February 13, 20188 yr 9 minutes ago, Nyxx said: Totally agree its best name would be if they chopped the "E" of the end. David, you're so obstinate! Lol
February 13, 20188 yr 8 minutes ago, Dirk98 said: It's a unified tool for scenery animation developers, is not clear? It's up to add-on developers to use it. As previously stated, I don't really use it because I see little benefit from its functionality - even as an end user. I can understand its appeal to some, but it is of little value to me. Of all the animations possible in the sim I find hangar doors opening and jetways docking of the least appeal.
February 13, 20188 yr In my opinion, CTRL_J animation in P3D is ugly as the face of Mr. Putin 9950X3D, X870E ROG CROSSHAIR HERO, Corsair Dominator Titanium 64GB DDR5-6000 PC5-48000, ASUS RTX 5070Ti 16GB, 9100 PRO 4TB Samsung ,990 PRO 4TB Samsung, AX1600i 1600 Watt 80 Plus Titanium ATX, ASUS 360 ARGB EXTREME 360mm Liquid CPU Cooling Kit.
February 13, 20188 yr 1 minute ago, ErichB said: Of all the animations possible in the sim I find .... jetways docking of the least appeal. This is really strange. How did you even happen to notice this SODE Jetways not working thread then?
February 13, 20188 yr 1 minute ago, G-YMML1 said: In my opinion, CTRL_J animation in P3D is ugly as the face of Mr. Putin It is, big time.
February 13, 20188 yr Thats two more names added to the KGB hit list. David Murden. MSFS • Fenix A320 • PMDG 737 • MG Honda Jet • 414 / TDS 750Xi • FS-ATC Chatter • FlyingIron Spitfire & ME109G • MG Honda Jet • • Fenix A320 Walkthrough PDF • Flightsim.to • DCS • A10c II • F-16c • F/A-18c • F-14 • (Others in hanger) • Supercarrier • Terrains = • Nevada NTTR • Persian Gulf • Syria • Marianas • • [email protected] All Cores HT ON • 32GB DDR4 3200MHz • RTX 3080 • TM Warthog HOTAS • TM TPR • Corsair Virtuoso XT with Dolby Atmos® • Samsung G7 32" 1440p 240Hz • TrackIR 5 & ProClip •
February 13, 20188 yr 8 hours ago, Aaron Kim said: I go to the GSX menu and I click "Operate Jetway" at FSDT's KIAH (Houston). But, it says, SODE uunavaliable, Jetways will not animate. I click Test DLL connection and: SODE JETWAY CONTROL SYSTEM is up and running (N=0)! I'm running SODE 1.5.3 and Virtuali says to update SODE. But this is the newest version of SODE and i'm running the newest version of GSX. When I go to the SODE menu it says: No triggerable objects found in 6.5 nm / 12km... I see this at EVERY airport. So, whats the prob? The title of the thread is totally misleading. How about "SODE Jetways working great!!" provided you have updated to the latest SODE/Scenery version and using add-ons that support SODE??
February 13, 20188 yr 10 minutes ago, Dirk98 said: This is really strange. How did you even happen to notice this SODE Jetways not working thread then? You're getting overly emotional about my emotional detachment to SODE
February 13, 20188 yr 4 minutes ago, ErichB said: You're getting overly emotional about my emotional detachment to SODE Lol, I didn't even mention/answer you, mate in my previous post. Nothing personal but you seem to have a wrong notion of what SODE is about. Edited February 13, 20188 yr by Dirk98
February 13, 20188 yr 6 minutes ago, Dirk98 said: Lol, I didn't even mention/answer you, mate in my previous post. But you did quote me, so by default, you answered. But whatever...
February 13, 20188 yr 9 minutes ago, ErichB said: But you did quote me, so by default, you answered. But whatever... Yes whatever. Substantive part is that SODE is not to blame for your/anybody's jetways not working in context. Edited February 13, 20188 yr by Dirk98
February 13, 20188 yr 3 hours ago, Dirk98 said: The problem is not in SODE. The problem is with add-on developers who don't use SODE jetways or don't script SODE jetways properly. Well I was referring to airports/developers that use SODE. And these are the ones that give me trouble. So the problem definitely lies with SODE. The only mistake the developers are making is making use of it. Best regards, Neal McCullough
February 13, 20188 yr 3 hours ago, Boeing or not going said: sode is more than jetways it's animations of surrounding scenery and plus you can get dual Jetways at a stand using sode. default jetways are very limited in range and animations. sode is the future. But surely all these animations can be achieved without the use of SODE? I'll give you the dual jetways though. Ctrl+J doesn't work those properly. Best regards, Neal McCullough
February 13, 20188 yr 24 minutes ago, nealmac said: But surely all these animations can be achieved without the use of SODE? That's their developers' choice, but they spend more time on contemplating which tools to use in their products. SODE is one of them. 30 minutes ago, nealmac said: Well I was referring to airports/developers that use SODE. And these are the ones that give me trouble. So the problem definitely lies with SODE. The only mistake the developers are making is making use of it. SODE works just fine. Some developers even those that use it - do not. No problem with SODE. The problem is with some add-on airports that don't use SODE properly due to developers' fault. Edited February 13, 20188 yr by Dirk98
February 13, 20188 yr I just reinstalled SODE and by that reinstall my DD Design New York airports. A short hop to KEWR in the PMDG 747 and no gates at position with SODE . Then i tried the GSX menu (7 - Customize this parking position) and funny enough GSX said this position has no gateway . ? So i changed it to "yes it has" and then it worked. Hopefully this was is not the standard protocol because i need to focus on my checklist and fuel calculations :-) Thanks Michael Moe Michael Moe
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