May 8, 20206 yr 19 minutes ago, Dominique_K said: There is a river, the Santa Clara, which is most of the time dry but can flood the area. I see. But if the scanning used the Bing aerial imagery, would the AI guess it's a river there that is dry based on the details in the imagery. I am not expert in deep or machine learning but just wondering... What I know is that to render inland water, we create water masks from vector data in actual engines and I suppose it should be the same thing there. Edited May 8, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
May 8, 20206 yr 7 hours ago, Shack95 said: I know the area a bit and I think it looks pretty good. I agree. I have been there often enough to recognize it right away. However... I know I keep on repeating this, Google has the area in Photgrammetry, INCLUDING the Pilatus mountain. https://www.google.de/maps/place/Luzern,+Schweiz/@47.0432498,8.3551648,1223a,35y,217.54h,77.15t/data=!3m1!1e3!4m5!3m4!1s0x478ffa2a79547379:0xaef02ad1409952af!8m2!3d47.0501682!4d8.3093072 Just zoom in on the mountain to see how insanely high res a mountain can get in photgrammetry. The standard mesh system simply doesn't compare.
May 8, 20206 yr 48 minutes ago, Farlis said: I agree. I have been there often enough to recognize it right away. However... I know I keep on repeating this, Google has the area in Photgrammetry, INCLUDING the Pilatus mountain. https://www.google.de/maps/place/Luzern,+Schweiz/@47.0432498,8.3551648,1223a,35y,217.54h,77.15t/data=!3m1!1e3!4m5!3m4!1s0x478ffa2a79547379:0xaef02ad1409952af!8m2!3d47.0501682!4d8.3093072 Just zoom in on the mountain to see how insanely high res a mountain can get in photgrammetry. The standard mesh system simply doesn't compare. In this case, I find the mountain well rendered and actually better als the one in Bing, so some custom work might be at play here.
May 8, 20206 yr 54 minutes ago, Claviateur said: I see. But if the scanning used the Bing aerial imagery, would the AI guess it's a river there that is dry based on the details in the imagery. I am not expert in deep or machine learning but just wondering... What I know is that to render inland water, we create water masks from vector data in actual engines and I suppose it should be the same thing there. There is a larger question. Asobo aims at recreating the whole planet and has to rely to automation which cannot be perfect everywhere, specially in these early times. This is not being harsh with Asobo to say that and to point to something which can be corrected. This is SoCal, basically a desert. Look at an old shot of mine from Orbx Socal, a departure from Riverside about 100 nm to the East This is obviously an imagery patch stuck on the LC terrain. Dominique Simming since 1981 - [email protected] GHz with 16 GB of RAM and a 1080 with 8 GB VRAM running a 27" @ 2560*1440 - Windows 10 - Warthog HOTAS - MFG pedals - MSFS Standard version with Steam
May 8, 20206 yr 1 hour ago, Farlis said: I agree. I have been there often enough to recognize it right away. However... I know I keep on repeating this, Google has the area in Photgrammetry, INCLUDING the Pilatus mountain. https://www.google.de/maps/place/Luzern,+Schweiz/@47.0432498,8.3551648,1223a,35y,217.54h,77.15t/data=!3m1!1e3!4m5!3m4!1s0x478ffa2a79547379:0xaef02ad1409952af!8m2!3d47.0501682!4d8.3093072 Just zoom in on the mountain to see how insanely high res a mountain can get in photgrammetry. The standard mesh system simply doesn't compare. I didn't know that Google have photogrammetry mountains. That looks amazing. Thanks. i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
