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What features would you like to see in P3Dv5?

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Hello! What features would you like to see implemented in Preprar3D v5? For me, I have a few wishes. For one, I wish that you could change the color and transparency of the menu bar in sim. Another thing is that a few default airliners (like the ones from PMDG) in the game by default. Granted, this would raise the cost of the sim, but there should also be an option to buy it with just default planes- no airliners for a cheaper price. And finally, I wish to see backward compatibility with x32 planes in an x64 sim- this would give people that dumped a lot of money into FSX or earlier versions of P3D (before V4) use their planes in a better sim. Now, what would you like to see? Thanks!

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I wish a new engine 🤗

 

Which means that there will be No Backwards Comparibility ...

And I am fine with that 😎

5950x3d 5.4-5.7 GHz - Asus ROG 870 Crosshair Apex - GSkill Neo 2x 24 Gb 6000 mhz / cas 26 -  MSI RTX 5090 Gaming Trio OC - 1x SSD M2 6000 2TB - 1x SSD M2 2800/1800 1Tb -  Corsair 5400  case - Corsair 360 liquid cooling set  - 3x 75’ TCL tv.

13600  6 cores @ 5.1 GHz / 8 cores @ 4.0 GHz (hypterthreading on) - Asus ROG Strix Gaming D - GSkill Trident 4x Gb 3200 MHz cas 15 - Asus TUF RTX 4080 16 Gb  - 1x SSD M2 2800/1800 2TB - 2x  Sata 600 SSD 500 Mb - Corsair D4000 Airflow case - NXT Krajen Z63 AIO liquide cooling - 

FOV : 200 degrees

My flightsim vids :  https://www.youtube.com/user/fswidesim/videos?shelf_id=0&sort=dd&view=0

 

No backwards compatibility at all.  New tech all the way.  New terrain engine.  Even better lighting.  

Edited by ErichB

Better multicore utilization.

 

i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

No changes whatsoever, so that I can enjoy the stuff that I have already paid for :wink:

Edited by Christopher Low

Christopher Low

AMD Ryzen 7 9800X3D CPU / 64GB DDR5-6000 RAM / 12GB Nvidia RTX 4070 Super GPU / Gigabyte X870E Aorus Elite Wifi 7 / 1+2TB Samsung Evo Plus M2 Nvme

UK2000 Beta Tester

Just now, Christopher Low said:

No changes whatsoever, so that I can enjoy the stuff that I have already paid for over an extended period of time :wink:

If you stick to what you have you can do that anyway regardless of future changes, can't you?

i9-9900K@5,0   |  32GB 3200  |  2080TI  |  4K 55"  |  MSFS | P3D V5

6 minutes ago, Christopher Low said:

No changes whatsoever, so that I can enjoy the stuff that I have already paid for :wink:

Agreed as we all invested a ton of money into this, BUT at some point we would have to take the next step... while a painful thought, it may happen one day.

Jacek G.

Ryzen 5800X3D | Asus RTX4090 OC | 64gb DDR4 3600 | Asus ROG Strix X570E | HX1000w | Fractal Design Torrent RGB | AOC AGON 49' Curved QHD |

 

New engine, better handling of terrain loading; essentially something to remove the periodic pauses during flight.  Better multicore management would be great assuming that translates to better average FPS and stability.

Backward compatibility isn't significant for me.

Danny

Danny

I'm simple...updated airports.

A. Ortega

AMD Ryzen 7 9800X3D Processor, MSI MAG B850 Tomahawk MAX WiFi Motherboard, Samsung 980 Pro 2TB SSD, Samsung 870 4TB SATA, Nvidia GeForce RTX 5090 Founders Edition Video Card, Rosewill VMG 1000W 80+ Gold Power Supply, Phanteks XT Pro Ultra Mid-Tower Gaming Chassis, Windows 11 x64 Home, 2.5gb fiber ISP. 

 
 

 

11 minutes ago, Dreamflight767 said:

I'm simple...updated airports.

In my opinion it is nothing they should waste ressources on. There will be an add-on that takes care of that. If it is important to you, you will be able to spend a few dollars on it. But if an airport is important to me, there is a 98% chance that someone updated it and uploaded it somewhere.

Georgian Virtual Airports (UGMS Mestia / UGGT Telavi / UGAM Ambrolauri)
 
 

10 minutes ago, Dreamflight767 said:

I'm simple...updated airports.

If third parties can improve any useable visual features,  it is not likely to receive significant development time from LM.  Their valuable development time should be used to make it easier for others to enhance the platform, visually, or otherwise.

The irony of all of the new enhancements LM has already added to P3D4 is that developers are not utilising the full capabilities of the P3D SDK's.  Instead, many continue to take the easy route by wedging 15 year old FSX developments into new versions of P3D. 

For this reason, backward compatibility should be stopped.   This is one of the reasons XP seems to be blazing forward at lightning speed, relative to P3D - backward compatibility doesn't exist.

Edited by ErichB

  • Commercial Member
1 minute ago, ErichB said:

The irony of all of the new enhancements LM have already added to P3D4 is that developers are not utilising the full capabilities of the P3D SDK's.  Instead, many continue to take the easy route by wedging 15 year old FSX developments into new versions of P3D. 

For this reason, backward compatibility should be stopped.   This is one of the reasons XP seems to be blazing forward at lightning speed at the moment, relative to P3D - backward compatibility doesn't exist.

You nailed it!

S.

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Oficial Website: https://www.FSReborn.com
Discord Channel: https://discord.gg/XC82TqvKQ3

LM's focus is going to be on the core elements of the sim to allow the 3rd party 'specialists' to provide the 'eye candy' or more detailed simulation experience than LM could hope to achieve themselves.

I'd like to see better lighting from improved Rayleigh scattering, improved terrain rendering, sloped runways and an AI engine that can both deal with non-flat runways and can deal with STARS, SIDS, speed restrictions and can maintain separation, and most importantly changes to the game engine to enable more data to be processed and by more CPU cores.

What I've described is almost a new sim, but that's fine.
Prepar3D needs to let go of legacy compatibility (it won't though) to bring the brightest and best new features. Those calling for maintaining compatibility with earlier P3D versions and even FSX products  are guilty of cakeism.
FSX broke compatibility with FS9, didn't stop me continuing to use and enjoy it for several years. FS9 even got new products developed for it for a long time after FSX was on the scene.
You buy software to work at that specific date, having it work with future products is just a bonus.

AMD Ryzen 5800X3D; MSI RTX 3080 Ti ; 32GB Corsair 3200 MHz; ASUS VG35VQ 35" (3440 x 1440)
Fulcrum One yoke; Thrustmaster TCA Captain Pack Airbus edition; MFG Crosswind rudder pedals; miniCockpit FCU; CPFlight MCP 737; Logitech FIP x3; TrackIR

MSFS; Fenix A320; A2A PA-24; HPG H145; PMDG 737-600; AIG; RealTraffic; PSXTraffic; FSiPanel; REX AccuSeason Adv; FSDT GSX Pro; FS2Crew RAAS Pro; FS-ATC Chatter

What I really would like to see is a real atmosphere... Get rid of texture based clouds.

Moisture, Haze, Fog, Clouds, changing lighting conditions all based on laws of physic.

Imagine beeing at FL400 and you have fully OVC conditions at around FL250 ish and you can realy "feel" the altitude... 

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