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AIG AI Manager

Featured Replies

  • Moderator
20 minutes ago, djbully said:

Yes, I noticed this. I ended up turning off FSUIPC limiter, and found that FPS was the same or better than with it on. As far as I could tell  anyway.

To gauge performance it’s necessary to know how many Ai are inside the 80nm bubble inside the sim. There are two offsets for airborne and ground Ai that can be interrogated by FSUIPC and the results displayed via a LUA plugin.

I use that method to gauge whether the limiter in FSUIPC is working. It does for BGL-based Ai but as already stated the AIGFP count doesn’t change.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Replies 1.1k
  • Views 221k
  • Created
  • Last Reply
3 minutes ago, Ray Proudfoot said:

It’s causing stutters because CPU1 is probably hitting 100% and Ai generated by AIGFP cannot currently be deleted. Hopefully Kaiii will come up with a solution.

But AIGFP files are great for the smaller airlines and especially corporate jets. It’s so nice to see Gulfstreams and the rest at airports like LFMN.

If you installed with OCI 1%-99% setting you could adjust spawning of bgl traffic in P3D's instead of cutting it back in FSUIPC along with AIGFP traffic generation?

2 minutes ago, Ray Proudfoot said:

To gauge performance it’s necessary to know how many Ai are inside the 80nm bubble inside the sim. There are two offsets for airborne and ground Ai that can be interrogated by FSUIPC and the results displayed via a LUA plugin.

I run AI Companion on a networked PC for that. AI Companion gives me very detailed information about my current traffic in P3D.

Thanks.

5 minutes ago, Ray Proudfoot said:

To gauge performance it’s necessary to know how many Ai are inside the 80nm bubble inside the sim. There are two offsets for airborne and ground Ai that can be interrogated by FSUIPC and the results displayed via a LUA plugin.

I use that method to gauge whether the limiter in FSUIPC is working. It does for BGL-based Ai but as already stated the AIGFP count doesn’t change.

Ray, when you have a moment could you share the script in your lua plugin?

Thanks.

  • Moderator
7 minutes ago, Dirk98 said:

Ray, when you have a moment could you share the script in your lua plugin?

Thanks.

Tomorrow okay? I run it on a WideFS PC but it will be fine on the same PC.

You’re right that AiCompanion does a count. I found running the limiter in AIC and having it on Live Traffic made it very irresponsive. That’s why I switched back to FSUIPC.

I never made any changes to the OCI % when installing each airline. To much like hard work.

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

4 minutes ago, Ray Proudfoot said:

Tomorrow okay? I run it on a WideFS PC but it will be fine on the same PC.

You’re right that AiCompanion does a count. I found running the limiter in AIC and having it on Live Traffic made it very irresponsive. That’s why I switched back to FSUIPC.

I never made any changes to the OCI % when installing each airline. To much like hard work.

Sure, when you have a minute. If I use the LUA I'll run it on my WideFS PC too.

Confirmed on AICompanion going irresponsive too here. 

Thanks.

Edited by Dirk98

  • Moderator

@Dirk98, here you are. I've hidden the code so just copy and paste into a new LUA file and place it in your WideFS folder. You'll need to adjust the window size / position.

It shows the following info:-

  • Frames per second
  • Local Time
  • VAS Free (I have P3Dv3)
  • Indicated Air Speed & MPH (latter used for Concorde)
  • Mach Speed
  • Ground Speed
  • Total Ai count  Ground-based and Airborne
  • Vertical Speed
  • Altitude
  • Trim values for Rudder, Elevator and Ailerons & Pitch angle.
Spoiler

w = wnd.open("VAS Monitor", WND_FIXED, 414,1182,605,256)
wnd.backcol(w, 0x000)
wnd.textcol(w, 0x0c0)
wnd.font(w, WND_ARIAL,-10)

-- Update the display at 1000 msec intervals (see event at end)
function mytimer(time)

        wnd.clear(w)

    fr = ipc.readUW(0x0274)
    if fr ~= 0 then fr = 32768/fr end
    fr = math.floor((fr * 10) + 0.5)/10
    mem = ipc.readUD(0x024C)
    memmb = math.floor((mem/1024) + 0.5)
    maxmem = ipc.readUD(0x290)
    maxmemmb = math.floor((maxmem/1024) + 0.5)
    ab = ipc.readUB(0x55B0)
    traff = ipc.readUD(0x025C)
    traffG=ipc.readUW(0x02A2)
    traffA=ipc.readUW(0x02A4)
    machsp = ipc.readUW(0x11C6)
    if machsp >500 then machsp = math.floor(((machsp / 20480) /0.001) +0.5) *0.001
    else
        machsp=0
    end
    rtrim=ipc.readSW(0x0c04)
    etrim=ipc.readSW(0x0BC2)
    atrim=ipc.readSW(0x0C02)
    
    rtrim=math.floor(rtrim/128)
    etrim=math.floor(etrim/128)
    atrim=math.floor(atrim/128)
        
    --Read altitude
    alt=ipc.readSD(0x3324)
    
    --New bit for IAS
    ias = ipc.readUD(0x02BC)
    myias = math.floor((ias + 0.5)/128)
    
