August 23, 20196 yr Hi, After my first negative test experience in January with the Samsung Odyssey 1.0 version, I collected the new HP Reverb in the second release with the improved cable connectors and started testing with it in P3Dv 4.5, Xplane11 and Aerofly and let me start to say that I was blown out of the water with the resolution and the overall sharpness compared to the Samsung 1st edition. Crisp and Crystal Clear Cockpits and very good outside views with outstanding resolutions. The last six months I became more and more a XPlane11 fan and now I see that their native VR implementation is also very well done BUT... Something funny appears because I found out that the best performance in combination with high AA settings is absolutely Prepar3Dv4.5. Please keep in mind that I have a very moderated system and some of you would yell... IMPOSSIBLE... but my old 2011 Sandy Bridge 2600K OC at 4.8 with 16Gb 1600 Mhz and a GTX1060 6Gb is eating the P3Dv4.5/Reverb combination with a constant 24-30 fps with SuperSampling enabled in the Steam VR controller at 188% for the native 2160x2160 resolution AND also 4SSAA in P3d and concluded that SSAA is absolute KING for a good sim (and also VR) experience. Believe it or not and I have said it many times in other topics, Nearly all my settings in P3D are above high with very good performance. I can even fly a GA (Maule default P3D plane) with the AA cranked up to 8SSAA in ORBX LOWI with still 24fps steady and gives me a nearly 1080P picture experience in the VR headset. I have made several tests in ORBX Innsbruck (LOWI) because I have these very beautiful scenery for all the 3 sims and even with the PMDG 737NGX in 4SSAA I have a steady 24 fps with the autogen distance/view settings at very high and superb internal and outside views. I expected to have the best results in Aerofly but I think that I have found the "viper beneath the grass" with the different GPU rendering software. In XPlane11 and Aerofly I can't use the SuperSampling activated in the Steam software in tandem with high AA in the sim because the system performance is completely falling apart and must be some sort of legacy of OpenGL and/or even Vulcan Beta in Aerofly. P3D however is running on DX12 and I think, that is making these Hugh difference in my Win10/Nvidia/WMR situation. Finally, My CPU is running between 55 and 65% average in these P3D config and my GPU between 85 and 99% while monitoring it in flight with the MSI Afterburner software so I think that upgrading my 1060 GPU to a 1080ti can manage the job with the same settings but with 8SSAA for the best overall experience. Regards from The Netherlands.
August 23, 20196 yr I got mine today but cant get it to work. I always get an error code to check my display connector. It was running a very brief time in P3D and then it turned black and since then I get the error message, very disappointing. I guess you are using the displayport connector? Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3 -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series - Corsair H150i Pro RGB
August 23, 20196 yr Author 4 hours ago, Chandler said: I got mine today but cant get it to work. I always get an error code to check my display connector. It was running a very brief time in P3D and then it turned black and since then I get the error message, very disappointing. I guess you are using the displayport connector? Yes and the standard size USB3 (not the mini) Sad that it's not working and it seems the old problem again. I keep my fingers crossed for it...
August 24, 20196 yr 7 hours ago, simba_nl said: Yes and the standard size USB3 (not the mini) Sad that it's not working and it seems the old problem again. I keep my fingers crossed for it... I just figured out, I got one from May, which is one of the old batches with the issues still present. But I think I will go for the Valve Index next, as I found the picture within P3D looked quite dark compared to my Odyssey Plus, maybe the Valve looks better. Intel Core i9-9900K - ASUS ROG Maximus XI Formula | Intel Z390 - 32GB Corsair Vengeance RGB Pro DDR4-3200 - EVGA RTX3090 FTW3 -2x1TB Samsung 970 PRO - 1000W Corsair HXi Platinum Series - Corsair H150i Pro RGB
August 24, 20196 yr Hi simba, I'm from the Netherlands as well.. Why do you use steam and p3d together? I never start steam when flying in p3d. I use Oculus tray tool and supersampling 1.1. I have the same cpu as you but I have the gtx970. How can you get this great performance? Would you share your exact settings? Tnx!! Jozeff Edited August 24, 20196 yr by jozeff
August 25, 20196 yr Author 10 hours ago, jozeff said: Hi simba, I'm from the Netherlands as well.. Why do you use steam and p3d together? I never start steam when flying in p3d. I use Oculus tray tool and supersampling 1.1. I have the same cpu as you but I have the gtx970. How can you get this great performance? Would you share your exact settings? Tnx!! Jozeff The Reverb is a Windows Mixed Reality headset and operate only via Steam software. I only have set in the software SuperSampling on and the resolution slider at 188% to get the 2160x2160 resolution. the rest is in P3D as setup for a normal monitor. The good old Sandy Bridge 2600K runs very well compared to modern CPU's and is a little slower (in these kind of games/simulators) as a 8 gen i8700. See also the in-game test between the 2600K and 8700.
