June 3, 20197 yr Had a quick look at it. Looks very nice but comes with a heavy hit on fps. P3D & X-Plane 11 - Videos and streaming @ V Special 1
June 3, 20197 yr Doing my test flight right now, I’m not impressed. Frame rate hit but still useable, back to X-Vision and ASX for the better look.
June 3, 20197 yr Can we keep this about the product itself instead of discussing why you don't need it or how you don't like it. My main concern in terms of performance: does it take CPU or GPU time? - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
June 3, 20197 yr Colonel, i think it is more Gpu dependant than CPU. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
June 3, 20197 yr I read in some facebook group, that for many, the performance problem is solved by lowering the Antialising in the settings of XP11.Perhaps it helps in something.
June 3, 20197 yr So I did a few test runs. Performance is sketchy. Why increase of GPU load isn't a great concern on a 1080ti, some people might have to dial back on their AA or resolution. GPU load isn't a major issue here. But there is CPU load increase that's partly related to the way X-Enviro draws the scenery (it draws further than vanilla X-Plane under the same conditions, there is less fog), and that poses a real problem to anyone who already has their CPU maxed out with Autogen and traffic. Expect 10-20% additional CPU load depending on conditions (mainly visibility). As for the visuals, well. There is potential, as there has always been with X-Enviro. It creates stunning vistas at times. However, 1.10 should BY ALL MEANS be considered a beta release - it's ridden with visual glitches and artifacts. The clouds are ok from a distance, but horrible up close, they don't blend well with terrain at all and flicker when they try. The other old advantage, better sky/atmosphere/scattering isn't existing anymore considering X-Vision, which does a better job at these. Only the sun glare really impressed me here. Overall, it's an instant uninstall. Considering this version has been in private beta for months, I am sceptical we'll see major improvements on these obvious shortcomings in the short term. The reliance on CPU time alone is a deal breaker for me. - Currently giving X-Plane 12.10 a spin on Shadow PC. 10 years with X-Plane now, since 10.20
June 3, 20197 yr Considering that most high end video games use 3rd party SDKs for the clouds and sky conditions, trying to do 3D clouds from scratch is going to be a big challenge. The companies that have developed these SDKs have decades of experience in fine tuning the algorithms and coding. It's the same rationale that ED and LM used for 3D trees. SpeedTrees have been around for a while and are an industry standard. Why bother to recreate something that took years of experience to do? Edited June 3, 20197 yr by jabloomf1230
June 3, 20197 yr 59 minutes ago, Colonel X said: So I did a few test runs. Performance is sketchy. Why increase of GPU load isn't a great concern on a 1080ti, some people might have to dial back on their AA or resolution. GPU load isn't a major issue here. But there is CPU load increase that's partly related to the way X-Enviro draws the scenery (it draws further than vanilla X-Plane under the same conditions, there is less fog), and that poses a real problem to anyone who already has their CPU maxed out with Autogen and traffic. Expect 10-20% additional CPU load depending on conditions (mainly visibility). As for the visuals, well. There is potential, as there has always been with X-Enviro. It creates stunning vistas at times. However, 1.10 should BY ALL MEANS be considered a beta release - it's ridden with visual glitches and artifacts. The clouds are ok from a distance, but horrible up close, they don't blend well with terrain at all and flicker when they try. The other old advantage, better sky/atmosphere/scattering isn't existing anymore considering X-Vision, which does a better job at these. Only the sun glare really impressed me here. Overall, it's an instant uninstall. Considering this version has been in private beta for months, I am sceptical we'll see major improvements on these obvious shortcomings in the short term. The reliance on CPU time alone is a deal breaker for me. All of this means I'll not buy it yet, I may in the future if they overcome the many problems, I have ASXP so I'll wait and see what HIFI Simulations bring out in the future. AMD 9800X3D, NZXT X73 RGB AIO COOLER, Gigabyte X870 Aorus Elite WIFI7, 64GB 6000MHZ RAM, 4TB Samsung Pro NVME, 4 TB Crucial P3+ NVME, 4TB Crucial SSD, Gigabyte Gaming OC Geforce RTX5090, Antec C8 ARGB Case, X55 JOYSTICK/THROTTLES, LG 4K C4 42" TV/Monitor 120 Hz, 2 Dell 1080 monitors. Honeycomb Alpha Yoke, Bravo Throttle. Thrustmaster TPR Pedals. Moza AB6 FFB Joystick, Pimax Crystal Light VR, Tobii Eye tracker, Steelseries Arctis 7+ Wireless Headphones.
