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In-game VS Satellite

Featured Replies

11 hours ago, Dominique_K said:

Lower Matecumbe Key.  A barely usable screenshot but  no apparent tropical shallow sea floor and  cookie cutter shores. 

The Keys have never been well rendered in any sim until the last TE Orbx product, unfortunately for XP only.

I hope that Asobo will do better than that we see in this shot. 

 

I agree.

What has already been said in the thread about rivers is also true for ocean shores and shallows. All their appeal gets lost in these bare water class textures. I'd like to see sandbars, coral reefs, different colors according to depth and currents. And these things do not only exist in tropical waters.

And while we are at it: What about tidewater mudflats like at the north sea? It is a totally different landscape at high tide resp. low tide. Would be great to see that correctly depicted in the sim according to the actual tides. I seem to remember we've seen a shot of Mont-Saint-Michel but I can't find it right now (it's probably somewhere in this thread?). Not sure how the tidewater looked in that image.

Anyway this is not what I expect on release. It's something for subsequent improvements of the sim.

 

Edited by RALF9636

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Wat about this?

 

Microsoft Flight Simulator et ses folles configurations.

  MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere!

www.mavecreations.weebly.com

 

4 minutes ago, MaVe64 said:

Wat about this?

 

Microsoft Flight Simulator et ses folles configurations.

I think, but could be wrong, this is done with the mask superposition / transition between the aerial image (Ortho) water and the engine"s water.

Edit: but this technique we saw in a couple of promo videos, does not seem to be applied for other cases / shorelines 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

They must be able to do shallow tropical waters if they had this from a year ago.  Maybe the Florida Keys picture is misleading, due to the lighting? Microsoft-Flight-Simulator-2020.png?resifrom a year ago

5 minutes ago, Claviateur said:

I think, but could be wrong, this is done with the mask superposition / transition between the aerial image (Ortho) water and the engine"s water.

I guess it might as well be just a generic tropical waterclass texture like we already have in P3D.

Afbeelding

  MaVe Creations - FSLTL - Free AI sounds - Giving your airports more atmosphere!

www.mavecreations.weebly.com

 

9 minutes ago, Heli said:

They must be able to do shallow tropical waters if they had this from a year ago.  Maybe the Florida Keys picture is misleading, due to the lighting? Microsoft-Flight-Simulator-2020.png?resifrom a year ago

Or they did this one for the video. If this is the usual Mask technique then theu can be edited in Photoshop to make transition wider or narrower. 

By default, maybe the global coast masks algorithm could be set to produce narrow transitions for cleaner cut between shorelines and engine's water to cover most cases in the world. I am just supposing..

Or the water has a transparent factor and here it reveals the ortho underneath (that fades into the sloping terrain). 

But in any case, I don't think this is the result of water classification. Yet I hope I am wrong.

 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

2 minutes ago, MaVe64 said:

Afbeelding

This seems to me the aerial image water blended with the Mask technique or a transparency factor... 

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

4 minutes ago, Claviateur said:

Or they did this one for the video. If this is the usual Mask technique then theu can be edited in Photoshop to make transition wider or narrower. 

I think they had a disclaimer in their video saying it was all in-game footage.  Microsoft wouldnt mislead unlike Ubisoft, at least I'm hoping they wouldn't. 

Edited by Heli

6 minutes ago, Heli said:

I think they had a disclaimer in their video saying it was all in-game footage. 

Yes it is in-game... What i mean is that we can manipulate the land/water mask to make the water and land transition gradual or narrow... the masks are alpha bitmaps (black/white) with blur factor. 

Edit: Unless it is not the mask technique but  rather something similar to this but instead of the procedural rocks on the sea floor, the aerial image continues and fades gradually...
 

 

Edited by Claviateur

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

I‘m sure we‘ll get out shallow tropical water. They showed it in both official trailers. Why shouldn‘t they implement it?

7 minutes ago, RALF9636 said:

I guess it might as well be just a generic tropical waterclass texture like we already have in P3D.

At least in one of the screenshots (Arcanchon Bay) it’s definitely not a generic texture as you can see the oyster farms.

i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2

6 minutes ago, Shack95 said:

I‘m sure we‘ll get out shallow tropical water. They showed it in both official trailers. Why shouldn‘t they implement it?

 

It could be the same case as the roads we saw in early videos and then were disabled... Under development, they have things to fix, performance matter who knows.

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

4 minutes ago, Shack95 said:

I‘m sure we‘ll get out shallow tropical water. They showed it in both official trailers. Why shouldn‘t they implement it?

 

I agree. But the water looked a little disappointing in some of the newer screenshots, worse than in the early trailers. I assume that means that water is still very much work in progress, so I am confident that Asobo won't disappoint in that regard as well eventually. Nevertheless we can keep encouraging them in doing so. 😉

 

1 minute ago, RALF9636 said:

I agree. But the water looked a little disappointing in some of the newer screenshots, worse than in the early trailers. I assume that means that water is still very much work in progress, so I am confident that Asobo won't disappoint in that regard as well eventually. Nevertheless we can keep encouraging them in doing so. 😉

 

Yes true. If the water vs Ortho we saw in their early videos is done like the video I linked above (that means the way modern engines handle water) then it will be lovely but this in my opinion affects performance more than the mask techniques...

________________________________
LEBOR SIMULATIONS

Scenery for Flight Simulators since 1998

1 hour ago, MaVe64 said:

Wat about this?

 

On the first trailer, and even on some official media (non alpha screenshots), there are a few examples of different water colors, underwater textures and even streams. 
 

So or those things are WIP, or they have cut some features facing the final release. I bet for WIP, because if they are going to keep updating the sim, they will have to introduce more realistic water textures (not effects, those are really good) at some point. 

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