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Sound Rendering ver. 4.4

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Has this changed or am dealing with corrupt sound files after upgrade from 4.3?

What I'm getting with 4.4 is what sounds like an engine spool up whenever I change views while sitting on a runway with throttles in the idle position. Heck, Ill get the sound of spool down when I change views with the throttles a little past idle. I've never had this 'issue' with any previous Prepared or FSX build. This happens with default aircraft and the PMDG 747 (all aircraft I've used with 4.4)..

-Ken

Edited by FunknNasty
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    ROG Maximus X Apex Z370 -- 8086 @ 5.3 / NB 5.0 -- GSkill  @ 4133 c17-17-32~Cr1 1.42v  -- EVGA 1080Ti 6393 -- ROG PG279Q 1440P 150hz -- Corsair H100i V2 --Samsung EVO 850(s) -- Windows7 Pro 64 --Corsair 750X

Ken C

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That's a bug in 4.4. Has been already acknowledged by LM and it's pretty distracting when switching views.

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18 minutes ago, FDEdev said:

That's a bug in 4.4. Has been already acknowledged by LM and it's pretty distracting when switching views.

Reported here, https://www.prepar3d.com/forum/viewtopic.php?f=6322&t=131659 

They are investigating it.

S.

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Thanks guys!


    ROG Maximus X Apex Z370 -- 8086 @ 5.3 / NB 5.0 -- GSkill  @ 4133 c17-17-32~Cr1 1.42v  -- EVGA 1080Ti 6393 -- ROG PG279Q 1440P 150hz -- Corsair H100i V2 --Samsung EVO 850(s) -- Windows7 Pro 64 --Corsair 750X

Ken C

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I heard it in Robs video he showed when displaying settings tweaks around SFO bay. How this one got past the beta I have no idea.

They gotta fix it for sure. Makes sounds play completely differently than designed.


qwsig_Emil02-1.gif

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Have this issue to when switching from cockpit to outside view ( takes a few seconds for the engine RPM to stabalize)

 

However , when using EZDOK and switching from EZCA2 VIRTUAL COCKPIT to EZCA2 AIRCRAFT CAM ( from the VC to the outside view) , sound works perfectly .

 

Turning the sound off and on via the Q key - issue persists , but pausing the sim P  works fine.

 

Thank god for EZDOK or it would be a no -go for 4.4 until a hotfix 

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I am not getting this issue.  I did a full clean install.  I tried with few birds - default and addons.

 

Did you guys who are having issues just do client update?

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I just got a solid confirmation on my sim.

Yep, the sound thing is there.  I was not able to do this my Realair but with default Cub, I was able to replicate it.

Edited by Skywolf

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Me too. Happens with all default and payware piston planes I have. Full install.

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Just a quick follow up on this. Mike Schroeter made a post here https://www.prepar3d.com/forum/viewtopic.php?f=6312&t=131659&sid=2dae34e578ef03ede83ae1303c52dda9&start=15 with a possible fix. I will quote:

You can try adding the following config setting to your Prepar3D.cfg [sound] section.

[sound]
time_constant=0;

Report your results please.

Thanks,
Mike

I haven't got the time to try this myself.

Maikel van der Heijden

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1 hour ago, Maikel van der Heijden said:

I haven't got the time to try this myself.

Maikel van der Heijden

Thank you, Maikel!

Works like a charm. :-)   ....I can't remember if the semi colon makes a difference, but it works without it.


    ROG Maximus X Apex Z370 -- 8086 @ 5.3 / NB 5.0 -- GSkill  @ 4133 c17-17-32~Cr1 1.42v  -- EVGA 1080Ti 6393 -- ROG PG279Q 1440P 150hz -- Corsair H100i V2 --Samsung EVO 850(s) -- Windows7 Pro 64 --Corsair 750X

Ken C

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Did not work for me. If I am sitting there without the engine running, I still hear the spool up and down. Full new install of P3Dv4.4

 

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