June 3, 20197 yr 2 hours ago, jabloomf1230 said: Considering that most high end video games use 3rd party SDKs for the clouds and sky conditions, trying to do 3D clouds from scratch is going to be a big challenge. Well, for the record, SkyMaxx Pro has had 3D clouds for a while now. It's VR compatible too, at least in the spec sheet (I don't have a VR rig so don't know how well that works). But then you get people complaining about the draw distance of SkyMaxx clouds at high altitudes, which is probably a frame rate trade-off. We're still in early days with full 3D cloud modeling, and X-Plane hasn't even touched full 3D weather system rendering like a series of discrete CBs in the distance (my pet peeve). Maybe our computer rigs just aren't strong enough yet to get everything we want. Anyway, just wanted to point out that others are doing 3D clouds and VR. I'm looking forward to see what ActiveSkyX will do in this area when they roll out their cloud depiction add-on. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
June 3, 20197 yr 10 minutes ago, Paraffin said: Well, for the record, SkyMaxx Pro has had 3D clouds for a while now. Does it? To me, it looks like 'rotating' textures - same system as FSX/P3D uses... Which I wouldn't call 3D, to be honest. No matter the marketing hype. Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
June 3, 20197 yr xEnviro is the only one in XP with volumetric noise generated clouds. This is not up for debate. Everyone else is using in a way or the other the usual billboards we got to deal with since FS98. Chock 1.1: "The only thing that whines louder than a jet engine is a flight simmer."
June 3, 20197 yr Well, the clouds in the current version of SkyMaxxPro look 3D to me, whatever the semantics. They don't show the rotating billboard effect I see in weather add-ons that use 2D billboards. Anyway, this isn't a recommendation for SkyMaxx Pro. I bought it and don't have it installed right now, because I'm happy with ActiveSkyX and default XP clouds. I bought xEnviro too when it was first released. Everyone needs to make their own evaluations on these programs. X-Plane and Microsoft Flight Simulator on Windows 10 i7 6700 4.0 GHz, 32 GB RAM, GTX 1660 ti, 1920x1200 monitor
June 3, 20197 yr 3 hours ago, Paraffin said: Well, for the record, SkyMaxx Pro has had 3D clouds for a while now. Thank you for proving my point. SkyMaxx Pro (which I have) uses the SDK from Sundog Software. Sundog also provides the Triton Ocean SDK which P3d uses for water motion.
June 3, 20197 yr 56 minutes ago, france89 said: xEnviro is the only one in XP with volumetric noise generated clouds. This is not up for debate. Everyone else is using in a way or the other the usual billboards we got to deal with since FS98. This is true. SkyMaxx Pro claims 3D volumetric clouds (just like REX Skyforce and Active Sky do for P3d4). But the cloud models are not generated by particle-based effects as they are in xEnviro. Both SKyMaxx Pro and Active Sky have an in-cloud particle effect which reduces the "screen door" issue encountered while flying through their sprite-based clouds. Sprite-based clouds are less of a performance burden than particle-based clouds, which is why flightsim developers have opted to utilize the former.
June 4, 20197 yr 9 hours ago, jabloomf1230 said: This is true. SkyMaxx Pro claims 3D volumetric clouds (just like REX Skyforce and Active Sky do for P3d4). But the cloud models are not generated by particle-based effects as they are in xEnviro. Both SKyMaxx Pro and Active Sky have an in-cloud particle effect which reduces the "screen door" issue encountered while flying through their sprite-based clouds. Sprite-based clouds are less of a performance burden than particle-based clouds, which is why flightsim developers have opted to utilize the former. Thank you for confirming, @jabloomf1230 Best regards,--Anders Bermann-- ____________________Scandinavian VAPilot-ID: SAS2471
Archived
This topic is now archived and is closed to further replies.