May 5, 20206 yr A suggestion to Tomlaut to give a headache to our friend Shack would be a shot of the other side of the Caspian shores, the fair city of Aqtaw in Kazakhstan, very well represented in Bing (I wonder why 😇) ! Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
May 8, 20206 yr Lake Lucerne, Switzerland I know the area a bit and I think it looks pretty good. Here's a photo of the same area shot from a slighly different perspective and during a different time of year. That mountain on the right by the way is the name giver of Pilatus Aircraft Ldt. They have their headquarters and production plant behind the hill on the left. Edited May 8, 20206 yr by Shack95 i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr Berlin, Germany i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr Swartberg mountains, South Africa i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr Lake Abraham, Canada i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr 1 hour ago, Shack95 said: Lake Abraham, Canada First shot of Canada! I hope that in daylight, that intense blue of the lake is maintained in the sim, as it is simply crucial to the palette of the landscape. MS-Asobe, please take this into consideration!
May 8, 20206 yr Santa Clarita CA, USA i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr @tweekz So photogrammetry it is, but it seems to be a rather mediocre implementation. Some of the buildings on the left look like they haven't been recreated in 3D, and the AI seems to have created a river out of nowhere...
May 8, 20206 yr 15 minutes ago, ChaoticBeauty said: the AI seems to have created a river out of nowhere… The AI is rendering the dry arroyo as a full blown river ! I hope the testers do their job pointing out this kind of errors and are not only a merry band of screenshooters happy to be in and play. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
May 8, 20206 yr It could be from the scanning and its margins of errors... Or perhaps a data from a source they are using had a river or a canal that is probably hidden, dry or transformed into something else? What does Bing and OSM maps say about this area. ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
May 8, 20206 yr Am I mistaken or this is the (Bing Maps) area where the screenshot was captured. I see a river in the vector map data. ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
May 8, 20206 yr 40 minutes ago, Claviateur said: I see a river in the vector map data. Yes, there is a river. It might have carried a lot of water when they scanned it 🤪. Or it's a glitch. Something seems to be wrong with the whole scenery here. Maybe not fully loaded? Normally, photogrammetry scenery looks much better in the sim. In Bing Maps it looks good, so it must have something to do with the sim. Same river, a few miles downstream. Edited May 8, 20206 yr by Shack95 i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr 10 minutes ago, Shack95 said: Yes, there is a river. It might have carried a lot of water when they scanned it 😅. Or it's a glitch. Something seems to be wrong with the whole scenery here. Maybe not fully loaded. Normally, photogrammetry scenery looks much better in the sim. In Bing Maps maps it looks good, so it must have something to do with the sim. Same river, a few miles downstream. We forget sometimes that screenshot quality and details from Alpha users could be the obvious result of their hardware and/or graphic settings (As it was the case with the ice on the A320). As for the River, it could be the result from the scanning, but it seems that in real life, it becomes sometimes an underground canal or a narrow one... If the water mask data comes from the scanning, then the variations (canal, underground etc) will reflect in the way the water masks change or are cut. However, if the shape remains consistent as a flowing river, then it could be simply because it was processed from the data already available in Bing (that simply shows a river that flows overground...) This seems to me a similar case to the Bangkok buildings processed from raw data. Edited May 8, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
May 8, 20206 yr There is a river, the Santa Clara, which is most of the time dry but can flood the area. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
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