August 25, 20196 yr Great to hear that you are happy with your new HP Headset. As stated in another tread i’m also very happy with mine, clearly the best until now. When I change the resolution in SteamVR to 188 % i get 2704 X 2644 and with 124 % i get 1996 X 2148. Not sure If I can see a difference. But I`m also running 1,5 in the Flyinside tool dont know which rules the most regards Claus Edited August 25, 20196 yr by chansen Regards Claus System : Varjo Aero, Intel i9 14900K 5,1 Ghz OC, RTX4090 24 GB, 64 GB RAM, 2 X M2 1TB, FS2020 https://claus34.wixsite.com/737sim https://flightsim.to/profile/chansen
August 26, 20196 yr Aerofly tends to protest with having to go through both windows mixed reality and steam, so you get less fps than otherwise. We are all connected..... To each other, biologically...... To the Earth, chemically...... To the rest of the Universe atomically. Devons rig Intel Core i5 13600K @ 5.1GHz / G.SKILL Trident Z5 RGB Series Ram 64GB / GIGABYTE GeForce RTX 4070 Ti GAMING OC 12G Graphics Card / Sound Blaster Z / Meta Quest 2 VR Headset / Klipsch® Promedia 2.1 Computer Speakers / ASUS ROG SWIFT PG279Q ‑ 27" IPS LED Monitor ‑ QHD / 1x Samsung SSD 850 EVO 500GB / 2x Samsung SSD 860 EVO 1TB / 1x Samsung - 970 EVO Plus 2TB NVMe / 1x Samsung 980 NVMe 1TB / 2 other regular hd's with up to 10 terabyte capacity / Windows 11 Pro 64-bit / Gigabyte Z790 Aorus Elite AX Motherboard LGA 1700 DDR5
August 29, 20196 yr Author On 8/25/2019 at 4:01 PM, chansen said: Great to hear that you are happy with your new HP Headset. As stated in another tread i’m also very happy with mine, clearly the best until now. When I change the resolution in SteamVR to 188 % i get 2704 X 2644 and with 124 % i get 1996 X 2148. Not sure If I can see a difference. But I`m also running 1,5 in the Flyinside tool dont know which rules the most regards Claus You can manage the resolution in the steam setting software under "applications" AND "Video" with the slider to 188%. I use 188% in the Video section and leave the application at 100%. Yes, you can also cranked op both but then you find out that you are running the application MUCH to high (somewhere in the 3800 x 3800 resolution resulting in a slide show. I tried the Flyinside software add-on but then it is not possible to use the 188% setting and the alternative solution with the 1,5 setting is NOT giving the superb and clear resolution as the native VR in P3dv4.5. Good luck with experimenting for the best solution on your pc. (PS: I follow the experiments and results with new Beta Steam drivers for the Reverb/DCS configuration right now as mentioned here in another topic and let see if we also can benefit from it within others sims.) Edited August 29, 20196 yr by simba_nl
August 29, 20196 yr Has anyone with the Reverb used it with a motion platform? I am curious how its tracking performs while seated on a motion platform and using a flight sim. I have a Rift CV1 and am considering an upgrade to either the Rift S or the HP Reverb. Regards, Danny Danny
September 3, 20196 yr I am interested in the reverb too. Now using Oculus Rift S with just P3D V4.5. Wondering if the reverb gives better Visual compared to Rift S. I find the oculus software is very instable. Especially using panels inside the HMD. Have to restart my Oculus OCR often after putting my HMD off and on my head again. Also the hz of 80 in Rift S often means just 20 FPS in heavy scenery (EHAM ORBX BASE, VECTOR, TE AND LC) with my 8700 k OC 5.1 ghz on all cores and my 2080ti. With Samsung Ody+ I had 30 fps in the same situation/scenery. So I would prefer a 90hz HMD with wmr again and hoping the HP reverb gives me ca 30 fpa again. How are you guys going with hp reverb now? Satisfied or not? Some input would be great. Cheers from Frankfurt....Marcus Edited September 3, 20196 yr by mpo910 Regards, Marcus P.