May 8, 20206 yr 29 minutes ago, Dominique_K said: There is a larger question. Asobo aims at recreating the whole planet and has to rely to automation which cannot be perfect everywhere, specially in these early times. This is not being harsh with Asobo to say that and to point to something which can be corrected. This is SoCal, basically a desert. Look at an old shot of mine from Orbx Socal, a departure from Riverside about 100 nm to the East This is obviously an imagery patch stuck on the LC terrain. I was going to say - what an ugly scenery. I was so happy when I realized that this is ORBX and not MSFS 😄 Tomáš Pokorný SYSTEM -> CPU: Intel Core i7-8700K @ 5.0 GHz | GPU: Gigabyte GeForce GTX 1080 Ti @ 2027 MHz | RAM: 2x8 GB G.Skill Trident RGB 3200 MHz | MOBO: AsRock Z370 Extreme 4 | SSD: Kingston 256 GB, Samsung 860 EVO 1 TB | HDD: Western Digital 1 TB | CPU COOLER: Corsair H115i | CASE: Corsair Obsidian Series 750D | PSU: Seasonic Focus Gold 750W EQUIPMENT -> YOKE: Saitek Pro Flight Yoke System + Throttle Quadrant, Saitek X52 | RUDDER PEDALS: Saitek Pedals | CAMERA: TrackIR 5
May 8, 20206 yr 1 hour ago, Shack95 said: I didn't know that Google have photogrammetry mountains. That looks amazing. Thanks. I just checked it out in Google Earth VR. Surreal. Especially if you put yourself at fixed human scale on one of the hiking trails and start to wonder why you didn't take the cable car. 😉
May 8, 20206 yr It isn't just satellite imagery they use to create the stuff, they also use other data. I'm guessing that other data labelled that as a river, so the sim rendered it as a river.
May 8, 20206 yr 33 minutes ago, Tuskin38 said: It isn't just satellite imagery they use to create the stuff, they also use other data. I'm guessing that other data labelled that as a river, so the sim rendered it as a river. Yes it's a vector polygon that is a water surface either in Bing or OSM or even from custom scanning. This is a screenshot from windows file explorer showing water masks for an area I generated using an Ortho scenery generator for the other simulator. These masks are automatically created by that Ortho tool from OSM water vector polygons. Obviously, the black color is water, white is land... The concept should be the same here no matter what data they have (Bing, OSM or from scanning). Edit: Btw, notice the blur effect on the edge between the black and white, the more the blur effect is pronounced, the more we keep from the Ortho water... Edited May 8, 20206 yr by Claviateur ________________________________LEBOR SIMULATIONSScenery for Flight Simulators since 1998
May 8, 20206 yr I suggest the c152 with winter scenery could be Reichenbach airport rwy4 (Switzerland)... I’ve already flown there already and it seems to me that it could be the place....
May 8, 20206 yr 4 hours ago, Farlis said: I just checked it out in Google Earth VR. Surreal. Especially if you put yourself at fixed human scale on one of the hiking trails and start to wonder why you didn't take the cable car. 😉 Google Earth VR is breath taking. Edited May 8, 20206 yr by Kpeters
May 8, 20206 yr On the Miami shot, the AA Arena is hand made, but the Photogrammetry one doesn't looks bad. I wonder why they modeled it.
May 8, 20206 yr 10 minutes ago, aleex said: I wonder why they modeled it. For people playing in offline mode maybe? Edited May 8, 20206 yr by Tuskin38
May 8, 20206 yr 1 minute ago, Tuskin38 said: For people playing in offline mode? Might be, they pick up 4 or 5 landmarks of the cities and model them, didn't thought about offline mode honestly Edited May 8, 20206 yr by aleex
May 8, 20206 yr 2 hours ago, hervef said: I suggest the c152 with winter scenery could be Reichenbach airport rwy4 (Switzerland)... I’ve already flown there already and it seems to me that it could be the place.... Funny that you mention Reichenbach. That was my first gut guess as well, but then after a quick visit in Bing Maps I dismissed it because I thought it wouldn‘t match. Now that I read your post I went back and had closer look at it and I think you could be right. It‘s hard to say because of Bing‘s winter imagery and the clouds but it is possible. I‘ve driven past that airfield many times in real life, also in winter, and it definitely looks very similar there. Edited May 8, 20206 yr by Shack95 i9-11900K, RTX 4090, 32 GB ram, Honeycomb Alpha and Bravo, TCA Airbus sidestick and quadrant, Reverb G2
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