mentioned AIG at least a couple times. It's not a pipe dream at all, they've been around for 10+ years. 

I'll leave others to look at that. I have my solution.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

7 hours ago, Lorby_SI said:

Please note: "RemoveAiSleepers" cannot work with any of the "Utlimate Traffic" products. Those programs inject AI aircraft without a schedule, so it is impossible for the removal tool to know when they should depart (also see the post from Pete Dowson). I have included an in-sim menu where you can cut the number of sleeping AI in half across the board, but that doesn't seem to have much effect on UT either - it looks to me as if they are constantly respawned after having been deleted. 

Too bad it doesn't work with UTL.

But here is an idea you might want to think about.

With your gate reservation feature of WAMA you managed to keep two specific gates free of AI traffic (this works with UTL also) but still usable for the user - even with GSX.

How about using this technique to block an adjustable percentage of all gates at an airport for AI traffic, randomly choosing the gates to be blocked. So even with UTL set to 100 % there would be - depending on the blocking percentage - plenty of free gates to make it look realistic (and help performance) but still have the active traffic of UTL. This is based on the assumption that UTL has a priority to spawn the traffic scheduled to depart soon into all available gates before spawning "sleepers" into the remaining gates.

I don't know if that is possible and would work in the intended way. But what do you think?

 

 

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13 hours ago, RALF9636 said:

I don't know if that is possible and would work in the intended way. But what do you think?

Hello Ralf,

no, that won't work too well. The more AI are deleted, the more UT will be fighting back. This will lead to significant stuttering. You can try the 50% reduction menu option, but it was my experience that UT will simple recreate the sleepers that have been removed. The only way would be to move those AI someplace where you can't see them, like 20nm from your position, and stack them there. Then UT probably doesn't realize that they aren't at their gates anymore. But you would have next to no performance gain, as they are still present in the sim. 

Best regards

LORBY-SI

37 minutes ago, Lorby_SI said:

Hello Ralf,

no, that won't work too well. The more AI are deleted, the more UT will be fighting back. This will lead to significant stuttering. You can try the 50% reduction menu option, but it was my experience that UT will simple recreate the sleepers that have been removed. The only way would be to move those AI someplace where you can't see them, like 20nm from your position, and stack them there. Then UT probably doesn't realize that they aren't at their gates anymore. But you would have next to no performance gain, as they are still present in the sim. 

Best regards

Understood. 

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On 1/15/2018 at 6:06 PM, Dave_YVR said:

It's just that the MyTraffic schedules aren't well written and certainly not optimized in any way, it's within those timetables that has aircraft sitting for hours or days. 

So the BGLs tell it how long to be at the gate as well as a departure time? That's weird.

Pete

 

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4 hours ago, Pete Dowson said:

So the BGLs tell it how long to be at the gate as well as a departure time? That's weird.

Pete

 

Yep. This is because the same aircraft hops from one airport to the next in a big loop back to the origin (just like real life). The AIG schedules tend to match real world schedules closely and MyT 6 schedules only tend to show the correct airlines for a specific airport. But the timing of flights in the latter is not very accurate.

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2 hours ago, jabloomf1230 said:

The AIG schedules tend to match real world schedules closely and MyT 6 schedules only tend to show the correct airlines for a specific airport. But the timing of flights in the latter is not very accurate.

You’re the second person to mention AIG but for those of us not in the know that isn’t much to go on. A website would be a good start. Do I need to download Ai aircraft from somewhere? Is it free or payware?

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

Alpha India Group, google it!

Santiago de Larminat

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