    --New bit for Ground Speed
    gspd=ipc.readUD(0x02B4)
    mygspd=math.floor(((gspd + 0.5) / 65536) * 3600 / 1852)
    
    --Now calculate MPH...
    if mygspd > 128 then mymph = math.floor(mygspd * 1.15078)
    else
        mymph=0
    end
    
    --Display Zulu Time...
    MyLocalHrs=ipc.readSB(0x0238)
    MyLocalMins=ipc.readSB(0x0239)
    
    --Display Pitch Angle...
    pit=ipc.readUD(0x0578)
    mypit = pit*360/(65536*65536)
    if mypit <= 20 then --descending
      mypit = math.floor(-mypit *10) / 10
      cond="c1"
    else --ascending
      mypit = pit*360/(65536*65536)
      mypit = 360 - math.floor(mypit *10) / 10
      cond="c2"
    end
        
        
    --New bit for Vertical Speed per minute
    vs = ipc.readSD(0x02C8)
    myvs = math.floor(vs*60*3.28084/256)
    
        wnd.text(w, "Frame Rate: " .. fr ..
    "\nLocal Time: " .. MyLocalHrs .. ":" .. MyLocalMins ..
    "\nVAS Free: " .. memmb ..
    "Mb\nIAS: " .. myias .. "  MPH: " .. mymph ..
    "\nMach Speed: " .. machsp ..
    "\nGround Speed: " .. mygspd ..
    " kts\nTotal Ai Count: " .. traff .. "  Ground: " .. traffG .. " Airborne: " .. traffA ..
    "\nVertical Speed: " ..myvs ..
    "\nAltitude: " .. alt ..
    "\nTRIM Rudder: " .. rtrim .. "  Elevator: " .. etrim .. " Aileron: " .. atrim .. " Pitch: " ..mypit)
end

-- Adjust timing to taste: 1000 = 1 second
event.timer(1000, "mytimer")

 

 

Ray (Cheshire, England).

System: P3D v5.3HF2, Intel i9-13900K, MSI 4090 GAMING X TRIO 24G, Crucial T700 4Tb M.2 SSD, Asus ROG Maximus Z790 Hero, 32Gb Corsair Vengeance DDR5 6000Mhz RAM, Win 11 Pro 64-bit, BenQ PD3200U 32” UHD monitor, Fulcrum One yoke, Fulcrum Throttle Quadrant.

Cheadle Hulme Weather website.

chlive.php

  • Author

I am currently in the process of adding a interface to AIGTC so external tool that have removed AI in the Sim can inform AIGTC about this, and the ACs will not respawn.

The internal traffic limiter in TC is more or less based on the same idea then the internal Sim traffic slider, but with the different, that AIGTC will reset the randome 99% of each aircraft on startup, so even if you keep them same % settings in AIGTC you will end up seeing different aircraft each time.

AIGtechBanner_Kai_AVSIM.png

13 minutes ago, Kaiii3 said:

I am currently in the process of adding a interface to AIGTC so external tool that have removed AI in the Sim can inform AIGTC about this, and the ACs will not respawn.

The internal traffic limiter in TC is more or less based on the same idea then the internal Sim traffic slider, but with the different, that AIGTC will reset the randome 99% of each aircraft on startup, so even if you keep them same % settings in AIGTC you will end up seeing different aircraft each time.

Thanks for your reply Kaiii3. Great idea. Would be a benefit for me to reduce load on my end but only if necessary. 

Regards,

Marcus P.

xaP1VAU.png

  • Author

first step will just allow to stop a already injected aircraft that got removed from respawning. Later I will add an option to reanbale aicraft spawing again, so the traffic will slowly regenerate over time

AIGtechBanner_Kai_AVSIM.png

Question. While updating the outdated flight plans and after it installs the livery textures I get a warning about saving a flight plan as AIGFP, I click on yes and the process finishes. My question is, do I need to do anything else after saving the AIGFP flight plan or is it good to go?

  • Author
8 hours ago, Samaritano said:

Question. While updating the outdated flight plans and after it installs the livery textures I get a warning about saving a flight plan as AIGFP, I click on yes and the process finishes. My question is, do I need to do anything else after saving the AIGFP flight plan or is it good to go?

you need AIG Traffic Controller to see the aircraft within the Sim: https://www.alpha-india.net/forums/index.php?board=270.0

AIGtechBanner_Kai_AVSIM.png

  • 2 weeks later...

The AIG manager is downloading the AI traffic files in my C directory by default and is quickly running out of space. How do I move this folder to a different directory ?

Baber

 

My Youtube Channel http://www.youtube.com/user/HDOnlive

On 4/12/2021 at 6:23 PM, Ray Proudfoot said:

I found a problem with AIGFP files. I run P3D v5 at 30fps with the option in FSUIPC to delete Ai should the frame rate drop below 30.

But this only works with Ai generated by BGLs. With AIGFP aircraft they are deleted but then immediately regenerated again.

So for now I keep to BGLs for all the major airlines and use AIGFP for the small ones and Corporate jets. That combo works very well.

That's why I will at this point stay at BGL traffic files 😉

 

André
 

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