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Why do speedtrees when enabled look SO bright, kinda immersion breaking. Is there a way to make them less vibrant?

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Yeah, don't use them....

Seriously though, they are supposedly improved in P3D v4.5

Or you could use the Terra Emergence Project Trees which I think look pretty good.

 

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They look better in P3d 4.5 but five of the broad leaf species are still too bright green for my taste. I asked LM about this on their official forum but they never responded. Another factor is that the underlying terrain textures are too dark. One thing that you can do to reduce the impact of  this issue is  to activate cast and receive shadows for the trees in the P3d4 UI. Without these settings active, the clouds cast shadows on the underlying terrain, but not on the trees themselves. The only other solution would be to edit the tree texture files with Photoshop to make them match the underlying terrain textures.

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Best solution is to just turn them off, they look awful and LM doesn't seem very interested in improving them, making them blend naturally.

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2 minutes ago, Rogen said:

Terra Emergence Project Trees which I think look pretty good.

I agree. These look much better than the ORBX trees. But neither look as good as the SpeedTrees once you are either near or on the ground. Unfortunately, at higher altitude the problem with the five ST broad leaf species being too bright still needs to be fixed.

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Posted (edited)

How does one go about turning off the speed trees..??

EDIT: I think I figured it out... Just turn off dynamic 3D autogen vegetation.

It's amazing how much better it looks now without those glowing neon lime green trees...😁

Yes, there are still some trees that seem too bright green, but overall the look is much improved, at least it is for me. 

Edited by SunDevil56

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Never used them past day 1 here.

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4 hours ago, Sethos1988 said:

Yup. In my opinion, best tree replacement available right now. They are gorgeous.

I did look at the link, and they do look very nice.  The cost seems quite reasonable as well.

Any associated performance hit..?? 

 

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Okay, you guys shamed me into it. I spent a hour darkening the textures of the 5 ST types that are too light. I'm still testing it out, but it looks much better.

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Jay-

 

Looks good.

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Thanks. The only problem that I can see is that the transition from the ground level 3D trees to the billboard versions is a little uneven. I also tried to match the tree textures to the ORBX terrain textures but it was a bit tricky.  I posted about this on the LM official forum to see what LM would say. SpeedTrees are copyrighted software so unfortunately I can't circulate the textures without permission.

Even with the darker textures, ST are only suitable for a high end CPU/GPU system.

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Jay-

Lets hope LM responds in the positive!

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5 hours ago, SunDevil56 said:

Any associated performance hit..??

Not that I've experienced or heard of.

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I want to add some comments about ST and performance. The 3D tree versions are only active when the user's viewpoint is close to the models. Billboard (planar) trees are used at distance. The result is that at higher altitudes, performance with STs is about the same as with either the default P3d4 or add-on (ORBX, Terraflora, etc.) replacement texture sheets. ST uses mipmapped 1024 texture sheets for the billboard trees.

Another factor is that most big airports are not situated in forested areas, so the ST performance hit is not that noticeable at ground level.

LM increased the variety of ST types to several hundred in 4.5 to accommodate more species and seasons. My personal favorites are the various palm and palmetto types which sway in the tropical breezes.

For those of you who use ADE to update airports, all the ST types are placeable, including a 3D grass model which looks a whole lot better than billboard versions. Unlike autogenerated vegetation, any manually placed models will not change seasonally. This limitation can be overcome by either using multiple BGL files for the ST objects or if SODE is used to vary the tree model.

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