September 3, 20196 yr Author 34 minutes ago, mpo910 said: I am interested in the reverb too. Now using Oculus Rift S with just P3D V4.5. Wondering if the reverb gives better Visual compared to Rift S. I find the oculus software is very instable. Especially using panels inside the HMD. Have to restart my Oculus OCR often after putting my HMD off and on my head again. Also the hz of 80 in Rift S often means just 20 FPS in heavy scenery (EHAM ORBX BASE, VECTOR, TE AND LC) with my 8700 k OC 5.1 ghz on all cores and my 2080ti. With Samsung Ody+ I had 30 fps in the same situation/scenery. So I would prefer a 90hz HMD with wmr again and hoping the HP reverb gives me ca 30 fpa again. How are you guys going with hp reverb now? Satisfied or not? Some input would be great. Cheers from Frankfurt....Marcus I'm the starter of this topic and every day I become more and more a big fan of the Reverb. I can't compare to a Rift-S and/or a Odyssey + because I never had one but compared to the first Odyssey it's a Hugh step forward. I'm started also now with DCS in VR and oh boy... Your situation with Orbx TE NL and also EHAM (Fly Tampa?) is very heavy and I'm a little shocked to see that even a OC 8700 AND 2080ti is struggling with it. Before the VR step I was using it (TE and EHAM Tampa and 737NGX) in Nvidia 3D Vision and collected in 1080P 20-24 fps. In these VR config now i have with the default TE EHAM 18 fps but remember, I'm running on a 4.8 Ghz 2600K and 1060 6Gb.
September 3, 20196 yr 15 minutes ago, simba_nl said: I'm the starter of this topic and every day I become more and more a big fan of the Reverb. I can't compare to a Rift-S and/or a Odyssey + because I never had one but compared to the first Odyssey it's a Hugh step forward. I'm started also now with DCS in VR and oh boy... Your situation with Orbx TE NL and also EHAM (Fly Tampa?) is very heavy and I'm a little shocked to see that even a OC 8700 AND 2080ti is struggling with it. Before the VR step I was using it (TE and EHAM Tampa and 737NGX) in Nvidia 3D Vision and collected in 1080P 20-24 fps. In these VR config now i have with the default TE EHAM 18 fps but remember, I'm running on a 4.8 Ghz 2600K and 1060 6Gb. Thanks for replying that quick. I remember your setup. I am not expecting some wonder as I am a realist. Regerdless the visuals as also the performance. But just getting more stable usage of the HMD and maybe a few frames up can make a huge difference in experience. So 3 to 4 more frames help a lot in my opinion. Yes...using FT at EHAM. Now EHAM is ine of the heavier spots in combination with TE. If my rig can get from 18 to 20 fps up to 22/25 fps it would be great for me. Do you use the steam app to have 2d panels in your HMD (like Navigraph Maps, etc)? Oculus has a option for that and I am using it always as I can use the navigraph app to display all charts in my HMD/Cockpit view (simular to a tablet in real cockpit). I know there is a Steam App to use this in a WMR HMD too. Maybe you have it too and could report back if it is stable? Thanks again for replying Regards Marcus (EDDF) 😉 Regards, Marcus P.
September 3, 20196 yr Author 3 hours ago, mpo910 said: Thanks for replying that quick. I remember your setup. I am not expecting some wonder as I am a realist. Regerdless the visuals as also the performance. But just getting more stable usage of the HMD and maybe a few frames up can make a huge difference in experience. So 3 to 4 more frames help a lot in my opinion. Yes...using FT at EHAM. Now EHAM is ine of the heavier spots in combination with TE. If my rig can get from 18 to 20 fps up to 22/25 fps it would be great for me. Do you use the steam app to have 2d panels in your HMD (like Navigraph Maps, etc)? Oculus has a option for that and I am using it always as I can use the navigraph app to display all charts in my HMD/Cockpit view (simular to a tablet in real cockpit). I know there is a Steam App to use this in a WMR HMD too. Maybe you have it too and could report back if it is stable? Thanks again for replying Regards Marcus (EDDF) 😉 I'm looking and searching now for a good solutions to get additional screens/information in the cockpit like chars, maps etc. I need also something similar for using Vpilot for VATSIM in VR to read the frequencies etc.
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